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PSU: Everything is better through a straw!
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2013-08-18, 02:33 PM | [Ignore Me] #46 | ||
Major
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Kill-cam doesn't change the digging in mechanic in any negative way. It only provides info to newer payers on how points are typically defended. As an experienced squad charging in, you already know what to expect. You can actually use this kill-cam mechanic to your advantage, as both attacker and defender, by going a completely unexpected route.
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2013-08-18, 02:46 PM | [Ignore Me] #48 | |||
Lieutenant Colonel
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No - he like most people here appreciates why this game isnt COD. You dont. You are asking for a competely differnt game - I think the issue is you.
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Wherever you went - Here you are. Last edited by Ghoest9; 2013-08-18 at 02:49 PM. |
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2013-08-18, 04:24 PM | [Ignore Me] #50 | |||
Sergeant Major
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2013-08-18, 04:53 PM | [Ignore Me] #51 | ||
Staff Sergeant
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I've wondered about just having the spinnable enemy character model (while remaining 'pinned') replay the last 5 seconds of movements that lead to your demise.
So you cannot see *where* he was, but you might be able to see what he was doing. "Oh he was crouched and waiting for me apparently before he came out threw some C4 on me!". |
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2013-08-18, 05:54 PM | [Ignore Me] #53 | ||
Colonel
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Like earlier posted, I would like the death cam to turn the direction that you were killed from. It doesnt need the up close view, or even see your killer if they are well concealed. A ps2 kill cam should give a little help in which direction you were killed. But not totally give your opponents position away.
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2013-08-18, 06:03 PM | [Ignore Me] #54 | ||
Major
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Why o why do we need this ?? you say to help new players against camping ? thats ridiculous in a game the size of this and considering how open it is. Any 'camper' worth their salt would of moved position anyway by the time the 'noob' got back to the same point.
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2013-08-18, 06:11 PM | [Ignore Me] #55 | |||
Captain
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Whatever little tiny amount of help this could be to newbs who I guess must be incapable of learning how to develop awareness and need this kind of crutch, is FAR surpassed by the massive increase in knowledge that directly equals power that a kill cam gives to an already good player. That same kill cam you think is good for new players is going to get them wrecked by better players. Hell a huge part of PS1's limited death cam (3rd person panning around your body) was to sacrifice one guy to run into a Gen hold or cap point to relay info on how many and what kind of troops are in there. Who gets more out of that kind of thing? A single new player that just took a WTF rocket to the face or the experienced organized squad? |
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2013-08-18, 06:32 PM | [Ignore Me] #56 | ||
Second Lieutenant
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True. But sadly this is not going away until progression is no longer tied to kills. But I doubt they will take the time to redesign the whole cert gain mechanic this "late" into the lifecycle. So farming, sadly, is most likely going to stay.
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2013-08-18, 07:20 PM | [Ignore Me] #58 | ||
Master Sergeant
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Farming is a problem that Kill Cam won't solve. It's a terrible mechanic in a game where tactics matter. Your opponent not knowing how or where you are killing them from is a major factor in holding points and capping bases.
Just because KC tells you where and what your opponent is doing won't stop the farming. Most farms are on spawn rooms, the guys in that spawn room know where the enemy is. |
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2013-08-18, 07:22 PM | [Ignore Me] #59 | |||
Sergeant Major
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You already admitted that a killcam will not change that in zergs. Perhaps in smaller fights but why should every side be known where they are to the enemy if they find a good spot to get the drop and keep the enemy unaware of numbers in the area? A small squad can appear to be an army. Result of known numbers that appear to be more? Intimidation factor lost and other side storms in no longer afraid of being swarmed. It favors the attackers more then defenders and defending HAS to be done in this game at times. If you want an idea of how many people there are in a building and want to know the locations then that's what the dart gun is for. Use it. Speaking of which, a killcam would make that less useful so another reason not to add it. The way you argue your case is "look at who killed you. See their class. Know EXACTLY why you died" but we already get that. The only thing we don't see is the location and you want to be lazy and not make the effort to look for who killed you? Why not have a tank that automatically aims at the enemy while you're at it so you don't have to look around for armor? Last edited by Taramafor; 2013-08-18 at 07:33 PM. |
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2013-08-18, 09:19 PM | [Ignore Me] #60 | |||
Staff Sergeant
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