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2013-01-31, 04:34 PM | [Ignore Me] #46 | ||
Major
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This is one proposed set of changes that has me seriously disappointed with the guys at SOE.
The Magrider and the Prowler had pretty similar damage potential before, in fact the Prowler has a bit more. If they are buffing the Prowlers damage by 25% that pretty much means that they looked at the real numbers of how much damage the average player was achieving, and found the Prowler lacking. I really take issue with boosting the damage until the averages even out though, because it means that now the top grade of Prowler players can dip into potential that is far beyond anything the Magrider can ever achieve, even under the control of their top players. They should have taken steps to change the gameplay in such a way that the damage people achieve within the Prowlers potential becomes more like that of the Magrider, not just increase the total potential to skew the numbers. Gun stabilization and better vehicle physics might have helped, or splitting the Prowlers weapon into two cannons that reload independently, so you don't have to fire the two shots in rapid succession so you don't lose damage because the first barrel isn't reloading while you're aiming the second shot... Those changes would have been MUCH better. I think HE rounds need to be nerfed big time. Putting a cobalt on top of your tank should give you way more infantry killing power than rocking HE shells, but vehicle machineguns are weaksauce compared to small arms, while HE cleans house like nobody's business. At the very least HE should be atrocious against armor, like AP is against infantry. Last edited by Rothnang; 2013-01-31 at 04:36 PM. |
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2013-01-31, 04:37 PM | [Ignore Me] #48 | |||
Contributor Major
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You specifically mentioned me on top of Broken Arch, which by the way I learned from watching a PROWLER sit up there on my second day of playing PS2 in beta(ty Enclave). You can indeed sit there, just as I was, and can continue to do. You know the real difference between me being up there and you being up there? If you were up there in your Vanguard I could not aim my gun turret high enough vertically to every shoot at you, whereas I regularly am attacked by Vanguard's sitting at Broken Arch. News Flash There's advantages to using terrain height. The reason the Magrider can climb mountain ranges is due to the Magburner and the strafing power, not the hover height, as I mentioned before in this post and on these forums. The hover height made it possible for the magrider to climb/strafe over dramatic inclines, which in my case usually lead to me flipping over. Your issue is not solved by this nerf, your issue is with the Magburner. I'm sure it will be nerfed soon, considering the amount of horrible players that cry about things that are not broken. You are right about one thing, the Magrider now faces the same dilemma the other tanks do. Great balancing change. So our unique ability went from being able to hover to being able to strafe. Might as well give all three factions the same tank. |
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2013-01-31, 04:42 PM | [Ignore Me] #50 | ||||
Contributor Major
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From my post a week or so ago, "The Impending Magrider Nerf" or whatever it was. Just read what he wrote there, a week ago, compared to the changes he posted that were coming in the patch? Shit doesn't even add up. Last edited by Assist; 2013-01-31 at 04:45 PM. |
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2013-01-31, 04:54 PM | [Ignore Me] #54 | ||
I didn't see that Magrider nerf coming, especially after Higby's previous statement. I guess they view it not as a nerf but as a fix to make sure that Magriders don't go where they are not supposed to?
Time will tell if I'll grow to prefer this change over the proposed front armor nerf. I guess the Vanguard buffs make sense, as they want it to be the best at long range prolonged engagements. The Prowler buffs seem to be focused on making it the best med. range tank: Better ranged capabilities and a rebalancing of the Vulcan to shift it from close range to longer range engagements. I didn't agree with just buffing the Prowler's damage and velocity when I first heard about it and I still don't think that's what it really needs. I would rather have them implement stabilizers, a centered turret, an ability that doesn't contradict its focus on speed, individually reloading barrels, better MBT traction instead of just upping the damage output. It also seems like they REALLY want us to use the lock down more, still doesn't change my feelings about it though. I do wonder why they are so adamant about not redesigning the Prowler. Is it because they do not see a problem with the overall design? Is it because they don't have the time to actually change it radically, thus it's easier to just adjust its stats? Is it because they are unwilling to accept a possible mistake in their design? Shouldn't impact the MBT's overall ability to kill infantry as the damage buff only applies to direct hits, not splash damage.
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Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
Last edited by ChipMHazard; 2013-01-31 at 05:42 PM. |
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2013-01-31, 05:00 PM | [Ignore Me] #55 | |||
Contributor General
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I was quite good at range in ps1 but I haven't got the hang of it in ps2. It's probably the wobbly gun barrel thing the prowler has. |
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2013-01-31, 05:24 PM | [Ignore Me] #57 | ||
PSU Admin
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I'm guessing by maneuverability he didn't mean it's ability to drive over everything, it seems these changes are changing that - not how it actually moves around.
Also the Mag is NOT the slowest tank in the game.. This is an instance of one faction trying to make a case it's not a big picture item like Higby has been talking about and provided actual data about. |
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2013-01-31, 05:28 PM | [Ignore Me] #59 | |||
Last time I checked its top speed is a tad bit slower than the Vanguard's, thus making it the slowest of the three. I could be wrong if that has changed since last I logged in. The MBT K/D ratio was certainly interesting. Shouldn't help against infantry, as the splash damage remains the same.
__________________
Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
Last edited by ChipMHazard; 2013-01-31 at 05:36 PM. |
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