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2011-09-12, 08:54 AM | [Ignore Me] #46 | |||
Yeah I flogs me a dead horse but QFT:
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"Don't matter who did what to who at this point. Fact is, we went to war, and now there ain't no going back. I mean shit, it's what war is, you know? Once you in it, you in it! If it's a lie, then we fight on that lie. But we gotta fight. " Slim Charles aka Tallman - The Wire BRTD Mumble Server powered by Gamercomms |
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2011-09-12, 10:53 AM | [Ignore Me] #47 | |||
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2011-09-12, 10:59 AM | [Ignore Me] #48 | ||
And I'm sure there will be a model like that Tigersmith. I would pay that to keep my game ad-free.
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Commanding Officer To the next idiot who says the PS2 Devs do not listen: See this Thread |
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2011-09-12, 03:41 PM | [Ignore Me] #49 | |||
Contributor Major
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I've never considered 3rd party com options to be superior to in-game ones. Yes, there are probably some games out there that have shitty quality, or are bandwidth hogs with their voice coms. But 3rd party solutions are a non-starter unless your play experience is completely insular, and never interacts with people outside a specific group (like an outfit). In the event that it's NOT completely insular, or that your insular group wants to interact with and coordinate with outside people or groups (inviting nearby people to fill out your platoon, pick up groups, alliances with other outfits, etc.), 3rd party voice solutions are a royal pain in the ass to work with. You have to share server information, often including passwords and/or setting up login credentials for the guests, who have to take time out of playing to enter that data while alt-tabbed. Then, they have to alt-tab to adjust volume levels for individual users, etc. Heck, even within those insular communities, things like channel organization is a nuisance that takes time and attention away from the game. Contrast with an in-game solution of sufficient quality and feature set. Now, channel organization can be done automatically on the fly, with squad, platoon, and outfit (and potentially outfit officer) channels being set up by default, just by virtue of assembling those groups in-game. No time or attention need be directed towards managing channels, or server information. Nobody gets excluded because they haven't downloaded your 3rd party solution of choice, and nobody has to shell out the money to lease a host (or, I suppose if you want to be technical, that money is rolled into the cost of the game, and/or the hosting duties can be delegated to clients that have sufficient bandwidth and processing power to spare). The in-game solutions have the capability to deliver a better quality experience, every time, by virtue of being integrated into the game. They have access to featuresets that 3rd parties can't deliver because they aren't integrated. In short, integrated solutions can deliver a lot of value to the game and the play experience with a fairly low (especially when you're partnering with an established system rather than building one from the ground up) investment of development resources. |
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2011-09-12, 09:58 PM | [Ignore Me] #50 | |||
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I wish there was a better way for me to figure out how to give them my money... I can't bring myself to pay subscription fees, and I can't bring myself to purchase most F2P addons. Personally, I don't mind being able to pay an "Elite subscription" and get slight edges such as faster/cheaper Vehicle/weapon acquisition, faster XP gain/skill training (It's not like there won't be people higher level than me anyway, and I still reach a level-cap at some point), and/or extra character slots. Just a bit more versatility, and nothing a non-subscriber can't acquire with extra time, or remain competitive without, and if I run out of discretionary cash, I can revert to the slower progression/wait times. Last edited by Scow2; 2011-09-12 at 10:05 PM. |
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2011-09-12, 10:21 PM | [Ignore Me] #52 | |||
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Now, if paying increased the level cap, that would be one thing, but letting you catch up to a level of ability on par with other free players isn't. And less wait time for vehicles/weapons for me just means more experience for everyone, because I'm absolutely terrible at the game. As for anyone else... it doesn't make the guns any stronger, or vehicles any tougher. Just less downtime between getting a chance to use them. Last edited by Scow2; 2011-09-12 at 10:26 PM. |
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2011-09-13, 06:52 AM | [Ignore Me] #54 | |||
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by its very nature an outfit is insular,its set up like that for a reason but if you don't know or can't figure it out,I am not going to take the time to explain it all. it takes less than 5 minutes to set up any third party voice system, I have been inviting ppl on to Ht's vent server for 8 years now and haven't had near the difficulty you are talking about. |
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2011-09-13, 09:06 AM | [Ignore Me] #55 | ||
Contributor Major
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I have experience with Vent and TS. Including some fun with version mis-matches when they do updates, and having some half-dozen servers saved.
Still, 5 minutes is > 0 minutes spent configuring voice when you join a squad. I welcome line-by-line arguments against my points. I consider them solid, and, as I said, I've got experience with 2 of the 3 systems you've mentioned, including self-hosting both in the past. If you don't feel up to picking them apart, that's fine -- but don't declare victory without engaging. |
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2011-09-13, 03:17 PM | [Ignore Me] #56 | ||
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Both systems are useful tbh, ingame voice is handy when you just want to jump in a squad and vent/TS is better for outfits.
Wow did a similar thing, the ingame was a bit crappy but good for PUG's vent/TS was still used by most guilds because of the better quality and control
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