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PSU: /ignore Hamma
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2013-02-07, 04:24 AM | [Ignore Me] #46 | ||
Major
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And that my friend, is a damn shame. The essence of planetside taken out. The original had bigger fights as was mentioned earlier.
I would welcome a dip in graphic quality so we could have bigger fights (and before someone shoots me down, im not a pc technical geek) |
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2013-02-07, 05:25 AM | [Ignore Me] #47 | ||
Corporal
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i've lost all hope for the game i only hang around because there's nothing else to play at the moment, i lost alot before beta even hit listing to higby and smedley waxing lyrical about bf3 and very little about ps1, they wanted a mass market fps and failed, pop is continually dropping and we're expected to pay for the pleasure of transferring instead on merging servers.
Game's a mess, lag, low fps, bugs everywhere, some that have been around a long time, every time a new patch gets released it creates more problems, get a fucking test server and test these things properly, render issue is also a big thing for me. Conts are to big, to many installations/bases/towers, we know why they created it this way, because they knew all along they game couldnt support a lot of players in a small area, game should of been released with more conts and lower pops for a better game experience, enemies coming into view 20-30 metres away isn't how it should be. I truly believe this dev team is incompetent, perhaps thats unfair to tar them all but higby and smedley are certainly incompetent, they rushed to release a weak product with a weak foundation, applying patches and plasters won't change the weak foundation, if a house is built on shit it sinks eventually.. Eye candy counts for nothing, solid gameplay and mechanics is everything in my book, i might get criticised for my view and people will probably defend the game and the devs and that's fine it's all about opinions but i think they've failed and released a game so far below what it could have been |
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2013-02-07, 06:55 AM | [Ignore Me] #48 | |||
First Lieutenant
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*sarcasm |
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2013-02-07, 07:53 AM | [Ignore Me] #49 | |||
Private
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i stopped playing for a month and after i logged back in last week, i didnt notice much difference, if at all. |
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2013-02-07, 07:54 AM | [Ignore Me] #50 | ||
Lieutenant General
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Just for the record, similar fps issues occured in PS1 alongside memory leaks (white texture bug anyone?) and rendering of players was frequently cause of concern for the lower end rigs.
What PS1 does is more quickly letting backpacks disappear if a lot of fighting occurs. That made scavenging much harder during a zergfight, but it ensured render stress was reduced. PS2 already made a lot of such concessions: no holstered weapons, no backpacks, at all. It is possible they can have a few more dynamic render options, such as the amount of bulletholes and explosive impact marks after explosions occured disappearing faster. It is a pretty big concession as it greatly impacts gameplay (no inventory), survival chances, fun (use enemy weapons against themselves) and awareness. Holstered weapons alone cost 25% of the amount of players according to Higby in beta. That is also why it surprised me they opted for solo tanks, which surely increases the amount of rendering and hitboxes. It's a shame, but a consequence of the graphical quality demands of a lot of gamers. Some gamers afterall look at graphics and judge the game by its cover. Especially with this many players as ambition and the differences in rig quality between players. |
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2013-02-07, 09:07 AM | [Ignore Me] #52 | |||
Private
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2013-02-07, 09:40 AM | [Ignore Me] #57 | |||
OK they can do some dynamic Infiltrator only special case rendering, like Infantry can see and infiltrators can see them up to 500m... I mean come on, thats the basis of a more detailed ruleset for rendering |
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2013-02-07, 09:58 AM | [Ignore Me] #59 | |||
Lieutenant Colonel
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Asymmetric game play is not the same as Symmetric. Also, all objects in the scene are not fully rendered, as eve using icons at a certain distance. Models are not used beyond a certain point. People need to stop using this comparison. |
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2013-02-07, 10:00 AM | [Ignore Me] #60 | |||
Major
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With Amerish, they tried to achieve more of a focus/natural lattice system with the terrain and guess what, it's the least popular continent. I guess people don't like it to be restricted in their movement. Does that mean the current audience has lower standards compared to PS1 vets who have been "spoiled" with maybe a bigger scale and a richer game? Don't think so, priorities are just a bit different. The scale is already epic to many so I guess people want foremost a great gun game that runs at least as smooth as BF3 without any bugs and rendering issues. After that a proper meta game will probably be highest on the list, but even more scale? I don't know, for me it's currently a nice-to-have, not a must-have. What shoots needs to be rendered properly but other than that, I don't mind waiting my time until technology catches up. |
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