Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: A spammy part of a balanced breakfast!
Forums | Chat | News | Contact Us | Register | PSU Social |
2013-02-20, 03:22 PM | [Ignore Me] #49 | ||
Captain
|
Well, to be fair the only time i've noticed it not going off is when i've been abusing the hell out of it. It seems to go in streaks where it stops exploding where I had been shooting. It isn't a change in where i'm shooting it is just a streak of like 10 shots that don't explode. It will then start to work again.
I hate using it on my LA because I will almost always die to another LA while i'm in the middle of changing nades or swapping from nade launcher back to gun... than as everyone has pointed out the guns they are mounted on are kinda sub-standard relative to what I would be using on the LA. |
||
|
2013-02-20, 04:09 PM | [Ignore Me] #53 | |||
Corporal
|
|
|||
|
2013-02-20, 04:37 PM | [Ignore Me] #55 | ||
Captain
|
You don't get xp for re-supplying yourself. But I will almost always have people nearby picking up ammo and giving xp if i'm spamming nades.
The previous bug where it would randomly just stop re-supplying was certainly more annoying than the occasional streak of it not exploding, which does seem to go away as randomly as it started. The use is kinda situational on when it is good to use, but when it is good to use it is simply easy mode kill steal cert machine. |
||
|
2013-02-20, 07:55 PM | [Ignore Me] #56 | ||
Is this thread a necro??
I'm pretty sure they have fixed most of the problems with this... and nerfed it in the process. If you are too close, you cannot do damage with the grenade (unless you get a direct hit, and then it is only projectile damage and not explosive damage). The projectile weight is now way higher (or projectile velocity way slower, i don't know which it is) which now forces you to correct for the much greater arc in the fire. Whereas this used to be a good alternative (bugs aside) for people who can't aim or shoot a regular gun and a neat alternative fire mode for people who can, these changes now make it (almost) useless for people who are good shots, as it now takes some skill to use when correcting your aim over various distances and the cross-hair isn't much help I only use the Underbarrel HE on my Engy when i intend to spaminate an area, and i have started only using the smoke or shotty on my LA. I still take the HE on my medic, as i generally replace my thrown grenades with Resurrection grenades and it still gives me an option for HE. PS: They haven't fixed the bug that stops you from switching back to your primary weapon once firing your underbarrel. |
|||
|
2013-02-20, 08:42 PM | [Ignore Me] #57 | ||
Captain
|
It is a necro, indeed.
Imho UB Grenade launchers are fine, but i still think they should be resupplied at terminals only and not by ammo packs. Because an engineer with one is the only class combo that can have unlimited explosives at hand. Which, as illustrated in my latest example a bit above, feels cheap. |
||
|
2013-02-21, 09:37 AM | [Ignore Me] #59 | ||
Sergeant Major
|
Personally, I think both the rocket launchers and made launchers need to cost resources. The nade launcher needs to use your grenades not another pool of grenades. Rockets should be a resource. Of course, resource cost would have to go down slightly or resources need to go up slightly.
|
||
|
2013-02-21, 10:10 AM | [Ignore Me] #60 | |||
First Lieutenant
|
Underbarrel launchers using your normal grenades wouldn't make sense though, they're a completely different kind of grenade. Plus no one would ever use the launcher ever again if they used the same "slot". |
|||
|
|
Bookmarks |
|
|