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2012-12-16, 08:56 PM | [Ignore Me] #46 | |||||
Last edited by Electrofreak; 2012-12-16 at 08:58 PM. |
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2012-12-16, 11:06 PM | [Ignore Me] #47 | |||
First Lieutenant
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2012-12-17, 09:46 AM | [Ignore Me] #48 | ||
Private
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It's fairly clear that PS2 wasn't a complete game at launch, and still isn't. However that doesn't have to be taken as a negative. You could be spending those hundred hours in a beta right now testing and in essence gaining nothing. Or playing the live game and your time and investment has merit.
Personally I'm glad they released the game on the 20th of November, even in it's unfinished state. Are there still A LOT of bugs to fix? Yes, tons. Would less people playing the game in beta somehow allow them to fix these bugs faster? Nope. The only thing that concerns me is everyone seems to be taking vacation. While I believe it is well deserved, it is incredibly poorly timed. I get it, it's the holidays....blah blah blah. This seems to be a trend these days. The most important time in a games life cycle is how it is initially accepted. No one is going to care about your game in a year just because it finally has enough content to make it engaging. They will have moved on to newer things. Unfortunately PS2's new player experience might be the worst in any game I've seen. There are a lot of things that need fixing immediately and can't wait until people come back from their turkey induced comas. PS2 is a new IP for the majority of players in game right now, and I've already begun to see a massive decline in active players. Nearly my entire outfit has already gotten bored. When you release a game in the state PS2 released, you need to have easily digestible patches on a consistent basis. Especially in the first few months of the game. There's been a few guns, and bug fixes. The amount of content is limited at best, and the 3 continents promote a bad metagame. I understand why they would want to focus on bug fixes, there are a lot of freaking bugs. But you can't expect bug fixes to peak the interest of players these days. I, like many of my buddies, really want to enjoy PS2 and play it for years to come. The game right now just doesn't support that hope, and playing the game sober is a challenge in itself. Last edited by ThePackage; 2012-12-17 at 09:48 AM. |
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2012-12-17, 10:49 AM | [Ignore Me] #50 | ||||
PSU Admin
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Yes, I've been locking threads. Why? Because there is nothing a forum thread will ever do about it. It's a customer service issue between the person banned, and Sony Online Entertainment. Do you think SOE comes to this forum to see if they have banned someone unjustly? Nope. They mostly end up in witch hunts that serve no real purpose. I have no intention of locking this thread though. Also this:
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PlanetSide Universe - Administrator / Site Owner - Contact @ PSU Hamma Time - Evil Ranting Admin - DragonWolves - Commanding Officer Last edited by Hamma; 2012-12-17 at 10:51 AM. |
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2012-12-17, 12:12 PM | [Ignore Me] #52 | |||
Private
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And when do people have free time? During Holidays and Weekends! That's why restaurant-staff rarely closes their doors Saturday and Sunday...more like Wednesday or something. Especially MMOs, and ESPECIALLY new MMOs, and Ultra-Especially a MMO which got a new patch recently which brought some new bugs NEEDS full staff-force during Holidays. That should belong to the job profile of a MMO Programmer nowadays IMHO. It's just a great opportunity to show how great the support on PS2 is...or could be, while many people try it out during their holiday, having nothing to do and being bored from another family-dinner |
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2012-12-17, 02:17 PM | [Ignore Me] #54 | ||
Major
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They were making money, The Alpha Squad....
They could have also done what GW2 done and let people buy weapons and then just reset the Station cash (Gems in GW2) when it goes live. They coulda also done this thing called an open beta or just launched and called it an alpha and people would forgive it. |
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2012-12-18, 03:08 AM | [Ignore Me] #57 | |||
Major
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I'm in the same camp of people as NewSith who have been saying that the game is in an open beta state. My reasoning behind that opinion is that the game's internal skeleton of gunplay, vehicle physics, and technical robustness is there and done (stop laughing). The shop is open and the progression system is in. However, the game lacks the meat that allows for long term organic growth by the players. The goal of being a fun sandbox for people to play in isn't there at the moment as there are only a few tools players can rationally use to shape the game. There needs to be more than 3 roles in the game for people to explore (Pilot, Tanker, and Rifleman). Higby talked about wanting the infiltrator to be a gadgeteer class and I really would like to see them explore this (free c4 unlock?). Classes are lacking at the moment witnessed by the fact I can tell you pretty much all you need to know about each with one or two words: Rocket Launcher, Heal Tool, Repair Tool, jump-pack, Sniper Rifle, and Heavy Armor. There is effectively no difference between the empires when it comes to fighting their infantry. Empire specific HA is the only example of something different that's man-portable that actually matters. However, those are so rare that you don't really need to actually think about them when approaching a fight. Using BF and CoD as examples for the game you want to emulate in gunplay has a serious problem as both games rely on frequent sequels to maintain their popularity and the majority of their innovation is actually in their player logistics and unlock systems rather than their gunplay. The instinct to say that copying their gunplay is a good idea then because it's stable and you have examples on how to balance it is seductive but it's not correct because your weapon interactions are then stuck in a box. You can see this in how the devs are struggling to create meaningful differences in their infantry weapons while maintaining balance. Despite rof, recoil, mag size, and damage differences, weapon characteristics are moot if they're all balanced properly as then individual skill, twitch speed, and circumstance become even more king over pre-conflict thought. Significant differences in empire weapon reliance means that for each base you attack you need to have different modus operandi depending on who holds it, doubling the amount of theoretical game content. The balance and normal selection of weapons types from bf/cod are setup to promote a fairly stale meat grinder. In a game as open as planetside you are allowed to have weapons that are overpowered against 1 thing but suck against everything else. The feeling of 'power' that arena shooters demand from their guns is not mandatory in an mmofps. (and now that I've written my dissertation I predict no one will debate/read/or pay any more attention to this post which might actually end up killing the thread as most of my longer posts often do instead of sparking debate. Oh well!)
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By hook or by crook, we will. |
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2012-12-18, 09:04 AM | [Ignore Me] #60 | |||
Private
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When you're a computer game programmer working for a successful gaming company then you can come back and make outlandish claims so leave your paranoia at the door. No MMO to date. I repeat NO MMO TO DATE has ever been 'complete' on release day and many bugs will be found that are not found during testing. If that really is the way you feel then keep your negativity to yourself and go and learn to be positive. |
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