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Old 2012-05-25, 04:57 PM   [Ignore Me] #1
Gogita
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Re: Flaws in F2P Design


Higby, please don't put any effort in replying to nut jobs, you're way too important for this.
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Old 2012-05-25, 05:00 PM   [Ignore Me] #2
ArmedZealot
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Re: Flaws in F2P Design


Originally Posted by Gogita View Post
Higby, please don't put any effort in replying to nut jobs, you're way too important for this.
I think it is cool that he gets involved. Hopefully when beta rolls around he will join in on the trashtalk too, unofficially of course.
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Old 2012-05-25, 05:15 PM   [Ignore Me] #3
Red Beard
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Re: Flaws in F2P Design


Originally Posted by ArmedZealot View Post
I think it is cool that he gets involved. Hopefully when beta rolls around he will join in on the trashtalk too, unofficially of course.
Account name: " "Higby" " lol
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Old 2012-05-25, 05:19 PM   [Ignore Me] #4
Novacane
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Re: Flaws in F2P Design


It's the internet, you can't get around people not being who they say they are. You can't fight spy accounts, the only thing you can do is to maybe try and track them by IP or unique hardware ID and try to match one person to two accounts then have someone or something watch their activity.

You can get around having the same IP using proxies or a VPN. You can have multiple emails, you can have multiple computers. Not much you can do.

It's really up to the Outfits to police their members if they believe that spys are that big of a problem.
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Old 2012-05-25, 05:26 PM   [Ignore Me] #5
Kipper
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Re: Flaws in F2P Design


What a pointless thread.

Really? Someone making multiple accounts is going to hurt my game experience?

I think its going to be pretty clear where the fighting is happening and where people can get a fight as soon as they log in. I don't think anyone will need spies to tell them that people are coming out of their bases and heading towards your bases.

If you want to relay someones TS conversations to someone else then enjoy. Actually, in a game about fighting battles - directing opposing troops toward each other is no bad thing anyway!

If you want to create a couple of accounts and try to play a couple of toons at the same time, enjoy that too. You probably aren't going to have as much fun as I am when I am concentrating fully on what I'm doing.
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Old 2012-05-25, 04:59 PM   [Ignore Me] #6
ichebu
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Re: Flaws in F2P Design


p0intman,

I totally get where you are coming from. I was one of the people that had a cloak scout alt for my corp - a necessity especially when it came to mining ops in 0.0.

However, in an FPS (even though it is persistent), I fail to see how this is really going to give so much of an advantage it can be classified as a cheat or exploit.

You reference EVE, so I'll go with that. In EVE, you have your alt triangulate several safe spots in a system and hop around in them - maybe even with Autohotkey so you don't have to worry about doing that manually. We all know this, right? It was a simple "set it and forget it" system that allowed for scouting systems and "warp to" points for fleets, so on.

The major difference you are neglecting is the method of travel methods between MMORPGs and MMOFPS/MMOTPS. Without getting into the nitty gritty of bot designing and other taboo software, you will have to manually maneuver and position yourself on the alternate account to be of any use. During that time, you would be "useless" on your main, I would imagine.
Once you're into position, sure, you might be able to lightly exploit your alt, but to the extent of changing the course of an entire battle? I highly doubt that.

Also, your argument seems to hinge on cloaking. EVE you could set yourself up to cloak indefinitely, and in PS1 (iirc) you could cloak nearly the same. Is that still going to be true in PS2? The brief encounter TB showed us with cloaking, it seemed to deplete at a significantly higher rate than what it was in PS1 - I could be wrong on this point though.

All in all, it honestly seems like you are blowing this way out of proportion, and taking some sort of personal vendetta to the devs. Seems like people need to calm down in this thread. As awesome as Planetside and Planetside 2 is/will be, they're games - no need to get personal with this stuff.

Last edited by ichebu; 2012-05-25 at 05:09 PM.
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Old 2012-05-25, 05:09 PM   [Ignore Me] #7
SuperMorto
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Re: Flaws in F2P Design


Just watch Planetside TV its much easier!
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Old 2012-05-25, 05:10 PM   [Ignore Me] #8
Hermes
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Re: Flaws in F2P Design


Generally you have addressed barely any of the points people have put to you here over 4 pages. You seem more concerned with short, evasive answers that look succinct, than actually defending your claims.

And (surprise) I agree with everyone else.

There's no difference between you multi-boxing those characters you describe and 2 people playing them from everyone elses perspective. Except you will be unable to play them both as effectively. And you have to pay for that setup.

No one would even know you were doing this, because just as legitimately it could be a couple of players working together. And people will be running in teams exactly because of this. It's predominantly a large scale game where your extra boxed player gets lost in the mix.

You are not negatively impacting anybody with this behaviour.


But please, carry on with your thread. You get a medal if everyone else gets bored and leaves before you do.


EDIT: So many replies while I typed lol
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Last edited by Hermes; 2012-05-25 at 05:14 PM.
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Old 2012-05-25, 05:13 PM   [Ignore Me] #9
Mechzz
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Re: Flaws in F2P Design


Originally Posted by Hermes View Post
...
But please, carry on with your thread. You get a medal if everyone else gets bored and leaves before you do.
Agreed.

Is this thread an example of grinding for forum rank by means of pointless posts?
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Old 2012-05-25, 05:21 PM   [Ignore Me] #10
LightningDriver
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Re: Flaws in F2P Design


People have had multiple accounts in every single team based MMO, DaoC, Warhammer, Planetside, etc. It's never made a difference.
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Old 2012-05-25, 05:25 PM   [Ignore Me] #11
KTNApollo
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Re: Flaws in F2P Design


So how's the weather? It's pretty nice over here.
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Old 2012-05-25, 05:30 PM   [Ignore Me] #12
p0intman
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Re: Flaws in F2P Design


referencing EVE again..


Same thing with a cloaker.
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Old 2012-05-25, 05:32 PM   [Ignore Me] #13
Stardouser
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Re: Flaws in F2P Design


Got in too late to read the whole thread, but the subscription basis system has a fatal flaw itself: While MMORPG players are used to a subscription, shooter players are not, and they won't pay it. Therefore - if we want MMOFPS to exist, they can't be subscription based.
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Old 2012-05-25, 05:33 PM   [Ignore Me] #14
QuantumMechanic
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Re: Flaws in F2P Design


Sure multiboxing is prevalent in regular MMOs...

But multiboxing in an FPS game? I lol'd. You probably rank 1st and 2nd place at the same time when playing counter-strike or battlefield. uh huh.

** edit **

We might as well allow 3rd person view for infantry now! Because you can just have one alt place the boomer and then be looking around the corner with the other alt to see the incoming enemies!

Last edited by QuantumMechanic; 2012-05-25 at 05:37 PM.
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Old 2012-05-25, 05:35 PM   [Ignore Me] #15
onwee
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Re: Flaws in F2P Design


Originally Posted by QuantumMechanic View Post
Sure multiboxing is prevalent in regular MMOs...

But multiboxing in an FPS game? I lol'd. You probably rank 1st and 2nd place at the same time when playing counter-strike or battlefield. uh huh.
I'd totally draw a comic of pointman controlling four mice with his hands a feet with "1st place" all over the screen.

Too bad I can't draw
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