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2012-01-16, 05:21 PM | [Ignore Me] #48 | |||
Sergeant Major
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Happy gaming and keep up the good work and don't let us down |
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2012-01-17, 08:40 AM | [Ignore Me] #52 | |||
Corporal
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+1 |
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2012-01-18, 01:31 AM | [Ignore Me] #54 | |||
Sergeant Major
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Haha, I didn't think anyone here could possibly also be using a G11, wasn't very popular...I just like blue lights. THE QUICK BROWN FOX JUMPS OVER THE LAZY DOG Also passed with flying colors there, confirmed! |
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2012-01-18, 04:52 PM | [Ignore Me] #60 | ||
Contributor Corporal
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I wouldn't have any problems with them developing a separate interface for gamepads. As most people are pointing out though, don't dumb down the default interface because of this.
Now on to the gamepad vs keyboard/mouse discussion. Accuracy: As I see it the mouse has a greater possibility for accuracy but for the most part if your experienced enough with a gamepad you can get by. In games with high damage gradients, counter strike for example, where headshots deal 3x more damage than a torso shot, accuracy is preferable so the mouse wins out. Complexity: I believe the point CyclesMcCHurtz was trying to make is it's much easier to do multiple tasks at once with the gamepad versus with the keyboard/mouse. E.x. flying in most games. Gamepads for the most part are very efficient. Movement and aim only occupy the thumbs leaving the rest of the fingers free. Of course when you start getting into things like typing, interacting with complex UI and the like the keyboard/mouse win out. Last edited by ThirdCross; 2012-01-18 at 05:05 PM. |
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