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2011-07-22, 11:27 AM | [Ignore Me] #2 | ||
Staff Sergeant
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Without adding absolutely to the topic, I'll just say bc2 handled this quite well (50 for a kill, 30 for a critical assist, 10 for assist IIRC).
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"People assume that time is a strict progression of cause to effect, but actually, from a non-linear, non-subjective viewpoint, it is more like a big ball of wibbly-wobbly, timey-wimey... stuff." |
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2011-07-22, 07:44 PM | [Ignore Me] #4 | ||
Contributor Major
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Squad xp serves a different purpose, though, Lonehunter187. Squad xp is to reward support roles for enabling their squad grunts and gunners to function effectively. The troop transporters, ANT-drivers, ANT escorts, etc. are worth playing because you get squad xp.
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2011-07-22, 07:50 PM | [Ignore Me] #5 | ||
Major
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Personally, I'd like to see the kill rewarded to the player who did the most damage not who go the last shot in. But more XP based off damage works well too.
Some of are egotistical and have to compensate for our smaller reproductive organs however.. |
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