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PSU: What's this PLANETSIDE you speak of?
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View Poll Results: Are buggies awesome and worth implementing in PS2? | |||
Yes, buggies are awesome and an important gameplay element! | 39 | 82.98% | |
For some reason I think buggies are not awesome. (???) | 0 | 0% | |
For some reason I don't care about buggies. (?) | 2 | 4.26% | |
Hamma is king. | 6 | 12.77% | |
Voters: 47. You may not vote on this poll |
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2011-09-24, 02:56 PM | [Ignore Me] #46 | ||
First Sergeant
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I am personally still hoping that they allow 1 big and 1 utility gun, and it's up to the player to set-up which is used by the driver and which is used by the gunner.
The utility gun obviously is far inferior to the big gun, whichever you put on there. That way that if someone wants to make an AA tank, fine, but you'll likely not do very well against about anything else Anyhow, the Battlefield balancing won't do so well in PlanetSide. In Battlefield the amount of vehicles is limited to the amount in one level. In PlanetSide the amount of vehicles limited to the amount of players on a battlefield. This means that while in Battlefield the designers could carefully set the ratio on tanks vs buggies. This is partly why buggies are much used in this game: there are a heck of a lot more of them then there are tanks. This is a relatively easy way to balance things. A way that PlanetSide won't have as much. They have already said: Tanks will always be available to people who want to use them. Now this still means they could add a requirement for them in terms of training time, or how deep they are in the vehicle tree, but that's not nearly as strong. When a vehicle is unlocked, it will always be available (though there may be a lockout timer, which becomes negligible on a larger player-base). One other thing: In battlefield buggies can hold at least 3 people. I think it would be interesting if they could hold up to 5: 1 driver, 1 gunner, 3 passengers who can shoot out of the car. You can upgrade to this level, and perhaps start out with just 1 passenger. This could definitely give some additional incentive to pull a buggy for small groups: the group transports would then be for 5+ people. |
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2011-09-25, 08:31 AM | [Ignore Me] #48 | |||
Captain
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Then came the idea of making buggies "glass cannons" - a concept that I had always liked - and I'm looking forward to, hopefully, seeing buggies as fragile, but fast and hard-hitting skirmishers. I can see three reasons why someone would pick an Enforcer (aside from the obvious one - they got the cert to get the Skyguard, anyway): 1) fun, 2) to be different, 3) it may be somewhat easier to use than a tank, since the rockets fly straight? I dunno. Aside from the Skyguard, buggies in PS1 were never really useful - they were just an extra, nothing more. It would be nice if they were truly useful and worthwhile in PS2, and it would make sense to make people wonder whether they should get a tank or a buggy, not just go with the superior tank. Last edited by FIREk; 2011-09-25 at 08:33 AM. |
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2011-09-26, 12:29 PM | [Ignore Me] #49 | |||
I've killed a few tanks in BF2142 that way. Sail past them and let the AV guy in the back seat one-shot-em in the ass. It's hard to pull off, but very satisfying when you do. |
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2011-09-26, 04:58 PM | [Ignore Me] #52 | |||
I like this thread and tend to agree with most of the input here. I liked the Redneck rattlebucket feel that Marauders gave. I'd rather keep buggies and lose ATVs if I had to choose between the two. And keep the Deli and its variants. Two full Deli variants with skilled drivers and gunners should have decent odds (30%-40%) of killing or at least repelling a BFT. |
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