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PSU: So if I press the self-destruct button like so.....
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2012-10-16, 05:09 PM | [Ignore Me] #46 | ||
Natural chokepoints on the map are cool and all, but everything shouldn't be like that. We also don't always need to know where the enemy is. I like the variety of sometimes not knowing when or where you will have the big fight or the skirmish. If you're in an outfit, I also suggest that you have some scouts to find the enemy. The maps are really small in terms of how fast aircraft can cover them and it's easy to pinpoint enemy forces.
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2012-10-16, 05:26 PM | [Ignore Me] #47 | ||
That's true even as a solo - hop in a fighter and you can sweep your entire front from the warp in minutes. Bonus points for getting shot down and spawning right in the thick of it.
I don't get the "can't find a fight" trope. But then, I find every second in the air enjoyable. If you don't, those few minutes could be pure boredom. |
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2012-10-16, 06:44 PM | [Ignore Me] #48 | ||
Master Sergeant
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I love the ole adage that people keep spewing on these boards "IT'S STILL BETA" I have some amazing news for you folk that keep perpetuating this crap, from here on out this game will ONLY BE TWEAKED A HANDFUL. Major game systems like the terrible class based system ISN'T CHANGING, Smed said it himself, Smed hates a lot of the old concepts of Planetside 1, he even said this right in his twitter feed.
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2012-10-16, 07:43 PM | [Ignore Me] #49 | |||
Lieutenant General
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HINT: Feedback! What is feedback? Praise? ...Can be. Adoration? Sort off... Is that useful? Not really. Informative praise? Sure. Critique? Can be. Bashing? No. What is bashing? Just saying something sucks without a single valid reason why an continueing like that without ever making a point. Is that the case here? No. Critique that states what is wrong? Definitely feedback! Critique that states how it should be? Feedback. Waiting till end of beta as you suggest? Are you insane? Of course that isn't feedback and definitely not the purpose of beta! Please, if you use the word beta, then please understand that feedback does not wait for any patch. Certainly not "maybe later patches". Feedback is about the current and potential alternate futures, often with a link to the past. Waiting for any future action means devs had no feedback to work with till then. That wastes time. So stop saying such foolish nonsense, please. Last edited by Figment; 2012-10-16 at 07:46 PM. |
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2012-10-16, 08:16 PM | [Ignore Me] #50 | ||
First Sergeant
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I love when people bring things up from 2 pages ago to try and sound like a hardass. It's been over for a few hours buddy, don't try and stir things up.
And whether or not you think its foolish is of no concern to me whatsoever. I'm just glad the development team is smart enough to go to those of us who know what they are doing, and are experienced in FPS, to get things straightened up in their game. Hopefully they continue this trend.
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2012-10-16, 08:16 PM | [Ignore Me] #51 | |||
Lieutenant General
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There is no proper sharing of information. No organisation possible between outfits and random players that arn't squaded together. Command is non-existent at this point. Please note that no mission system is going to change that. Mission systems support command, they can't create it because they are long term orders, not split second information divilgion, digestion, procession, debate and extrapolation and coordination, eventually resulting in orders. Communication is the most basic requirement in proper command. Currently all the chat windows and commands are heavily underdeveloped. Hopefully this will change soon, but I came across entire outfits that didn't know /outfitsay because it is unintuitive crap. /leader was unknown to most as well and voice chat is impractical for large group organisation since you already use it for your own group. It just creates a lot of confusion. :/ Truth is, PS2 can't be ready for launch for a long period of time. March would be pushing it, but they will force themselves to launch in december. This game won't be ready for years to come. Like WoT, it will take years of minor patches to get to the actual v1.0... As for the class system not changing? Eh, it is less work than some think. It's just something they don't want to consider right now. Since they already got lots of work to do. Can PS2 be a good game? Right now, it is a decent shooter. not yet PlanetSide level of wargame sophistication however. On many levels, large scale (base internals and walls, rather than CY; the metagame, map flow), medium scale (driver/gunner, more vehicles, balance, flexibility of inventory and truly building and developing ones own character) and detail (informative voice macros that are not just spotting related or have limited options, chat, visual recognisability of variants, etc). There are loads of (known) lessons that have yet to be learned. |
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2012-10-16, 11:21 PM | [Ignore Me] #54 | ||
First Sergeant
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Buzz is realllllly slacking on his recruitment these days hmmm?
Is that it now? You pretty much admitting you have nothing to further add to this conversation so you are just going to attempt to troll me? Just a tip, the reason my e-peen looks so little to you is because you are looking at it crosseyed. Half of it is in your mouth
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Twitch Planetside 2 Stream Group 14 Year Veteran. Progamer. FPS extraordinaire. Watch as I play various FPS titles every night from 9-12 EST |
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2012-10-16, 11:47 PM | [Ignore Me] #56 | |||
Contributor Major
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2012-10-17, 01:17 AM | [Ignore Me] #57 | |||
PSU Admin
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Things like the class system are items that are needed to make the game more mainstream. No game matches what PlanetSide 2 can do in terms of scale and tactics even though it has the "Same features" as another game. More meta game item are coming as Matt said tonight. Vaginal Silicosis will not solve anything and calling PlanetSide 2 Battlefield or COD is narrow sighted and you probably wouldnt have liked the game unless it was cookie cutter from PS1.
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PlanetSide Universe - Administrator / Site Owner - Contact @ PSU Hamma Time - Evil Ranting Admin - DragonWolves - Commanding Officer Last edited by Hamma; 2012-10-17 at 01:18 AM. |
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2012-10-17, 01:38 AM | [Ignore Me] #58 | ||
Captain
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Funny, because
before much of PS2's media was revealed, one of the top changes people have been looking forward to in PS2 was the base design and layout. In PS1 : same looking towers, same corridors, same path, same square wall, same looking buildings, largely unused bunkers, same color, da** spitfires, etc And yeah, as Hamma said, plz let's not make 'PS1' a perfect game that never shined just because of lack of marketing and BFR, to emphasize PS2's weak points. It's just that PS2 still should learn a lot from PS1. Last edited by cellinaire; 2012-10-17 at 01:49 AM. |
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2012-10-17, 04:28 AM | [Ignore Me] #59 | ||
Sergeant Major
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Hoping for PS2 to be just PS1 with nicer graphics is foolish, I agree. PS1 wasn't the success it should have been, and PS2 does need to address the shortcomings that caused that.
However that doesn't mean that ripping out PS1 features that worked well and were popular with players is a good idea. Especially if the replacements are only half thought out and totally untested. Fortunately the beta has given the devs a chance to partially u-turn on some issues, such as replacing the AMS with the Galaxy, and hopefully we'll see the meta-game and base designs move back towards the proven PS1 standard as well. But honestly with release only a couple of months away, I think it's pretty clear that PS2 won't really be ready for the mainstream by then - and if it's already alienating much of the existing fanbase, that doesn't bode well for its future. |
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2012-10-17, 04:44 AM | [Ignore Me] #60 | |||
Private
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A class based system is much easier to balance. In an MMO players like progression, in PS1 this progression was done in the form of BR. Now the more people who hit your maximum cap means that you eventually have to raise the cap to keep players feeling like they are getting somewhere. This means more players becoming jack of all trades, not really needing the assistance of others. Also as Hamma said PS1 was not a great financial success. It had enough players to keep the servers running but thats about it. Player numbers dropped considerably the first month after release, we then saw the servers drop from 5 to 1 over the years. So its quite understandable why they did not want to reskin PS1. |
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