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2012-05-21, 11:19 PM | [Ignore Me] #46 | |||
Contributor Major
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We know that if you are playing light assault, it would be none. Light assault seems the most likely choice if you are doing a mossie drop to get on top of a base. Assuming that they don't allow heavy assault to pilot. Maybe infiltrator would be another viable choice, but it'd be pretty obvious seeing a mossie falling out of the sky. Last edited by ArmedZealot; 2012-05-21 at 11:23 PM. |
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2012-05-21, 11:42 PM | [Ignore Me] #47 | |||
First Lieutenant
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2012-05-22, 08:56 AM | [Ignore Me] #48 | |||
Captain
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what I find hilarious is the guy that says he killed Dreamer,9 years later and ppl are still scarred. and all of you think mossie hotdrops are worthless LOL |
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2012-05-22, 09:12 AM | [Ignore Me] #49 | ||
Major General
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looked like in that video he was playing light assault so he was able to use the jetpack to glide to safety...i recall hearing it been pulsed to slow his decent.
Devs have also stated that in order to bail from an aircraft safely you will need a mod in it...despite what ALPHA footage shows. |
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2012-05-22, 09:25 AM | [Ignore Me] #50 | ||
Sergeant Major
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Galaxy was made for the whole air assault high tech Paratroop hot dropping with those gravity chutes. Mossis and reavers were just supposed to be an ejection seat. Sort of like Battlefield only the grav-parachute works all of the time. The phantasim was more of a cloaked low altitude entry vehicle.
Me I wouldn't mind say a passenger controlled Zip Lines. From non gunner passenger seats for Galaxies and Phantasims. When a the aircraft gets close enough the passangers can simply point where they want to land, one of those cavern ziplines shoots out and then the passenger disembarks via zipline to the spot. a minuet or 2 after the trip the zipline goes away. Sort of like a futurestic way of Fast Ropeing. |
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2012-05-22, 09:55 AM | [Ignore Me] #51 | ||
I don't care that Mossy drops were effective in the original.
The Reaver and Mossy are combat aircraft, not transports (In PS2 this argument is only stronger because there is no original Mossy). But they end up being more effective than the actual transport aircraft and that's dumb. The PS1 bailing implementation made something that required at least two people into something any individual could do on their own. And made the Galaxy option obsolete because the other way was easier to do and more effective. That's the definition of "dumbing down"
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All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others. |
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2012-05-22, 10:08 AM | [Ignore Me] #52 | ||
Being able to hotdrop from a mossie wasnt the actual problem, it was being able to do that with HA and Decimators. Essentially making the pilot of a scout jet a one man army.
Now we already know that OMA is nerfed, so the question actually is: Does it matter if hotdropping pilots return? |
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2012-05-22, 11:24 AM | [Ignore Me] #53 | ||||||
First Sergeant
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Compare statements: 'valuable empire-shared resources' (latter) Side note: Subject holds specific contradictory opinions. Conclusion: FoS.
Conclusion: Downer personality with perfunctory seepage.
Compare statement: A game that offers both Rambo's and compulsive.. is better.. Nerfing dropping = excluding Rambo style. Side note: Subject insists nerfing dropping is exclusionary towards Rambo play style while maintaining that the notion of dropping being characteristic of a Rambo play style is false. Conclusion: FoS.
Conclusion: [Censored] |
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2012-05-22, 08:38 PM | [Ignore Me] #55 | |||
Captain
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one of my guys found TB's old surgile nerf vid clip,its friggin pathetic watching him not be able to hit a guy surging at him in the back hallway of a tech plant with a JH,he couldn't hit the guy in a tight hallway with a shotgun LOL |
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2012-05-22, 08:43 PM | [Ignore Me] #56 | |||
EDIT: I seem to remember you spending a lot of time in a Scatter cannon MAX, in fact i'm not sure you ever showed up in anything else Anyway, some of us are experienced with this on both sides and not just talking from second person experience. Yes, I was a Surgile too on several occasions... change of pace. Last edited by Baneblade; 2012-05-22 at 08:51 PM. |
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2012-05-22, 08:52 PM | [Ignore Me] #57 | ||
First Sergeant
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When I saw your reply I said to myself: 'Hell no, I ain't reading that.' But after a moment of reflection I decided: 'Ah, what the hell. I'll read it then make a quip about doing him the kindness of reading his over winded post, or something snappy like that.' I've had too many beers in the last eight hours and not enough pizza and thus my large intestines are testing the edge of rebellion. That being said, you should have respect for the superfluous kindness and testicular fortitude that was required to keep my semi-irregularly sized visual receptors following your almost-flowing prose. I am sensitive to arrogance, as it is the most despised vanity of mankind. There is no virtue or value in self serving superiority. Really, what do you have that was not given to you? As I read your long post I was childishly pleased by how well you wright. I even smiled my crooked smile. If you divest yourself of your disgusting arrogance I would welcome you as a Brother in Arms! and gladly plink at T.R. and N.C. scum shoulder to shoulder with you! But as it stands now, and I'm desolate to so inform you, I needs must shoot you. But don't worry, I hear lasers are rather painless, or so the absence of screams from your fellow warmongering fools informs me. Have a nice day. Good bye. Beep. |
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2012-05-22, 08:59 PM | [Ignore Me] #58 | |||
Major General
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Anyway back to the topic of hotdropping, im still not seeing the problem in PS2? in PS1, okay a guy in AGILE could bail with HA and a decimater, he could fight against guys in rexo's and kill 1 max with his deci. alright if agile vs rexo wasn't infavour enough of the the rexo defender enough for you guys in PS2 they plan to make it so the primary AV class is the rexo, a class that cant fit in an aircraft cockpit. So what you guys are afraid of in PS2 is guys wasting resources pulling aircraft to bail on a tower in medic, engineer or infil suits...or standard assaults(that could get there anyway) they will likely have issues killing maxes and in close quarters they're in the HA assaults domain anyway. Best nerf bailing guys. Oh yea, since people seem to have this idea that im tower bailer because i support hotdropping...im not, im a pilot, i dont care for bailing, infact i hate it because cunts always bail on me when im about to kill them. But i simply cant sit by while muppets argue that bailing as agile HA vs defenders in Rexo HA and MAX'es is a broken. |
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2012-05-22, 09:09 PM | [Ignore Me] #60 | ||
Brigadier General
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It is a good point that the class restrictions have already pretty much negated any actual balance issues of skeeter hotdropping.
Perhaps the TTK of ES fighters vs Galaxies will further the divide. Still, rapid response troops in the fastest aircraft in the game will always be a factor, no matter how many hoops those players have to jump through to do it. It will just be nice if it isn't the defacto transport method anymore, which was a legitimate concern going from PS1's BR40 to PS2's ability to freely switch roles. Either way, it probably won't be much of an issue since LA can safely land with or without a hotdrop shield. |
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