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2012-12-14, 03:39 PM | [Ignore Me] #46 | |||
Contributor Major
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Malorn, old comrade... at risk of sounding Doukishly over-the-top melodramatic, you may be the last best hope for this game to unfuck itself. While you work, other bases are being nerfed. The tech plants have their generators OUTSIDE now, FFS. More bouncy pads. More bland posts from the rest of the dev team about 'active defense' being the end-all. More tripe about 'keeping the game moving.' And now this ridiculous insta-switching of empires within game so I can infiltrate the enemy, blow *their* gen, then switch back to my 'own' side. All these finely calculated moves to appease the ADS mid-late teeniebopper demographic that will get bored and melt away in four to six months... We need you. Your expertise as an engineer and old-school gamer, your erudite analysis of game mechanics and base design... all of it. Press on. And continue to keep us posted. |
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2012-12-16, 01:24 AM | [Ignore Me] #47 | ||
Lieutenant Colonel
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main problem with infantry combat is a2g dominance via liberators and rocket pods, otherwise base design is mostly fine, as far as that goes. There needs to be less campy situations with air and tanks overall across the board with all bases and outposts. If you were responsible for the tech plants recently, that was a backwards move.
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Retired NC CR5, Cerberus Company. Not currently playing PS2. Anyone with a similar name is not me. My only characters are listed in my stats profile here on PSU. |
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2012-12-16, 01:54 AM | [Ignore Me] #48 | ||
Contributor Lieutenant Colonel
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Man, I still haven't gotten a chance to get down to Jaeger's fist with the notable exception of a brief, late to the party defense and there's no way in hell I'm going to base anything off of that.
May have to temp. switch factions to get time down there. |
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