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Old 2012-03-31, 06:14 AM   [Ignore Me] #46
DayOne
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Re: Kerbal Space Program


Originally Posted by Vash02 View Post
after buying the game I can tell my mun is going to be littered with marooned kerbals. hopefully when they introduce rovers I'll be able to go collect them all up
Or eventually build a Mun base for them!
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Old 2012-04-01, 08:06 AM   [Ignore Me] #47
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Re: Kerbal Space Program


Tried for the moon again...lagged out and crashed AGAIN!

This game hates the development of Kerbal kind.
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Old 2012-04-01, 11:57 AM   [Ignore Me] #48
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Re: Kerbal Space Program


lands on mun escapes and on course for landing on kerbal. enters atmosphere, deploys parachute. parachute deploys, explodes on landing .................................................. ...... *flips table*
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Old 2012-04-01, 02:32 PM   [Ignore Me] #49
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Re: Kerbal Space Program


I was going for a second trip to the mun using a liquid-only rocket. I made it, landed, took off but then I ran out of fuel so I almost panicked, but then I realized I had some RCS left over so I made it back to earth and used the nondetachable RCS fuel canister and thrusters to slow just enough w/ a parachute so I survived a tough landing on a mountainside.
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Old 2012-04-01, 06:53 PM   [Ignore Me] #50
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Re: Kerbal Space Program


I've been using these mods http://kerbalspaceprogram.com/forum/...p?topic=6397.0 to launch satellites and such. Awesome pack, I highly recommend it.
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Old 2012-04-08, 09:33 AM   [Ignore Me] #51
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Re: Kerbal Space Program


Mission start!



Ascent. 106 tons worth of fuel used up!



2nd stage separation. Another 60 tons of fuel used up.



To the mun!



Decelerating to land at munbase alpha



3rd stage sep. 22 tons of fuel. It crashes about 5km from the base.



Descending.


Very


Slowly



And touchdown of the Mun Fuel Barge #2, carrying a 30 ton supply of fuel.




Many thanks to the mechjeb plugin.

Last edited by CutterJohn; 2012-04-08 at 09:35 AM.
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Old 2012-04-08, 12:08 PM   [Ignore Me] #52
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Re: Kerbal Space Program


I'm going to have to try this thing.
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Old 2012-04-08, 02:22 PM   [Ignore Me] #53
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Re: Kerbal Space Program


I give you: The Bubble Space Telescope!
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Old 2012-04-08, 05:01 PM   [Ignore Me] #54
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Re: Kerbal Space Program


This is much more difficult than I anticipated. Any pointers on getting into space?
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Old 2012-04-08, 06:43 PM   [Ignore Me] #55
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Re: Kerbal Space Program


Remember to put throttle to maximum and use the advanced SAS module and activate by pressing T before you launch. I must of crashed 20 times before I realised the throttle was at 50%
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Old 2012-04-09, 01:43 AM   [Ignore Me] #56
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Re: Kerbal Space Program


I've been playing for a couple weeks now and I must just really suck at this game. Getting into orbit is easy but I can never match orbit with the Mun. I always cross its orbit too early and miss it. I've moved on to just making space planes to fly on the surface though.
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Old 2012-04-09, 04:02 AM   [Ignore Me] #57
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Re: Kerbal Space Program


Originally Posted by Zulthus View Post
I've been playing for a couple weeks now and I must just really suck at this game. Getting into orbit is easy but I can never match orbit with the Mun. I always cross its orbit too early and miss it. I've moved on to just making space planes to fly on the surface though.
Easy as hell.

Launch. Get into a circular orbit above kerbin. I tend to go 310km so i can warp fast.

Now, speed up time, until the mun is just about to rise over the horizon of kerbin. When it rises, accelerate prograde(i.e. keep your nose pointed at the open circle). Continue accelerating until your apoapsis is 11,400km.

Exactly what I'm doing here:



I took that ss just a couple seconds after I started burning towards the moon. I was in a 301km orbit above kerbin, burned just as the moon rose above the horizon.



Then coast. You'll eventually enter the moons sphere of influence on an escape trajectory, with a periapsis somewhere around 200-1500km. Coast to the periapsis, retroburn to bring yourself into orbit around the moon.



If you want to make it trivial, get the MechJeb plugin(forum page/download). It can automate many of the tasks, like ascent and landing, and the Smart A.S.S. portion has auto pointing gizmos to point you in the cardinal directions as determined by your current path, i.e. prograde, retrograde, and perpendicular to your path up/down/left/right.

Last edited by CutterJohn; 2012-04-09 at 04:05 AM.
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Old 2012-04-09, 07:40 AM   [Ignore Me] #58
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Re: Kerbal Space Program


Does anyone know of a range finder that anyone's made? I keep crashing into the Mun as I can't see anything.

I'm sure I saw one somewhere but I just can't find it.

EDIT: Not the beeping one. I saw one that gives the range in metres.

Last edited by DayOne; 2012-04-09 at 08:14 AM.
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Old 2012-04-09, 08:30 AM   [Ignore Me] #59
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Re: Kerbal Space Program


My mind is blown CutterJohn.
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Old 2012-04-09, 08:53 AM   [Ignore Me] #60
CutterJohn
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Re: Kerbal Space Program


Originally Posted by DayOne View Post
Does anyone know of a range finder that anyone's made? I keep crashing into the Mun as I can't see anything.

I'm sure I saw one somewhere but I just can't find it.

EDIT: Not the beeping one. I saw one that gives the range in metres.
That mechjeb thing I linked has a variety of stats, one of which is surface altitude. Look in the upper left of my screenshots. Its worth getting for that even if you don't use the various autopilots.

Another thing you can do is to orbit the mun until where you want to land is in daylight, and then you can use your shadow to gauge your height.

Last edited by CutterJohn; 2012-04-09 at 08:55 AM.
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