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PSU: Is that a Dual Cycler in your pants or are you just pleased to see me?
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2012-04-20, 01:09 PM | [Ignore Me] #46 | ||
Colonel
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Yeah I think everyone would, but the developers said they aren't going to do it. This thread was basically just an idea so we don't have weapons appearing/disappearing from the players hands. It also elegantly describes holstering delays and makes them easy to change.
Yeah it does. Totally forgot about this thread.
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[Thoughts and Ideas on the Direction of Planetside 2] |
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2012-04-20, 03:03 PM | [Ignore Me] #47 | |||
Second Lieutenant
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That neon, sweeping nanite construction effect is so badass. It's great that it does that every time someone spawns a vehicle, and I'm hoping bodies breaking down will have the same look. Last edited by headcrab13; 2012-04-20 at 03:26 PM. |
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2012-04-20, 04:14 PM | [Ignore Me] #50 | ||
Lieutenant Colonel
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We could take a cue from Borderlands too. Each character had a little box strapped to some part of them. whenever they switched weapons the gun would dissolve into particles and disappear into the box. I can try to find a video later.
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2012-04-20, 04:24 PM | [Ignore Me] #51 | ||
First Lieutenant
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I want the guns to get pulled out of your ass, literally. The player reaches around and pulls out a Beamer with one good tug. Wouldn't see me kissing my guns though. You can imagine the reverse of the process on your own. I lol thinking about people holstering those massive AV weapons.
Last edited by Eyeklops; 2012-04-20 at 04:30 PM. |
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2012-04-20, 04:36 PM | [Ignore Me] #52 | |||
Lieutenant Colonel
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While the focus of the OP was about the "art" part of holstering, I am more concerned about the gameplay/mechanics. For instance, that video shown above proves (at least if nothing changed since GDC) that holstering weapons is not required to enter vehicles. That's an interesting change from PS1. |
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2012-04-20, 05:39 PM | [Ignore Me] #54 | |||
Sergeant
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2012-04-20, 11:57 PM | [Ignore Me] #57 | ||||||
Colonel
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Original post mentioned it will be like GTA where the gun forms out of nowhere. (T-Ray is the lead artist so I'd imagine he knows the most about how things are being implemented art wise). I was not happy when hearing this so I made this thread for discussion.
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[Thoughts and Ideas on the Direction of Planetside 2] |
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2012-04-21, 12:50 AM | [Ignore Me] #59 | |||
Colonel
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Another thing is you don't want to implement something that takes a lot of developer time if people are going to turn it off for performance. So their priorities are probably in the right place.
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[Thoughts and Ideas on the Direction of Planetside 2] Last edited by Sirisian; 2012-04-21 at 12:51 AM. |
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