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Old 2013-03-13, 10:49 AM   [Ignore Me] #46
Babyfark McGeez
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Re: FULL GU04 Patch Notes 13/03/2013


Warpgate rotation! Yay!

http://forums.station.sony.com/ps2/i...n-gu04.103416/
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Old 2013-03-13, 10:53 AM   [Ignore Me] #47
bjorntju1
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Re: FULL GU04 Patch Notes 13/03/2013


Already got the patch downloaded, but the servers are down unfortunately.
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Old 2013-03-13, 10:58 AM   [Ignore Me] #48
wasdie
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Re: FULL GU04 Patch Notes 13/03/2013


I'm hoping they sneaked in some CPU optimizations.
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Old 2013-03-13, 11:02 AM   [Ignore Me] #49
Sifer2
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Re: FULL GU04 Patch Notes 13/03/2013


Originally Posted by Whiteagle View Post
...They were?


Yeah dude, who was getting all these Claymore kills?

I think the only time my Claymore ever did damage to anything was mining a Generator and a control point in a Bio Lab...

Yeah same here. The TR mines are by far the easiest to see. It's like a little sign post saying please shoot me for free xp. Compared to NC's betty which is quite literally designed to look like a part of the metal floor that every building in the game has. And the Vanu version which is so flat it often sinks into the floor being invisible entirely. But no apparently the easiest mine to see which is also the only one that isn't AOE needed the biggest nerf.
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Old 2013-03-13, 11:09 AM   [Ignore Me] #50
Figment
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Re: FULL GU04 Patch Notes 13/03/2013


Detection aside.

TR Claymores:
Reduced inner blast radius by 1.5 meters.
Reduced outer blast radius by 1 meter.
Increased inner damage by 25 points.


NC Bouncing Betties & VS Proximity Mines:
Reduced inner blast radius by 0.5 meters.
Reduced outer blast radius by 1 meter.
Increased inner damage by 25 points.
If you look at this, it seems like it got the biggest nerf. Do you know the original values? What if the TR Claymore had the biggest inner blast radius? Was the claymore directional in terms of damage and detection btw? Because that might have explained a lot: to not be placed in the middle of a floor, where NC and VS were intended to be placed there.

I dunno, never placed them before. But it stands up, so maybe it was meant to sit next to a wall? *shrug*
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Old 2013-03-13, 11:32 AM   [Ignore Me] #51
Mietz
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Re: FULL GU04 Patch Notes 13/03/2013


Originally Posted by Figment View Post
Detection aside.



If you look at this, it seems like it got the biggest nerf. Do you know the original values? What if the TR Claymore had the biggest inner blast radius? Was the claymore directional in terms of damage and detection btw? Because that might have explained a lot: to not be placed in the middle of a floor, where NC and VS were intended to be placed there.

I dunno, never placed them before. But it stands up, so maybe it was meant to sit next to a wall? *shrug*
TR Claymores are directional, yes.
Their arc is visible (when not bugged) when placing them afaik.

Having played all factions, TR Claymores are by far the most situational and hard to use. Half the time they don't get triggered even if they should have.

Placing them at doors is incredibly unreliable due to their directional nature.
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Old 2013-03-13, 11:33 AM   [Ignore Me] #52
Babyfark McGeez
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Re: FULL GU04 Patch Notes 13/03/2013


I place them quite frequently, and even though they do stand out i also quite frequently get kills from them (usually infront of terminals or in doorways leading to a cap point).

EDIT: They are really directional? never noticed that lol.

Last edited by Babyfark McGeez; 2013-03-13 at 11:34 AM.
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Old 2013-03-13, 11:39 AM   [Ignore Me] #53
stargazer093
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Re: FULL GU04 Patch Notes 13/03/2013


huh, I thought they said the maximum downtime is 2 hours, yet 3 hours has just passed
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Old 2013-03-13, 11:42 AM   [Ignore Me] #54
Figment
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Re: FULL GU04 Patch Notes 13/03/2013


Originally Posted by stargazer093 View Post
huh, I thought they said the maximum downtime is 2 hours, yet 3 hours has just passed
If they give it anymore they'll blow cap'n.
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Old 2013-03-13, 11:55 AM   [Ignore Me] #55
Assist
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Re: FULL GU04 Patch Notes 13/03/2013


Originally Posted by Figment View Post
Detection aside.



If you look at this, it seems like it got the biggest nerf. Do you know the original values? What if the TR Claymore had the biggest inner blast radius? Was the claymore directional in terms of damage and detection btw? Because that might have explained a lot: to not be placed in the middle of a floor, where NC and VS were intended to be placed there.

I dunno, never placed them before. But it stands up, so maybe it was meant to sit next to a wall? *shrug*
I think they said the mine changes didn't make it in, I'd assume higby meant the claymores/prox mines/etc ?
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Old 2013-03-13, 12:01 PM   [Ignore Me] #56
Stardouser
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Re: FULL GU04 Patch Notes 13/03/2013


Placed C4 should always have despawned, however, SOE still lacks much to be desired in the crispness and swiftness of the C4 deployment motion and needs to be taken to task until it is addressed. Further, it must be possible to pick C4 up, it costs too much to be throwaway especially when you consider how rough the deployment movement is.
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Old 2013-03-13, 12:08 PM   [Ignore Me] #57
Thunderhawk
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Originally Posted by Figment View Post
Miller indeed went down 3 seconds ago.
Noooooooooooo

I mean Yes !!!!!
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Old 2013-03-13, 12:31 PM   [Ignore Me] #58
LasseBlutstroem
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Re: FULL GU04 Patch Notes 13/03/2013


Bug: i cant equip the T1 Cycler with the MH2 (2x) scope and the handle, both i already unlocked in the Certmenu.
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Old 2013-03-13, 01:53 PM   [Ignore Me] #59
bpostal
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Re: FULL GU04 Patch Notes 13/03/2013


All in all, looks good. As always hooray for bug fixes and a bigger 'Fuck Yes' for VR!
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Old 2013-03-13, 02:22 PM   [Ignore Me] #60
Dragonskin
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Re: FULL GU04 Patch Notes 13/03/2013


Originally Posted by Mietz View Post
TR Claymores are directional, yes.
Their arc is visible (when not bugged) when placing them afaik.

Having played all factions, TR Claymores are by far the most situational and hard to use. Half the time they don't get triggered even if they should have.

Placing them at doors is incredibly unreliable due to their directional nature.
Haven't played with proxy mines on my VS much, but I get pretty steady kills from my claymores. Looking at my TR it shows 82 of my kills are from claymores. It's all about placement. Doors, corners, stair ways, in hiding places by objectives.. those are the places enemies find my claymores. You just can't really run into a pack of people and pop one down expecting a lot of kills like you could with the VS and NC mines.
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