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PSU: Hammanator?
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2013-02-22, 12:43 PM | [Ignore Me] #46 | |||
Lieutenant Colonel
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A Turret != A Max. Maxes cant be head shoted, nor can the driver be removed from he max. Grenades exploding next to an engineer using a turret will kill the engineer and not the Turret. Going back to the topic: Random off the cuff abilities that could be added, not faction sorted. Riot shield ( In hand ) + Damage shield ( like Ha or NC ) Push back blast ( Moves all non maxes back from user ) Repair hand ( Vec only ) Revive/Health hand EMP blast Area radar No guns, pure melee Stealth I'm sure we can come up with more. No bad ideas in brain storming! Last edited by MrBloodworth; 2013-02-22 at 12:46 PM. |
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2013-02-22, 12:59 PM | [Ignore Me] #47 | |||
Sergeant Major
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Maggie said in FNO EP21 that they have played around with Riot Shields for maxes but since we havent heard anything since I guess they ditched it but imagine a TR max crash of these
I would love a new cert for maxes 'Terminator Armour'
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Last edited by Koadster; 2013-02-22 at 01:05 PM. |
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2013-02-22, 01:05 PM | [Ignore Me] #49 | ||||
Captain
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A Turret = Static Target.
Your arguments don't wash with me. I suggest reading the Wiki or perhaps play the game to get a better understanding, Instead of picking arguments with me all the time. Jog on.
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Last edited by Pella; 2013-02-22 at 01:08 PM. |
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2013-02-22, 01:09 PM | [Ignore Me] #50 | ||
Lieutenant Colonel
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That's where it ends. There were no head shots in PS1. But your right that maxes in this game can be head shoted, that still does not remove them from the max unit, witch was my point, as well as other had pointed out.
Most of your posts on subjects are hyperbolic and with incorrect info, especially when it comes to the original game. This makes it incredibly hard to be compelled to discuss things with you. Bottom line, you are biased against the lock-down ability from post one, incorrect in its usage in practice hence why you feel its "Useless". Its not, nor was it. Nor does it need to be in the second incarnation, its a situational utility, just as any ability addition should be. I'm also not under the impression that it will be the only choice. No ability added to a max should be effective in all situations. If you argue from this position, you have already lost. Last edited by MrBloodworth; 2013-02-22 at 01:16 PM. |
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2013-02-22, 01:22 PM | [Ignore Me] #53 | |||
Major
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Where as the NC can just stand behind the corner in a splatterMAX with inpunity?
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2013-02-22, 01:31 PM | [Ignore Me] #54 | |||
Major
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If you make the unlocked MAX the baseline and balance that with the other MAXes you'll find that the lockdown MAX does insane damage, in certain places this means almost invincible MAXes. What that meant is that TR MAXes were balanced against other MAXes whilst lockeddown, meaning they were useless unless locked down, it wasn't a benefit it was a punishment, they could only compete when locked down. It's never been and will never be possible to balance something that has two vastly different DPS modes, one either needs to be underpowered or one needs to be overpowered.
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2013-02-22, 01:36 PM | [Ignore Me] #55 | ||
Major
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Tbh, I don't understand any of these abilities that make TR less TR, like siege mode on the Prowler or lock down on the Max.
TR are mobile bullet hoses, special abilities should magnify these characteristics. Last edited by Rolfski; 2013-02-22 at 01:38 PM. |
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2013-02-22, 02:38 PM | [Ignore Me] #58 | ||
Aye, the TR has an identity crisis. Think it comes down to the devs wanting to do something new while also trying to keep some of the old. Ends up being kinda messy with different concept rolled up into one.
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Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
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