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Old 2012-06-14, 03:19 PM   [Ignore Me] #1
fvdham
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Re: Planetside 2: map layouts (spoiler)


You could have boats on wheels and call them Deliverer
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Old 2012-06-14, 03:21 PM   [Ignore Me] #2
MrBloodworth
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Re: Planetside 2: map layouts (spoiler)


Originally Posted by fvdham View Post
You could have boats on wheels and call them Deliverer
Deliverers require to many people working together. /snarky
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Old 2012-06-14, 03:48 PM   [Ignore Me] #3
diLLa
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Re: Planetside 2: map layouts (spoiler)


Although I like how the terrain is being used, I'm not a big fan of the lay-out of continents, as for now, it is kinda stale.

2 continents with a pretty similar layout, but just with different use of terrain.

The 2nd continent would be fun if it had some tunnels though, as the mountains could be used for that.
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Old 2012-06-14, 05:29 PM   [Ignore Me] #4
Zulthus
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Re: Planetside 2: map layouts (spoiler)


Not really excited about conts being squares, but we'll see how it goes.
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Old 2012-06-14, 06:19 PM   [Ignore Me] #5
Saintlycow
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Re: Planetside 2: map layouts (spoiler)


The second cont seems to have bigger warp gates...
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Old 2012-06-14, 06:30 PM   [Ignore Me] #6
subchucK
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Re: Planetside 2: map layouts (spoiler)


Need more long term thinking in here. We're looking at 2 maps; diversity will come with numbers, over time.
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Old 2012-06-14, 07:05 PM   [Ignore Me] #7
Xeller
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Re: Planetside 2: map layouts (spoiler)


I too, will miss the lakes and rivers. Yes, it technically takes away "gameplay space" but it does add a tactical obstacle.

Some of my best memories were on Cyssor (it was a giant archipelago for those who didn't play PS1). That mountain, and the bridge battles... even if the Vanu had a clear advantage :P . It was still a lot of fun.

I hope this is something the devs will really think about.

Last edited by Xeller; 2012-06-14 at 07:11 PM.
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Old 2012-06-14, 07:22 PM   [Ignore Me] #8
Methonius
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Re: Planetside 2: map layouts (spoiler)


They really need to add some rivers and lakes to at least a couple of the conts to spice it up a bit. I had the fondest memories of battles on Cyssor between its rivers and lakes was the most fun I ever had.
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Old 2012-06-14, 07:43 PM   [Ignore Me] #9
Lythca Frost
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Re: Planetside 2: map layouts (spoiler)


Agreed to much of the above,

This game should not just be about 'playable' space, but tactically relevant 'unplayable' space as well.

Another island cluster map would be fantastic, limiting ground vehicle gameplay to the island they spawned on. And if the devs think that this gives the VS too much of an advantage, they could always have a plausible reason that the ocean is impassible for hover tanks (e.g. large waves).
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Old 2012-06-15, 01:26 AM   [Ignore Me] #10
Karmic Revenge
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Re: Planetside 2: map layouts (spoiler)


I've got to lend a vote for (in the future, there's plenty of time to add in content, this is an MMO after all) some continents where there's some bridges, water, etc. These are not "unplayable" zones. Air combat can take place over water areas. They also offer at least one faction's tank the chance to move on them (with zero cover as a sacrifice) and really should be considered in expansion content.

(That said, I'm totally fine with there not really being rivers and bridges in the release. It's not like every map had them in PS1 anyway.)
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Old 2012-06-15, 06:34 AM   [Ignore Me] #11
DesertFox
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Re: Planetside 2: map layouts (spoiler)


I really don't like that both of those cont's are squares. There's something wrong if there's a square shaped continent in the first place, not to mention if there's more than one.. It just seem very unnatural and weird. But in the end it doesn't really matter that much.
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