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PSU: Pull the pin and count to what?
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2012-08-10, 02:36 PM | [Ignore Me] #46 | |||
Staff Sergeant
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So ya, it's liking judging a whole mansion by looking through a small window, wait until NDA n' beta to make real judgments. |
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2012-08-10, 04:48 PM | [Ignore Me] #47 | |||
Private
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2012-08-10, 05:30 PM | [Ignore Me] #48 | |||
Master Sergeant
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Also, I wasn't trying to single you out about the whole emotional, rational thing. Klockan needs to chill out, or no one will take his ideas seriously. Sorry for the disturbance, continue with the argument. |
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2012-08-11, 01:44 AM | [Ignore Me] #49 | |||
Sergeant Major
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I feel like I've said this about this same post somewere else but great post Fig!
I would also like to QFT Bloodworth's post
If you thought WoW got popular because the early game was easy, you should see it now. They have an "easy mode" for raids now that basically you just walk in and loot the boss without a fight. |
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2012-08-11, 10:49 PM | [Ignore Me] #51 | |||
First Lieutenant
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Very interesting and informative read. It also does not reek of imagined opinions and craziness Sounds all very "believable". Thank you for the information! I'm a late comer to PlanetSide, but interested in the history of it all. Now I understand better the great dramas people refer to all the time
Generally speaking, I disagree with your evaluations of the games, but I do agree with the point that people come seeking "something different", and if you don't continue to provide that "something different", then you lose them. If that "something" is the core of what you're offering... Well... Things go down hill quickly from there. |
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2012-08-12, 10:07 AM | [Ignore Me] #54 | ||
Staff Sergeant
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^ haha wow, the CEO of SOE reads fan forums.
Anyway, I like seeing the infantry fights because thats probably 90% of what we will be doing at low battle ranks, especially if MAX's cost resources, and like OP said, no one else has tried to do something on the scale of planetside. There's nothing to study or improve on, so new base capture mechanics and a replacement for the old lattice system are features they will probably be thinking up from scratch and improving in the beta. The force field doors are fine, the doors in Planetside meant nothing anyway , since even a BR 1 carried a REK and could hack them, and door fights were even more monotonous and gamey than bridge fights. Last edited by GhettoPrince; 2012-08-12 at 10:18 AM. |
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2012-08-12, 03:00 PM | [Ignore Me] #56 | ||
First Sergeant
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Was a good read Figment.
From my, personal, rose tinted spec's a few things will always stand out in the way the game evolved over the years. To my mind all the "big" ideas were just done 'n' coded, they weren't, as far I knew opinion tested ahead of time. Many of them suffered from poor execution, despite sounding okish on paper, BFR's being a prime example. Other "big" ideas were just awful on paper, Super-Soldiers for instance. One thing I don't think you mentioned was that Core Wombat fudged the code over in some way such that it messed up the game on a lot of peoples systems if you recall. It introduced the "stuttering" which took them months to iron out and it never was quite the same client after that in terms of performance. I suspect it lost a lot of subscribers who never came back after that. Fourth empiring, due to a badly handled server merge process was the biggest nail in its slow, slow demise however, to me. That took what was a game of three sub-communities and tore it apart. Moving it from a game of genuine and friendly competition between them to rank finger pointing of empire gains achieved by population shifts. Hacking, and the apparent casual attitude that was taken by SoE at the time really didn't help either, their was if I recall a perception that it was fine to hax because nothing would be done if you were caught. Away from the "big" ideas there were many small patches and additions that often seldom get remembered that were good. But frankly what kept me playing for the years I did was the core of the game design, essentially how it launched, attempts to improve that mostly helped put me off. It was, as I've said before, a gem polished into a turd. Despite that it is still the best computer game I've ever played, full stop. For its core design principle, in an MMO age that's all about "owning" stuff and not "doing" stuff. PS1 is still a flare in the murk. Last edited by Piper; 2012-08-12 at 03:09 PM. |
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2012-08-12, 03:21 PM | [Ignore Me] #58 | |||
First Sergeant
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Figment touched on a very important point, re-reading the OP, the potential viscous-circle of population decay in a pure PvP game. With no friendly respawning NPC's** to whack-a-mole on, if the server seems a bit empty then no good fights develop perhaps, another person logs out and so on and so on... ...and that of course translates into friends lists as well, less people you know about, less time you spend logged in and you yourself become a casualty on someone elses friend (well we used them to track our favourite prey too ) list. *Does anyone remember the video launch thing they did with the Bending? It was shockingly awful, the voice over monologue was so comical. ** Which by the way doesn't mean I agree with whatever is being talked about in terms of adding NPC's to PS2. That sounds yuck. Last edited by Piper; 2012-08-12 at 03:26 PM. |
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2012-08-12, 03:26 PM | [Ignore Me] #59 | ||||||
First Sergeant
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Edit: But the point is that I hate it how fans of small games always "knows" that their game is the best while the popular games are just so much worse. It could be true, of course, but in general it is not, they have just overlooked loads of the flaws of their prefered game while ignoring all the positive points of the title they are criticizing. In many cases my tastes in gaming do not agree with the general consensus but that doesn't mean that I can't accept that my preferred games can be inferior to more popular games in many substantial ways. Usually I can see why a game don't hit it big, just about every low profile game have giant flaws which are really easy to notice. Dwarf fortress is probably one of the most amazing games there is concept wise however there are no graphics and most importantly the UI is so game-breakingly bad that only the most staunch players can muster it which is why its following is really small.
End of all edits: To make it clear, I am not saying that PS1 was bad because it had an inventory system or because it had certs or because it hadn't classes. Those are design decisions and I don't consider them at all when I evaluate quality because they just govern what kind of game you are making and not how good said game is since that is mostly a matter of opinion on what is better so no real conclusion can be made. If you ignore design decisions such as those then it isn't hard to see that what you got left sucks. Last edited by Klockan; 2012-08-12 at 04:37 PM. |
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2012-08-12, 04:03 PM | [Ignore Me] #60 | ||
Contributor First Sergeant
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CSHD = Client Side hit Detection.
One of the best features never repeated but really should have been copied en-mass was the controls setup and saving interface. Best control configuration interface EVER! |
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