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2012-05-16, 01:57 AM | [Ignore Me] #48 | ||||
Can you maybe ask if there are any plans on flying bases / flying islands (post release maybe) ? This shit got me excited Wait wut? He is here?
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2012-05-16, 02:26 AM | [Ignore Me] #50 | ||
Major
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Gratz guys, you both deserve this for all the time and effort you both put in.
Questions What forms of hand-held Anti-Aircraft weapons for infantry will be in the game? If there are any, will there be ES variants and which class can carry them? Thanks! |
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2012-05-16, 02:26 AM | [Ignore Me] #51 | ||
Corporal
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@Hamma, while you guys are there stretch your ears & eyes to gather info about (btw, you could also try to directly ask the devs ):
1) Hit-registration (responsiveness, hit-boxes etc) 2) Model animation (movement, any "parkour" stuff like BF3, gun sway under fire, reloads) 3) Gun design (something to stop and watch or just a tool throwing bullets) 4) Sound quality (footsteps, echo, deafening from nearby explosions, ambient sounds) 5) Graphics quality (volumetric clouds/dust, fauna details, line of sight, explosion effects) 6) Gameplay (destructive environments/stuff, structure/map design, weather conditions, kit layout) 7) PS2 out of game (events driven from SOE, clan tools, empire tools, patch support etc) 8) Development phase (alpha/beta, bugs encountered etc) Well, i think that's all, i'll update the post if anything else comes in mind Last edited by Athanasios; 2012-05-16 at 02:30 AM. |
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2012-05-16, 03:01 AM | [Ignore Me] #55 | ||
Master Sergeant
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Brilliant opportunity - hope you two enjoy your day
Some things I'd like to see reported on / pictured: - MAX units / different weapons configs (if ready) - Heavy Assault AV weapons - what are the like? - Ask T-Ray why the vanu HA model is so silver and make sure he changes it to mostly purple before you leave - Screenshot of Lighting AA cannon in action - Ask devs again about boarding / exiting animations and do they feel 'guilty' for not having them in yet? - First person screenshots of every weapon in the game |
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2012-05-16, 03:36 AM | [Ignore Me] #57 | ||
Corporal
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Here are my questions:
Apart from knives, pistols, and shotguns... Will infiltrators get any other types of close quarter weapons (preferably those of the automatic kind)? Will there be prone, and if not, why? Will aircraft fly like they did in the alpha footage at launch, or will their engine physics be changed? Tell them to fly the 2142 gunships if they are looking for inspiration! Can we get more aircraft gameplay footage? (Galaxies and Liberators in particular) Will a player be able to change seats within a vehicle or will they have to get out before entering that seat? How many camera views will a player have, in vehicles and as a soldier, and at what angles (no-hud, 3rd person, rear-view, fly-by, free-look, etc)? Will you be able to cycle through these camera views with a keyboard or mouse binding (c button perhaps)? Deploy-able Shields, how will they work, what will they look like? Last edited by SoNaR; 2012-05-16 at 03:43 AM. |
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2012-05-16, 03:54 AM | [Ignore Me] #59 | ||
Captain
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Congrats! This is awesome for the community. I will think of some questions.
In the meantime please ask about how many players max can be in one hex? IE how many players could I potentially see in one screen? What is the desired number? |
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