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Old 2012-01-11, 02:30 AM   [Ignore Me] #46
SKYeXile
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Re: Free to play and spies.


Originally Posted by Quantumplation View Post
=P Didn't mean to offend, you were just downplaying the role of Intel pretty heavily, so I thought maybe you didn't realize it's tactical significance.
i think you're up-playing the significance of spies, I can tell what an enemy is going to do before they do it, don't need to have another account to know where players are going to go, they're predictable. know that ill be there, waiting.
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Old 2012-01-11, 05:20 AM   [Ignore Me] #47
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Re: Free to play and spies.


Originally Posted by Quantumplation View Post
This isn't even close to true by half. Destination for a gal drop, the types of forces that you intend to field, how a tank/weapon has been customized (this data isn't readily apparent except on very close inspection, and by that time it's too late to account for it in the battle strategy), where people are staging up so that you can get the jump on them, the path that troops are going to take to stage an ambush, long term strategy (how commanders plan to push the front, what their motivations are, ie territory grab or resource denial, etc). Intel is one of the most valuable resources a commander can have at his disposal.
In Planetside scouting without a spy is easy enough for most of that information. As I said, it will basically come down to just "which door is the max crash/gal drop"

Even in Planetside 1, things generally happen too fast for you to stage an ambush on unwary opponents while they are enroute and requires time to prepare that is not present unless you already have people there.

With the meta-game that's coming with resources it's going to be even more of a wasted effort to use a spy. You can already tell and predict most of what is going to happen by looking at your map.
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Old 2012-01-11, 05:24 AM   [Ignore Me] #48
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Re: Free to play and spies.


Originally Posted by SKYeXile View Post
i think you're up-playing the significance of spies, I can tell what an enemy is going to do before they do it, don't need to have another account to know where players are going to go, they're predictable. know that ill be there, waiting.
This.


Also, in the real world (ancient and modern) spies were hardly used for the battle itself. Sure they could find plans and stuff blah blah blah. But when a neverending battle is ensuing and we all have access to a map and a metagame it's so easy to tell what is in danger just by looking.

For spies to be effective you would need a devoted force on standby that's specifically ready for the outfit you're spying on. Like I said before, to avoid that is easy if you're force consists mostly of vets who know their drills.
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Old 2012-01-18, 07:28 AM   [Ignore Me] #49
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Re: Free to play and spies.


Hmmm free to play, i dont like this idea, number one, I hate all those games that say free to play and when you reach a certain lvl, bammm its like using a pay phone ( to continue leveling please insert a certain amount of coin). But i have heard that the only thing you have to pay for is the game initially and then for customization of vehicles or personal equipment (cosmetic only) this is cool but i would rather pay a monthly installment and have access to it all. To me this makes the most sence, I feel as a paying customer i have more rights. Say for instance security issues (hackers and stuff). With monthly installments users can feel safe knowing that this money is going toward keeping your info secure and toward keeping hackers out of the game, and out of the network. I dont like the free to play because i just feel that if you have a problem SOE now has an excuse as to why your account is hacked (deal with it, its not like your paying for the game), I just wonder who is being payed to keep our information secure and keeping the servers from getting hacked if no one is getting paid.

As far as paying for cosmetic, its somthing that will be hot at first, i mean riding around in a pink tank, with mud flaps with the silouetted chick on them is cool but that will get old quick. Then i ask again, were is the money coming from that is paying the guy to ensure information is secure and networks arent being attacked, and not to mention matinance. Most IT guys know that back up systems and network security cost money. I say make that monthly payment that way gamers can have the right to say : HEYYYYY why is the server down, and why cant i log in and get answers instead of : some underpaid admin guy saying what ever deal with it.

Spies in the game LOL not alot you can do about that, all is fair in love and war. If a player wants to take the time and money for two account, just to see what the enemy is doing that day. Then so be it. The zerg can be an overwhelming force whether you know its coming or not.

Last edited by Qwan; 2012-01-18 at 07:35 AM.
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Old 2012-01-18, 09:06 AM   [Ignore Me] #50
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Re: Free to play and spies.


Originally Posted by Qwan View Post
Hmmm free to play, i dont like this idea, number one, I hate all those games that say free to play and when you reach a certain lvl, bammm its like using a pay phone ( to continue leveling please insert a certain amount of coin). But i have heard that the only thing you have to pay for is the game initially and then for customization of vehicles or personal equipment (cosmetic only) this is cool but i would rather pay a monthly installment and have access to it all. To me this makes the most sence, I feel as a paying customer i have more rights. Say for instance security issues (hackers and stuff). With monthly installments users can feel safe knowing that this money is going toward keeping your info secure and toward keeping hackers out of the game, and out of the network. I dont like the free to play because i just feel that if you have a problem SOE now has an excuse as to why your account is hacked (deal with it, its not like your paying for the game), I just wonder who is being payed to keep our information secure and keeping the servers from getting hacked if no one is getting paid.

As far as paying for cosmetic, its somthing that will be hot at first, i mean riding around in a pink tank, with mud flaps with the silouetted chick on them is cool but that will get old quick. Then i ask again, were is the money coming from that is paying the guy to ensure information is secure and networks arent being attacked, and not to mention matinance. Most IT guys know that back up systems and network security cost money. I say make that monthly payment that way gamers can have the right to say : HEYYYYY why is the server down, and why cant i log in and get answers instead of : some underpaid admin guy saying what ever deal with it.

Spies in the game LOL not alot you can do about that, all is fair in love and war. If a player wants to take the time and money for two account, just to see what the enemy is doing that day. Then so be it. The zerg can be an overwhelming force whether you know its coming or not.
There will almost certainly be no box price for the game. That would be Buy to Play (B2P). PS2 will be F2P, so no cost to start playing, no cost to keep playing.

Stuff you will purchase in the cash shop will include cosmetic items, as well as quicker access to certain weapons and equipment. Weapons and equipment are sidegrades, not upgrades, so you won't be seeing people purchasing win buttons. Also, you will be be able to unlock most if not all of the non cosmetic stuff if you play for long enough, people who purchase them will just get them a lot quicker.
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Old 2012-01-18, 09:33 AM   [Ignore Me] #51
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Re: Free to play and spies.


Spies can exist, big deal.
It's not like people haven't had two accounts to do the same thing in other games.

What's needed is a mechanic for finding out who they are so you can hang them for treason, or something.
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Old 2012-01-18, 09:51 AM   [Ignore Me] #52
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Re: Free to play and spies.


Originally Posted by Xyntech View Post
There will almost certainly be no box price for the game. That would be Buy to Play (B2P). PS2 will be F2P, so no cost to start playing, no cost to keep playing.

Stuff you will purchase in the cash shop will include cosmetic items, as well as quicker access to certain weapons and equipment. Weapons and equipment are sidegrades, not upgrades, so you won't be seeing people purchasing win buttons. Also, you will be be able to unlock most if not all of the non cosmetic stuff if you play for long enough, people who purchase them will just get them a lot quicker.
Ok no box price great, no cost to keep playing thats great two. But since i cant fork up the money, or maybe im working and going to school so i cant put in the hrs for those weapons or equipment i couldnt buy initially, im pretty useless to my outfit, and im pretty much cannon fodder. And any time you add somthing to a weapon to enhance it is a upgrade. Give me an example of a side grade? please

IMO i just prefer it to be P2P, or B2P, I just feel that the game is now turning into a, HEY I GOT THE MONEY, I CAN DO ALOT MORE THEN THAT GUY THAT DOESNT HAVE ANY MONEY. Type of game. I just think there is more to a life span of a game if you do the monthly installment. I mean me personally, I know ill initially play the game, but knowing that every time i log in im gonna just be used as connan fodder ill loose interest quick. Now i know its a contradiction to say id rather pay monthly than use a store (knowing ill spend money regardless). Id prefer that way for 2 reasons,
1. Level playing field.
2. Constant income to the game leads to better security, and maintenance, as well as expantions.
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Old 2012-01-18, 12:11 PM   [Ignore Me] #53
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Re: Free to play and spies.


Originally Posted by Qwan View Post
Give me an example of a side grade? please
Side-grade means you will be able to change stats that would give you more versatility in one area (such as longer scope vision range) but at the same time decreases effectiveness in another area. Also, side-grades (and any other thing in the cash shop) will be obtainable in-game, without having to make a purchase. You just get the side-grade faster if you purchase it, or pay a monthly fee already.
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Old 2012-01-18, 12:22 PM   [Ignore Me] #54
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Re: Free to play and spies.


I can easily see players having 3 accounts to passively develop on the off-empire characters while they focus on their main empire.

If your comrades can't win without having someone on the other side giving away enemy positions in realtime, then espionage is a way to overcome a lack of talent. :P
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Old 2012-01-18, 01:15 PM   [Ignore Me] #55
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Re: Free to play and spies.


Originally Posted by Crator View Post
Side-grade means you will be able to change stats that would give you more versatility in one area (such as longer scope vision range) but at the same time decreases effectiveness in another area. Also, side-grades (and any other thing in the cash shop) will be obtainable in-game, without having to make a purchase. You just get the side-grade faster if you purchase it, or pay a monthly fee already.
Thanks crator, they can bill me monthly, i prefer that. I pay for the game get my monthly bill, and work on my charactor to gain certs. I liked that set up for a reason, that way if the server is down or my account is locked i can call a human being and get it fixed. Only so much money can be made off of a in game store. I hope they soon come out with what they plan to do, cause planetside 2 is starting to loose more and more of its luster to me. Free to play, and there changing up the cert system. This isnt planetside its some nock - off. Hope they know what there doing.
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Old 2012-01-18, 05:29 PM   [Ignore Me] #56
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Re: Free to play and spies.


Spying has never really had any affect on gameplay. It still comes down to player skill, organization and broken equipment if available. You have nothing to fear.
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Old 2012-01-18, 05:34 PM   [Ignore Me] #57
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Re: Free to play and spies.


Originally Posted by SKYeXile View Post
i think you're up-playing the significance of spies, I can tell what an enemy is going to do before they do it, don't need to have another account to know where players are going to go, they're predictable. know that ill be there, waiting.
It was predictable yes, but that was mainly due to the lattice system giving them only so many options. With the hex system on the other hand ..

We´ll see. If someone really wants to spy, he will find a way regardless.
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Old 2012-01-18, 05:56 PM   [Ignore Me] #58
SKYeXile
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Re: Free to play and spies.


Originally Posted by BlazingSun View Post
It was predictable yes, but that was mainly due to the lattice system giving them only so many options. With the hex system on the other hand ..

We´ll see. If someone really wants to spy, he will find a way regardless.
im sure they will find something to do.

with the lattice yea it made it pretty easy, but even with the lattice...they still when to the closest base even if they had no link...

players will always take the shortest /path of least terrain resistance, they're like water.
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Old 2012-01-18, 08:00 PM   [Ignore Me] #59
Shade Millith
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Re: Free to play and spies.


Originally Posted by Dorest0rm View Post
or restricting empires based on IP.
Bad idea. While I was usually VS, I've always helped out the team with the least players.

I don't like the idea that if TR only have 20% pop's I can't help them.
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Old 2012-01-19, 06:46 AM   [Ignore Me] #60
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Re: Free to play and spies.


Originally Posted by SKYeXile View Post
players will always take the shortest /path of least terrain resistance, they're like water.
This. It's what makes movement in planetside 1 predictable. If the TR capture aja from wele, you know the vast majority of their population will go to bomazi. Only a small portion will even consider traveling across cont to chuku
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