Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Brought to you by cheese in a can
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
|
Thread Tools | Search this Thread | Display Modes |
2013-07-12, 08:30 PM | [Ignore Me] #46 | |||||
Major
|
So OP it'z scary brah!
The Striker isn't Overpowered, because we'd see the TR have an outright Air advantage across every server if that were the case. No, this is EXACTLY what I was trying to warn you Airchavs about; If Air does NOT have a sufficient Ground-based Counter it runs rampant all over the balance of the rest of the game! The Striker is apparently buggy as hell and I'm willing to consider that this allows it to score some cheap kills, but it is not a game breaking issue. Furthermore I doubt Lockdown BursterMAXes are tipping things that much in our favor period, considering they now cost MORE Resources than an ESF and have severely reduced defensive vectors when their ability is active. Connery Air isn't ridiculous because of Terran Ground AA, it's because Connery TR have MORE PILOTS then everyone else! |
|||||
|
2013-07-12, 09:10 PM | [Ignore Me] #47 | ||||||
Master Sergeant
|
Your turn. |
||||||
|
2013-07-12, 10:04 PM | [Ignore Me] #48 | |||||
Major
|
The only reason a Striker would strike better is because you can decide after the first rocket whether or not to continue with the rest. Seriously, that's it's only real advantage; ammunition conservation!
I don't care if YOU can ground an entire Air wing on YOUR OWN, it's whoever can KEEP the most birds in the air consistently that are going to win. So when you log off for the day, how many fresh wings on your Faction are waiting to take up your slack? My guess, NOT ENOUGH!
Again, if Terran Ground to Air was advantageous, we wouldn't be getting our asses kicked every time the Smurf Swarm decides they want to farm... Notice we've had at least THREE Connery TR Pilots pipe up in this thread, suggesting a disproportionately large ratio of Pilots on that server. |
|||||
|
2013-07-15, 03:56 PM | [Ignore Me] #51 | ||||
Master Sergeant
|
My awnser to above is a mixture between how the mossie is the best ESF at low flight experiance and that the TR have both more and stronger AA options (stryker + lockdown, though mainly stryker). More TR carry strikers than NC and VS use the Annihilator. They don't have to choose between a good anti ground and good anti air as the stryker is good at both (its not as good vs ground, but that is how most lock ons are.) where the NC and VS have to choose between 3 options. Powerful AA, Powerful AV or weaker AA/AV. |
||||
|
2013-07-15, 05:54 PM | [Ignore Me] #52 | |||
Major
|
On Waterson we have the DVS back in the Air, so you see the sky filled with Reavers and Blue Libs. You are trying to make this a case of circular logic, where TR have more Air because their Ground AA forces others to have less, when the reality is Connery just had a larger number of TR Pilots to begin with and now that the game has been tilted too far in Air favor does this imbalance effect everyones overall game play. I haven't gotten on in weeks, because the DVS has more than enough Air power to spare a Liberator with Reaver Support to ruin a push on the opposite side of the map against the VS! |
|||
|
2013-07-16, 02:13 PM | [Ignore Me] #53 | ||
Sergeant Major
|
TR having the most pilots is a somewhat new concept for Connery. I have seen the pilot population swing back and forth between NC and TR due to the release of the ZOE and lock down maxes. That initial period when that update hit you saw NC pilot numbers simply plum it. As they went from being the largest air power to almost the smallest within a couple weeks. Due to NC not really getting any substantial AA buff from the max update.
Now AA was not the only thing driving players away from the game. As many I spoke to were simply bored or upset about lack of direction in the game. But AA's OP situation only made it worse by not allowing lower skilled pilots to be even remotely successful in any medium or larger sized fight. Now the NC are dealing with a lack of dedicated pilots since so many left already, or are simply not playing as much as they used to. You add that on top of the TR building up dedicated air wings designed to engage the old NC heavy air wings. And the current state of the broken Stryker and other lock on mechanics and you have one bad hand for the NC. But also notice I didn't mention the VS. Though they still have to deal with the stryker and its incredibly buggy nature. They did not suffer so badly during the max update scandal. Pre merge VS were vastly underpopulated on Connery but still had a very high ratio of pilots up compared to their pop. Though they did not always out number TR or NC they still had a significant presence on most large fights. And now with post merge conditions VS can even out zerg TR when it comes to air power.Though VS may lack highly organized air wings they still can put up the numbers to make a difference. Not to mention they have plenty of Aces on their side of the fence to make a large impact in fights to. From what I have seen is most servers are very different from each other. Even higby stated that it is almost an entirely different game when comparing one server to another. Currently TR have air supremacy for most fights on Connery. That is achieved because of the factors I already stated. But it isn't purely due to any one factor either. The stryker is broken, as any person who has gone against it can agree with. What isn't broken is VS or NC capabilities to still fly effectively with the Stryker on the field. Currently Datablue is trying to build an air wing to counter what we have accomplished within the TTA air wing. And what he could create is the best answer for NC pilots to rally behind. And that is a dedicated and highly effective air wing which sole purpose is controlling any and all air space on the map. TTA had to form an air wing to deal with the 666 reaver swarm they would send at us. And now it is time for the NC and VS to counter us the same way. You cannot blame everything on a broken weapon system for killing air presence. Though it very much is a factor there are many ways to work around them and still be effective as an air wing. You need to get your aces to work together and start building an organized air presence. Once you have that foundation you will find ways to stay relevant in any fight irregardless of AA presence. And that annoying air zerg will start looking more like free certs then a threat to your faction. |
||
|
2013-07-17, 01:25 AM | [Ignore Me] #56 | ||
Private
|
The TTA air wing has recently seen a streak of success thanks to Snafu and Warbirdtd taking a two day meditation retreat to India.
Warbirdtd is our resident Meditation and Yoga expert, and was able to help Snafu achieve enlightenment. Two days later, this thread is created. Thank you Warbirdtd for all your hard work. We in the TTA, escpecially in MERCS believe that regardless of L2P, game mechanics, or hacks, nothing beats a solid mind focused and honed like a sharp knife by group meditation on TeamSpeak 10 minutes before a fight. Last edited by Shortwave; 2013-07-17 at 01:27 AM. |
||
|
2013-07-17, 06:48 AM | [Ignore Me] #57 | ||
Private
|
I spend a considerable amount of time gunning Liberators and Noxous' statement is bang on. I would much rather have a reaver on my tail than a mossie any day. I cannot speak about the hitbox of the scythe as I am primarily VS atm.
|
||
|
|
Bookmarks |
|
|