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Old 2013-02-20, 03:03 PM   [Ignore Me] #46
ColdCheese
Corporal
 
Re: Underbarrel grenade launcher...


Originally Posted by Graywolves View Post
If you want ez cheap kills definately get the grenade launcher on your engineer. It's definately not as bad as some people claim and nothing like firing a massive glowing ball that travels 3mph from a Heavy.
perfect, thanks
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Old 2013-02-20, 03:11 PM   [Ignore Me] #47
ShadetheDruid
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Re: Underbarrel grenade launcher...


Also if you wanted a "non-cheap" but handy usage for it, the arc that it now has means it can double up as a mortar for suppressing enemy lines.
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Old 2013-02-20, 03:16 PM   [Ignore Me] #48
ColdCheese
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Re: Underbarrel grenade launcher...


Originally Posted by ShadetheDruid View Post
Also if you wanted a "non-cheap" but handy usage for it, the arc that it now has means it can double up as a mortar for suppressing enemy lines.
My LA is way too lightweight for the front lines unless im flanking, this gun is fun for catching people with their pants down, on the frontline im making it rain lead and nuked tiped dumb rockets
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Old 2013-02-20, 03:22 PM   [Ignore Me] #49
Wahooo
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Re: Underbarrel grenade launcher...


Well, to be fair the only time i've noticed it not going off is when i've been abusing the hell out of it. It seems to go in streaks where it stops exploding where I had been shooting. It isn't a change in where i'm shooting it is just a streak of like 10 shots that don't explode. It will then start to work again.

I hate using it on my LA because I will almost always die to another LA while i'm in the middle of changing nades or swapping from nade launcher back to gun... than as everyone has pointed out the guns they are mounted on are kinda sub-standard relative to what I would be using on the LA.
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Old 2013-02-20, 03:25 PM   [Ignore Me] #50
ColdCheese
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Re: Underbarrel grenade launcher...


its starting to sound more and more like a waste of certs, thanks for steering me right guys
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Old 2013-02-20, 03:29 PM   [Ignore Me] #51
Graywolves
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Re: Underbarrel grenade launcher...


Originally Posted by ColdCheese View Post
its starting to sound more and more like a waste of certs, thanks for steering me right guys
Don't forget that as an engineer, even if you don't get kills with it, you still get experience for resupplying yourself.
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Old 2013-02-20, 04:09 PM   [Ignore Me] #52
Babyfark McGeez
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Re: Underbarrel grenade launcher...


I don't think that's true.
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Old 2013-02-20, 04:09 PM   [Ignore Me] #53
satori
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Re: Underbarrel grenade launcher...


Originally Posted by Ghoest9 View Post
Either you have no perception of range or you are just making that up.

At range it essentially always goes off. I think the number is supposed to be 10 meters - its possible that its 15 meters or so in practice, but when you use it like a grenade(with better range and accuracy) it goes off.
I can't say for certain what the exact range is and I'm certainly not making it up, but there are definitely stretches of time that, at the same distance it previously worked (exploded), it won't work anymore. I've resupplied it and fired it several (10-20) times from the same spot and it just bounces. These are long shots, definitely more than 15 meters out. So, to clarify things for those considering getting it, it's unreliable at the moment. Will it be addressed in the future or have the devs acknowledged the glitch? I don't know. Even when it does work, it's not the most effective choice but it can be fun. I've already got it so I'm stuck with it.
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Old 2013-02-20, 04:18 PM   [Ignore Me] #54
Climhazzard
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Re: Underbarrel grenade launcher...


Originally Posted by Graywolves View Post
Don't forget that as an engineer, even if you don't get kills with it, you still get experience for resupplying yourself.
What? No you don't...
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Old 2013-02-20, 04:37 PM   [Ignore Me] #55
Wahooo
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Re: Underbarrel grenade launcher...


You don't get xp for re-supplying yourself. But I will almost always have people nearby picking up ammo and giving xp if i'm spamming nades.

The previous bug where it would randomly just stop re-supplying was certainly more annoying than the occasional streak of it not exploding, which does seem to go away as randomly as it started.

The use is kinda situational on when it is good to use, but when it is good to use it is simply easy mode kill steal cert machine.
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Old 2013-02-20, 07:55 PM   [Ignore Me] #56
Brusi
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Re: Underbarrel grenade launcher...


Is this thread a necro??

I'm pretty sure they have fixed most of the problems with this... and nerfed it in the process.

If you are too close, you cannot do damage with the grenade (unless you get a direct hit, and then it is only projectile damage and not explosive damage).

The projectile weight is now way higher (or projectile velocity way slower, i don't know which it is) which now forces you to correct for the much greater arc in the fire.

Whereas this used to be a good alternative (bugs aside) for people who can't aim or shoot a regular gun and a neat alternative fire mode for people who can, these changes now make it (almost) useless for people who are good shots, as it now takes some skill to use when correcting your aim over various distances and the cross-hair isn't much help

I only use the Underbarrel HE on my Engy when i intend to spaminate an area, and i have started only using the smoke or shotty on my LA. I still take the HE on my medic, as i generally replace my thrown grenades with Resurrection grenades and it still gives me an option for HE.

PS: They haven't fixed the bug that stops you from switching back to your primary weapon once firing your underbarrel.
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Old 2013-02-20, 08:42 PM   [Ignore Me] #57
Babyfark McGeez
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Re: Underbarrel grenade launcher...


It is a necro, indeed.

Imho UB Grenade launchers are fine, but i still think they should be resupplied at terminals only and not by ammo packs.
Because an engineer with one is the only class combo that can have unlimited explosives at hand. Which, as illustrated in my latest example a bit above, feels cheap.
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Old 2013-02-20, 10:03 PM   [Ignore Me] #58
Brusi
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Re: Underbarrel grenade launcher...


They would still have AV Mana turret...
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Old 2013-02-21, 09:37 AM   [Ignore Me] #59
Rahabib
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Re: Underbarrel grenade launcher...


Personally, I think both the rocket launchers and made launchers need to cost resources. The nade launcher needs to use your grenades not another pool of grenades. Rockets should be a resource. Of course, resource cost would have to go down slightly or resources need to go up slightly.
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Old 2013-02-21, 10:10 AM   [Ignore Me] #60
ShadetheDruid
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Re: Underbarrel grenade launcher...


Originally Posted by Rahabib View Post
Personally, I think both the rocket launchers and made launchers need to cost resources. The nade launcher needs to use your grenades not another pool of grenades. Rockets should be a resource. Of course, resource cost would have to go down slightly or resources need to go up slightly.
Rockets and underbarrel grenades costing resources would be horrible (especially with the rockets, you'd never be able to get anywhere against vehicles if they did cost resources), but I could see them not being resupplied by ammo packs (instead, having to go to a hard point/terminal to get more).

Underbarrel launchers using your normal grenades wouldn't make sense though, they're a completely different kind of grenade. Plus no one would ever use the launcher ever again if they used the same "slot".
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