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Old 2013-02-22, 12:43 PM   [Ignore Me] #46
MrBloodworth
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Re: March - Max Balance [TR Getting Shafted]


Originally Posted by Pella View Post
Let me explain this for you.

Engineer AI turret. Massive DPS and High RoF. Comparable to a TR Max. Now if we used your proposed scenario of.

x2 Engineers / 1 Fireing 1 Repairing
x1 Medic
x1 Hero LA.

How come we don't see this set up in planetside 2? In bases, Or towers?

Because its straight up useless. What ever way you look at it. Or what ever scenario you put it in.
Decided to be wrong again I see.

A Turret != A Max.

Maxes cant be head shoted, nor can the driver be removed from he max. Grenades exploding next to an engineer using a turret will kill the engineer and not the Turret.


Going back to the topic: Random off the cuff abilities that could be added, not faction sorted.

Riot shield ( In hand )
+ Damage shield ( like Ha or NC )
Push back blast ( Moves all non maxes back from user )
Repair hand ( Vec only )
Revive/Health hand
EMP blast
Area radar
No guns, pure melee
Stealth

I'm sure we can come up with more. No bad ideas in brain storming!

Last edited by MrBloodworth; 2013-02-22 at 12:46 PM.
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Old 2013-02-22, 12:59 PM   [Ignore Me] #47
Koadster
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Re: March - Max Balance [TR Getting Shafted]


Originally Posted by MrBloodworth View Post
That would be cool.
Maggie said in FNO EP21 that they have played around with Riot Shields for maxes but since we havent heard anything since I guess they ditched it but imagine a TR max crash of these



I would love a new cert for maxes 'Terminator Armour'

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Last edited by Koadster; 2013-02-22 at 01:05 PM.
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Old 2013-02-22, 01:03 PM   [Ignore Me] #48
MrBloodworth
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Re: March - Max Balance [TR Getting Shafted]


Hell, he could toss it out in-front of them too. Instead of hold.
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Old 2013-02-22, 01:05 PM   [Ignore Me] #49
Pella
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Re: March - Max Balance [TR Getting Shafted]


Originally Posted by MrBloodworth View Post
Decided to be wrong again I see.

A Turret != A Max.

Maxes cant be head shoted, nor can the driver be removed from he max. Grenades exploding next to an engineer using a turret will kill the engineer and not the Turret.
Locked down MaX. = Static Target.
A Turret = Static Target.

Maxes cant be head shoted
Last time i checked they can.

Your arguments don't wash with me. I suggest reading the Wiki or perhaps play the game to get a better understanding, Instead of picking arguments with me all the time.

Jog on.
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Old 2013-02-22, 01:09 PM   [Ignore Me] #50
MrBloodworth
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Re: March - Max Balance [TR Getting Shafted]


Originally Posted by Pella View Post
Locked down MaX. = Static Target.
That's where it ends. There were no head shots in PS1. But your right that maxes in this game can be head shoted, that still does not remove them from the max unit, witch was my point, as well as other had pointed out.

Most of your posts on subjects are hyperbolic and with incorrect info, especially when it comes to the original game. This makes it incredibly hard to be compelled to discuss things with you.

Bottom line, you are biased against the lock-down ability from post one, incorrect in its usage in practice hence why you feel its "Useless".

Its not, nor was it. Nor does it need to be in the second incarnation, its a situational utility, just as any ability addition should be. I'm also not under the impression that it will be the only choice.

No ability added to a max should be effective in all situations. If you argue from this position, you have already lost.

Last edited by MrBloodworth; 2013-02-22 at 01:16 PM.
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Old 2013-02-22, 01:11 PM   [Ignore Me] #51
Pella
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Re: March - Max Balance [TR Getting Shafted]


Originally Posted by MrBloodworth View Post
That's where it ends.
Static
pertaining to or characterized by a fixed or stationary condition.

Want it in spanish?
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Old 2013-02-22, 01:17 PM   [Ignore Me] #52
MrBloodworth
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Re: March - Max Balance [TR Getting Shafted]


Originally Posted by Pella View Post
Static
pertaining to or characterized by a fixed or stationary condition.

Want it in spanish?
I have no idea what you are on about.
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Old 2013-02-22, 01:22 PM   [Ignore Me] #53
Redshift
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Re: March - Max Balance [TR Getting Shafted]


Originally Posted by bpostal View Post
Add an Engy, a Medic and perhaps a LA to chase/harass any corner humping, rocket shooting fools and you've got quite a position.
4 TR to hold off 1 HA?

Where as the NC can just stand behind the corner in a splatterMAX with inpunity?
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Old 2013-02-22, 01:31 PM   [Ignore Me] #54
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Re: March - Max Balance [TR Getting Shafted]


Originally Posted by HereticusXZ View Post
My entire point is that No, Lock-Down will not be bad or a hindrance for the Terran Republic,
In PS1 they had to balance the increased DPS of lockdown with the other MAXes that couldn't do it.

If you make the unlocked MAX the baseline and balance that with the other MAXes you'll find that the lockdown MAX does insane damage, in certain places this means almost invincible MAXes.

What that meant is that TR MAXes were balanced against other MAXes whilst lockeddown, meaning they were useless unless locked down, it wasn't a benefit it was a punishment, they could only compete when locked down.

It's never been and will never be possible to balance something that has two vastly different DPS modes, one either needs to be underpowered or one needs to be overpowered.
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Old 2013-02-22, 01:36 PM   [Ignore Me] #55
Rolfski
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Re: March - Max Balance [TR Getting Shafted]


Tbh, I don't understand any of these abilities that make TR less TR, like siege mode on the Prowler or lock down on the Max.

TR are mobile bullet hoses, special abilities should magnify these characteristics.

Last edited by Rolfski; 2013-02-22 at 01:38 PM.
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Old 2013-02-22, 01:39 PM   [Ignore Me] #56
Pella
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Re: March - Max Balance [TR Getting Shafted]


Originally Posted by MrBloodworth View Post
I have no idea what you are on about.
Lol you have snow camo on indar...
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Old 2013-02-22, 01:43 PM   [Ignore Me] #57
Satanam
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Re: March - Max Balance [TR Getting Shafted]


Not to say about the personal shield for NC. PFFF! Bad, worst idea.
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Old 2013-02-22, 02:38 PM   [Ignore Me] #58
ChipMHazard
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Re: March - Max Balance [TR Getting Shafted]


Originally Posted by Rolfski View Post
Tbh, I don't understand any of these abilities that make TR less TR, like siege mode on the Prowler or lock down on the Max.

TR are mobile bullet hoses, special abilities should magnify these characteristics.
Aye, the TR has an identity crisis. Think it comes down to the devs wanting to do something new while also trying to keep some of the old. Ends up being kinda messy with different concept rolled up into one.
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Old 2013-02-22, 02:41 PM   [Ignore Me] #59
MrBloodworth
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Re: March - Max Balance [TR Getting Shafted]


Lockdown modes increase rate of fire.

I'm confused by the confusion.
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Old 2013-02-22, 02:57 PM   [Ignore Me] #60
Rothnang
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Re: March - Max Balance [TR Getting Shafted]


NC MAX will be even more overpowered I think. Invulnerability and Scattercannons?
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