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Old 2011-03-03, 05:36 PM   [Ignore Me] #1
Bruttal
Sergeant Major
 
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Re: Engi Deployable Cameras


Originally Posted by wildcat140679 View Post
I'm sorry if i'm derailing this topic...

If PS:N would take the path of throwing out the 3rd person view for infantry and limited them to first person view only, Than this deployable camera will surly take it's place.

Corner ambushing paired with Heavy Assault really screwed up game balance
And as much as I may like a deployable camera, I don't like the idea of any kind of alternative form of 3rd person corner ambushing to return.


If a camera or 3rd person through the use of an implant makes it's way back in to PS:N, I really hope there will be a clear tell sign of a corner ambush.

In case of the camera, it needs to be big enough to be noticeable, yet small enough, one might overlook it. Maybe even a fain't red LED that blinks indicating it's in use and your being watched

Adding a handicap to the camera, like a poor camera video feed thats to pixelated, that it's unable to spot cloakers for instance are worthy trade off's



As for 3rd person camera implant of some kind (don't like to see one, but still), it needs to make noise, like regeneration implant, what can be clearly heard.
Any maybe even some video disortion, different vision/color spectrum that isn't able to detect cloakers.


Tradition ambushes need to return, train you rifle at the corner/door/entrance and shoot at the first enemy who shows it's face, not this cheap 3rd person SURPRISE! And present your foe with a jackhammer greeting back to the spawn tubes.


If camera's (or 3rd person view) makes its way back in to PS:N it needs to have a serious handicap.
Well I think for Wall humppers if you think someone is down there toss a jammer down there and the camera will be disabled the camera should ONLY be used for Watching over a base while your defending another position in the base or close enough to the base via wireless amps
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Old 2011-03-04, 02:01 PM   [Ignore Me] #2
wildcat140679
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Re: Combat Engineering


Originally Posted by Traak View Post
To those who are concerned with 3rd person corner humpers: Use SA. Problem solved.
Originally Posted by Bruttal View Post
Well I think for Wall humppers if you think someone is down there toss a jammer down there and the camera will be disabled the camera should ONLY be used for Watching over a base while your defending another position in the base or close enough to the base via wireless amps
SA or throwing a grenade is not the solution to 3rd person corner humpers, just because one might be lurking around the next corner. But thats for another discussion.
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Old 2011-03-02, 08:33 PM   [Ignore Me] #3
Traak
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Re: Combat Engineering


To those who are concerned with 3rd person corner humpers: Use SA. Problem solved.

Cameras. I think they would have to be small enough to be fairly innocuous, but not so small as to be undetectable. Perhaps the size of mines, but with much longer viewable distance than you can see mines?
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Old 2011-03-03, 02:46 PM   [Ignore Me] #4
Vancha
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Re: Combat Engineering


Am I the only one who'd like to see CE downsized? I loved setting up the original CE, but the only part of the advanced CE that ever felt like a proper addition was the phalanx wall turret upgrades.

Shadow turrets, TRAPs, Aegis', OMTs, Disruptors...they felt like scrap ideas that didn't really belong. The cerberus turret sort of felt like it belonged, but it was so underpowered.

CE is good at deployables. Light pieces of equipment that can be a non-issue or an absolute bitch depending on how well it's been set up. Sending them in the direction of building structures like bunkers, OMTs, ammo dispensers or lego sandbags seems overly clunky to me. Keep it light and keep it minimal imo.
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