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Old 2015-08-03, 12:56 AM   [Ignore Me] #46
Effective
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Re: PSEmu - PlanetSide Emulator


Sounds neat.
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Old 2015-08-03, 01:36 AM   [Ignore Me] #47
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Re: PSEmu - PlanetSide Emulator


Announcement

I've just got a working prototype PlanetSide 1 Launcher. This will serve as a future foundation for capturing packets and modifying the game while running. I hope to release a version for you guys to test with soon. So far it only provides an easy way to login and get some logging output from PlanetSide (not packets). Thanks to ps2emu for a good starting point.

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Old 2015-08-03, 12:42 PM   [Ignore Me] #48
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Re: PSEmu - PlanetSide Emulator


Coooool!
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Old 2015-08-03, 04:06 PM   [Ignore Me] #49
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Old 2015-08-04, 12:27 AM   [Ignore Me] #50
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Re: PSEmu - PlanetSide Emulator


PSEmu LaunchPad Release 1.0.0.2

Download unencrypted:
https://mega.nz/#!3tFzGT7R!h73lih2gi...OBW9yvCLXaU3oQ

You will need .NET 4.0 client profile in order to run this application. You may find this here.

Edit: The tool has been tested thoroughly already thanks to hofd, docdic, and KingFeraligatr. Feel free to download. Remember, this is just a launcher and not an actual working emulator. The packet capturing tool is currently in progress.

Last edited by Chord; 2015-08-21 at 04:00 PM. Reason: notification of testing completion
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Old 2015-08-04, 04:05 PM   [Ignore Me] #51
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Re: PSEmu - PlanetSide Emulator


Not too technical, but eventually, what will this allow us to progress towards? Short Med & Long term?
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Old 2015-08-04, 08:59 PM   [Ignore Me] #52
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Re: PSEmu - PlanetSide Emulator


Originally Posted by OpolE View Post
Not too technical, but eventually, what will this allow us to progress towards? Short Med & Long term?
This is the first step towards an easy to use, reliable packet capture tool. Once we have a good PCAP tool that captures packets and in game events, we can preserve the server responses and client actions in case the server goes down.

The packet tool is another GUI i'm making but is considerably harder. Hopefully that can be finished soon so you guys can start helping.
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Old 2015-08-05, 11:23 AM   [Ignore Me] #53
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Re: PSEmu - PlanetSide Emulator


Your password is 1217 days old, and has therefore expired.

LOL

On another note - I am psyched to see where this goes. Once development gets a bit further along, I would be happy to help test.
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Old 2015-08-06, 05:14 PM   [Ignore Me] #54
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Re: PSEmu - PlanetSide Emulator


i currently have a problem with my hosting service. someone else will need to set the website up.
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Old 2015-08-10, 12:48 PM   [Ignore Me] #55
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Re: PSEmu - PlanetSide Emulator


Originally Posted by p0intman View Post
i currently have a problem with my hosting service. someone else will need to set the website up.
No problem. I will look in to getting this set up. Thanks for offering regardless.
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Old 2015-08-16, 09:06 PM   [Ignore Me] #56
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Re: PSEmu - PlanetSide Emulator


Originally Posted by Chord View Post
This is the first step towards an easy to use, reliable packet capture tool. Once we have a good PCAP tool that captures packets and in game events, we can preserve the server responses and client actions in case the server goes down.

The packet tool is another GUI i'm making but is considerably harder. Hopefully that can be finished soon so you guys can start helping.
So we just run around the game and do shit while the tool records everything you need? Sounds easy enough.
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Old 2015-08-17, 06:08 PM   [Ignore Me] #57
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Re: PSEmu - PlanetSide Emulator


Just coming here to say this sounds cool.
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Old 2015-08-18, 04:23 PM   [Ignore Me] #58
OpolE
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Re: PSEmu - PlanetSide Emulator


Whats the latest update guys.

Also is there going to be a time soon when we log on and provide good packets by shooting every weapon and using every vehicle lol?
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Old 2015-08-18, 04:35 PM   [Ignore Me] #59
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Re: PSEmu - PlanetSide Emulator


Originally Posted by Logit View Post
So we just run around the game and do shit while the tool records everything you need? Sounds easy enough.
Yeah pretty much! You attach to the process, a DLL is injected to capture data, hit record and packets will be captured. I'm modeling it after wireshark. If you havent used it, check out some screenshots online. The tool is coming along, but I still have to design and test robust capturing of packets - PlanetSide has a flood when transferring or joining worlds. Plenty of problems to solve
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Old 2015-08-18, 08:24 PM   [Ignore Me] #60
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Re: PSEmu - PlanetSide Emulator


First things first, do you have permission from Daybreak to do this? If they decide to shut this down, all your work will be for naught. I ask this for our sake, not Daybreak's.
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