So does anyone else think the class system has failed? - Page 4 - PlanetSide Universe
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Old 2012-10-22, 03:39 PM   [Ignore Me] #46
PClownPosse
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Re: So does anyone else think the class system has failed?


The thing that bothers me the most is the equipment restrictions in regards to light/heavy/engineer/medic. Really annoying for me.

The freedom to equip any gun with any "class" (or "role" to put it loosely) was a nice feature in PS1 that, based upon what I know so far (which still isn't much), isn't possible in PS2, and I liked that capability a lot.

Ammo also is also annoying. No backpacks to replenish yourself in the field means you're leashed to an engineer or a terminal.

Last edited by PClownPosse; 2012-10-22 at 03:43 PM.
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Old 2012-10-22, 08:50 PM   [Ignore Me] #47
Figment
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Re: So does anyone else think the class system has failed?


Originally Posted by Shogun View Post
the free form inventory of ps1 was superior to the class system.

the only problem was the br40 jack of all trades issue!

now we are restricted to just one role. one very very small role, like evilhomer stated.
this sucks balls.
especially engineer and medic are very disappointing!
in ps1 a dedicated engineer could totally protect a base with a big field of CE like 25 spitfires AND 25 mines AND 25 sensors. now engineers are limited to a single mine OR one manaturret (that cannot even autoshoot or be operated by anyone else) OR something else.
and to make it totally useless the stuff even disappears when you change the class.

engineer is a total failure! and my favorite playstyle has died with it.

same goes for infiltrator. the ps1 infiltrator playstyle is not existant any more.
my second favorite playstyle!
infiltrators need things to hack, only small weapons and a infinite cloak similar to the ps1 cloak.

i would still prefer to get rid of the classes and go back to ps1 style.
there surely are other ways to prevent the heavy armor av pilots with repair and medic tool one man armies without restricting the legit playstyles.
Like allowing just one tool or limiting the amount of inventory space and splitting between support and ammo inventory, ability inventory etc?

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