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2012-08-05, 07:50 AM | [Ignore Me] #46 | ||
Corporal
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Why is it people instantly hate on things that reference COD? Yeah it's mainstream. And loads of people play it. Your hatred for COD makes you so indie! Pft.
I don't play it, myself, I just don't enjoy it like I used to and I have a (for me) better alternative in BF3, but its successful for a reason and there are elements to it I can appreciate, one of the being the weaponry! (except black ops, when I played that every weapon made the same sound . . . weird.) If Planetside is drawing the successes from other projects I applaud them. I trust them to maintain their own innovation and individuality whilst picking the best parts from other genres to make Planetside as good as it can be. I felt it necessary to bold that text to prevent people from flaming me claiming what I said means PS2 will be another generic shooter. On a slightly different note, but still relevant to the thread, I strongly prefer Battlefield 3 weaponry, if they were gonna base it on another game I wish it had been BF3 not COD. |
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2012-08-05, 08:54 AM | [Ignore Me] #47 | ||||
Corporal
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As for the people defending COD...if after all this time, you can't see why COD has been cancerous to the FPS and the gaming industry, well, I leave you to revel in your opinions. Down with mediocrity!
Last edited by brighthand; 2012-08-05 at 09:03 AM. |
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2012-08-05, 09:32 AM | [Ignore Me] #49 | |||||
First Sergeant
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This doesn't just apply to buggy HMGs, but the ones on the tanks as well. Did you ever have problem firing from the passenger position in BF3? I'll repeat, the screen-shake gives you an impression of power and simulates the heavy recoil Currently, the HMGs in Planetside feel like plastic guns because they don't give you back any feedback, especially the Engineer placed MG due to its pathetic little sound |
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2012-08-05, 09:35 AM | [Ignore Me] #50 | ||
Sergeant Major
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lol even though COD has no where near the real weapons physics. It looks like real weapons atleast with what is in the movies. But where in COD do you take 500 yard shots with an M16? Nope most fights except for snipre rifles are done at the pistol range of 25 yards. Even with the sniper rifles that is done at 300 yard most which is AK47 range.
Operation flashpoint a tactical shooter said it clearly an enemy that is a footbal field away (100 yards) is dangerously close. However you really can't get a good look at what you are shooting at from that far so that is why the videogame industry (and movie producers) often bring the range down to ball and musket range. So it looks like you can see your oponant in the face. Not to say the close quaters engagements do not happen. They happen all the time, that is why germany made the submachine gun. However there is a very long effective range out in open fields and forests when it comes to rifles. Last edited by Marinealver; 2012-08-05 at 09:40 AM. |
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2012-08-05, 09:37 AM | [Ignore Me] #51 | ||
Corporal
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actually, I am not in the tech test. If there is not a single thread about this then I must be the only one looking closely at the gunplay? Everyone else just trusts SEO wholeheartedly? At any rate, perhaps we should end this thread, as it was only meant to voice a concern, not start a flamewar.
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2012-08-05, 09:49 AM | [Ignore Me] #52 | |||
Major
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2012-08-05, 10:10 AM | [Ignore Me] #54 | |||
Contributor Major
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2012-08-05, 10:32 AM | [Ignore Me] #55 | |||
Master Sergeant
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2012-08-05, 12:45 PM | [Ignore Me] #58 | ||
First Lieutenant
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This thread is much ado about nothing. As has already been pointed out, this is just a reference to how they're trying to make guns "feel". I don't like CoD, but it's a shooter with decent gun animations. Certainly a helluva lot better than PlanetSide 1's were. That is the point.
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2012-08-05, 02:05 PM | [Ignore Me] #59 | ||
Private
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Too much attention is being paid to Call of Duty. CoD has never had benchmark weapon feel or gun mechanics. In fact, I'd go as far as saying that CoD's recoil model has always been stupid - no progressive changes, just random mess.
Both suck. BF3 recoil model doesn't make any sense. Alan Kertz, the guy behind it has absolutely no clue how to make proper rewarding/punishing weapon/recoil mechanics, let alone any Battlefield features. Last edited by DiabloTigerSix; 2012-08-05 at 02:11 PM. |
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2012-08-05, 02:58 PM | [Ignore Me] #60 | ||
Private
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'Sup everyone. First post.
Getting the weapons to feel good isn't something to be worried about; it doesn't matter whether or not the devs took inspiration from Call of Duty in this regard. If the weapons feel good, then that's one more positive quality in what will be an awesome game, and I'll be a happy man. If you're worried about Call of Duty's community coming into Planetside 2, though, think of it this way: The only Call of Duty game that is active on the PC is Call of Duty 4, which is actually an awesome game with a cool bunch of players for the most part. If any Call of Duty player(s) will be playing Planetside 2, they'll likely be coming over from COD4. The console players for COD are the ones to worry about, but they're most likely not going to hop from console to PC to play such a completely different game like Planetside 2. If there's one thing that's true about Call of Duty players, it's that they HATE change. Planetside 2 won't have hitscan and is not going to have a huge focus on K/D like COD does. We've got nothing to worry about. Last edited by Malckeor; 2012-08-05 at 03:32 PM. |
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