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PSU: We got nukes, knives, sharp sticks...
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2013-03-20, 02:13 PM | [Ignore Me] #46 | |||
Staff Sergeant
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2013-03-20, 02:26 PM | [Ignore Me] #47 | |||
Contributor Major
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What if it wasn't hard fought? Do you still enjoy taking that base? Ghost capping is boring as shit and completely unrewarding. Just like defending against it is completely unrewarding. It's simply not fun to go somewhere that a fight doesn't exist. Even though there's 50 objectives out there, all easily attainable, no one wants to go do them because it's not rewarding. It's far more rewarding to kill the same people over and over for hours on end, because the alternatives suck. No one goes to sit at the Crown or to Bio Labs or anywhere to gain a high KDR. They go to gain XP. XP is what drives this game, gaining certs is the only objective in the game that lasts day to day. I could make a character today and sit somewhere for 6 hours and maintain a 60:1 KDR, but what's the point if I only kill 60 people in 6 hours? I'll have a stat to show for it, and that's it. Whereas if I go kill 600 people in 6 hours, but have 600 deaths, I'll have gained a shitton of XP and certs to go with it. I can use that to actually purchase a new weapon or new attachment. But taking that empty base in the corner? Defending a base solo for hours to get a high KDR? That stuff doesn't matter the next day, it didn't improve me as a player or my character at all. |
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2013-03-20, 02:34 PM | [Ignore Me] #48 | ||
Major
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I just came across this idea and I kinda liked it. It draws inspiration from Tribes where they kept the kill stats but removed the death stats in favor of something more objective based: http://forums.station.sony.com/ps2/i...racked.106667/
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2013-03-20, 02:46 PM | [Ignore Me] #49 | |||
Private
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But for the KD thing though, you are helping me prove my point. People do camp for hours in stupid spots for KD. This is not new, I gave you the Battlefield example and it's not people who want exp, half the time it's battle rank 100s. You can make any argument you want but KD DOES change how SOME people play. If you won't admit that then I don't know wht else to say. |
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2013-03-20, 02:53 PM | [Ignore Me] #50 | ||
Corporal
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I skimmed through the thread, and I think you have all completely lost focus on the point. No matter how you feel about KDR, this is what is the issue: SOE wants to sell the ability for players to directly manipulate their statistics without playing the game. WHAT KIND OF REVISIONIST BS IS THAT?!
Last edited by NotTheMomma; 2013-03-20 at 02:54 PM. |
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2013-03-20, 02:56 PM | [Ignore Me] #51 | |||
Contributor Lieutenant Colonel
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2013-03-20, 02:56 PM | [Ignore Me] #52 | |||
Contributor Major
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The only exception to it is people who play for pride - for winning that empty base or taking over that continent. But those people are in the same ballpark as the KDR guys, it's pride that drives them and anything else in the game is irrelevant. I just don't understand the fuss over KDR. It's not a driving force in this game. XP/Hr definitely is, but KDR is just a stat and it doesn't impact the game at all. |
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2013-03-20, 02:58 PM | [Ignore Me] #53 | |||
Contributor Major
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SoE selling a meaningless object shouldn't matter to anyone. It's no different than someone buying camo. If someone wants to pay the money to change their appearance than more power to 'em. |
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2013-03-20, 03:05 PM | [Ignore Me] #54 | |||
Major
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2013-03-20, 03:10 PM | [Ignore Me] #55 | ||
Major
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I disagree. KDR should not only be a stat, it should also be useful.
The game shouldn't reward people for suicidal behavior, because that destroys the risk vs reward mechanic. Something like doing a C4 run on an enemy tank should be a high risk / high reward strategy, but since the risk is made non-existent by free respawning it becomes a no risk / high reward strategy, and that is stupid. KDR is the only thing that currently tells people that high risk strategies even exist. I used to be firmly in the KDR leads to cowardly players camp, and I still think trying to stay alive for the sake of a stat is stupid, but I do applaud people who actually measure the risks they take, because they are the people that make deeper strategy possible. That said, fuck spawn room shields, people who camp behind them are vermin. |
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2013-03-20, 03:11 PM | [Ignore Me] #56 | ||
Staff Sergeant
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If you remove it in game it'll still be easy for stat sites do just to the math. It'll exist until they get rid of kills and/or deaths.
Just leave it alone. Is it really that bad???? If you get rid of it it'll encourage the exact opposite behavior, everyone just Leroy Jenkinsing all over, suicide killing and such. |
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2013-03-20, 04:10 PM | [Ignore Me] #59 | |||
Major
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Also I have seen streams of people that if they die repeatedly they go somewhere else... not because they want a challenge... no, they want to get easy kills. Just because you claim that KDR doesn't affect you doesn't make it true for the other 99% of the people playing the game. |
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2013-03-20, 04:35 PM | [Ignore Me] #60 | ||
I didn't like K/D being prominent in the in game profile page and leaderboards as it was a while back, but now that it is buried fairly inconspicuously on the stats page I've no real objection to it. Like it or not, many players will look at their K/D (even though it means very little in PS), so why not let them if that is what they want?
I'm no K/D whore, but I do like to kill and I don't like to die! |
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