Re: FNO Discussion Thread
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Heh, sounds good. SMGs for all classes, good! (didn't care for cloakers w/shotties).
Guess we'll see how the new spawns designs hold up.
The heavy blast covers, it will provide a slight reduction from lib gunners that can't aim. I don't see them doing much to provide cover against a reasonable lib/gunner, they'll still be able to clear out players under them rather easily. Unless they ninja nerf the blast radius more.
Maybe no tunnels might be a good indicator that they decided to do a better sub-level layout under various facilities?
More unique stylization to weapon models, good! I was hoping the current ones were mostly placeholders.
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