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Old 2013-06-30, 04:59 AM   [Ignore Me] #1
MrMak
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Re: Nexus Battle Island Revealed


I remembr them saying in an aerlier vid (Think it was during the E3 stream) that (apaert form using them as competetive arenas) they were planinng to make the Islands "buffors" etween continents when continent locking is implemented.
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Old 2013-06-30, 05:46 AM   [Ignore Me] #2
ringring
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Re: Nexus Battle Island Revealed


It looks better than I thought it would tbh.

This is supposed to cater for inter-outfit matches so how wil that work. What happens if two or more matches need to be ongoing at the same time?

What happens to the island in the main persistent world while a match is ongoing?

Hopefully there will be multiple instances of the islands with several reserved for matches and one set for the persistent world.

But, we need that inter-continental lattice even more now. Indar+Esamir+Amerish_Nexus+Extinction+Ascension+De solation+Hossin with lattice = good times.
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Old 2013-06-30, 05:57 AM   [Ignore Me] #3
Greenthy
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Re: Nexus Battle Island Revealed


Add rocks to the side and top of the map and you have caves
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Old 2013-06-30, 06:57 AM   [Ignore Me] #4
Maidere
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Re: Nexus Battle Island Revealed


250 players? like 150 TR 100 Vanu? Nice e-sports SOE.

Last edited by Maidere; 2013-06-30 at 07:03 AM.
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Old 2013-06-30, 07:09 AM   [Ignore Me] #5
Phantomdestiny
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Re: Nexus Battle Island Revealed


Originally Posted by Maidere View Post
250 players? like 150 TR 100 Vanu? Nice e-sports SOE.
i'm sorry but do you even think? 125 per side and that is for live . for MLG it will be 48 vs 48 so 96 players
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Old 2013-06-30, 07:25 AM   [Ignore Me] #6
Maidere
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Re: Nexus Battle Island Revealed


They expanded amount of players, are you 100% sure they will make it restricted to 125 v 125?
Tbh, even it's true, 125 is waaay too many on one hand. On the other - queue will take forever.
I had hope it will be 48v48 standard session thing.

Last edited by Maidere; 2013-06-30 at 07:29 AM.
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Old 2013-06-30, 07:53 AM   [Ignore Me] #7
ChipMHazard
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Re: Nexus Battle Island Revealed


The MLG will still just be platoon vs platoon, afaik.
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Old 2013-06-30, 08:08 AM   [Ignore Me] #8
Hmr85
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Re: Nexus Battle Island Revealed


So 125 vs 125 will be the max limit for the battle islands? What we are getting at here is that if you ever want to see the island during prime time when a huge fight is raging on it then it might be time to pony up for a subscription if you have not already. Members will get priority in that que.

Overall Nexus looks great and I can't wait to fight on it again. The terrain and infantry areas just look amazing in that video. I really can't wait. Great job SOE. Hopefully some of the old continents can get overhauls to look just as good.
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Old 2013-06-30, 08:30 AM   [Ignore Me] #9
bjorntju1
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Re: Nexus Battle Island Revealed


Well, atleast it looks like they added some new buildings in! So that's good I guess?
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Old 2013-06-30, 11:26 AM   [Ignore Me] #10
Wargrim
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Re: Nexus Battle Island Revealed


I do not care for those small E-Sports maps, but man, please, please please bring those snow - covered trees to Esamir. And apply the lessons learned from those indoor areas / large infantry fight bases to the bases on the large continents! If you make the subterrain levels of Tech plants and Amp stations actual real infantry fight zones, instead of horizontal elevator tunnels, this would be a really good move.
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Old 2013-06-30, 11:38 AM   [Ignore Me] #11
basti
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Re: Nexus Battle Island Revealed


It amuses me time and time again, that whenever something new comes along, all of you jump to random conclusions.
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Old 2013-06-30, 11:57 AM   [Ignore Me] #12
capiqu
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Re: Nexus Battle Island Revealed


That's how the forums survive.
Anyway looks so much like Ceryshen with all its trees. Just can't wait until they make Ceryshen with all its cliffs of death.
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Old 2013-06-30, 02:43 PM   [Ignore Me] #13
Edfishy
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Re: Nexus Battle Island Revealed


as soon as it said balanced for 2 forces i wasnt interested - this is planetside 2 not cod/bf we have 3 teams not 2 ffs.
Agreed. Perhaps SOE knows something the rest of us don't and MLG's caterings will turn out to be a grand success (will be monitoring MLG closely). In the meantime the whole MLG gig is feeling an awful lot like "Core Combat" all over again. A random "WTF" that has nothing to do with fixing real issues for a unique and original game, and a familiar potential for development disaster when it's realized it was a waste of time and money that is unrecoverable.

What gives me the greatest pause is the "Not sure how this is going to be included into the game". ... Then why does it exist at all? The implementation of WoW's Battlegrounds addressed a specific issue, PvP combat. One-on-one fighting in PS1 was addressed by continent locks.

Again I give all involved the benefit of the doubt, that all this MLG business (hand crafted one-on-one playgrounds, etc) could be part of what defines the good parts of Planetside 2 years from now. Nevertheless, "One in the hand is worth two in the bush" is the summation that comes to mind.
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Old 2013-06-30, 05:46 PM   [Ignore Me] #14
capiqu
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Re: Nexus Battle Island Revealed


Ok Higby just announced in a MLG interview that nexus will be linked to the other conts via the warpgates on Hossin. Does This mean that hossin will have 4 gates?
Ok they tell me that nexus will connect to Esamir and Hossin.
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Old 2013-06-30, 05:48 PM   [Ignore Me] #15
bpostal
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Re: Nexus Battle Island Revealed


Originally Posted by capiqu View Post
Ok Higby just announced in a MLG interview that nexus will be linked to the other conts via the warpgates on Hossin. Does This mean that hossin will have 4 gates?
Three: One to Indar, One to Esamir, One to Amerish. That's my read on it.
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