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View Poll Results: Bases - Walls or Not, movement options
All bases have no walls and jump pads to defensive positions 1 1.45%
All bases have no walls and teleports to defensive positions 1 1.45%
All bases have walls and you walk/lift-tube up 22 31.88%
Some bases have walls and some not 45 65.22%
Voters: 69. You may not vote on this poll

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Old 2012-05-20, 06:33 PM   [Ignore Me] #46
Mastachief
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Re: Base Design Variety?


Originally Posted by IMMentat View Post
Moments indeed. The minute the liberators and aircraft turned up those 80 would be cowering inside the bases main entrances or looking at a respawn timer.
Only if they failed to field enough AA, any base defended by 80 players should have no issues with aircraft really.
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Old 2012-05-20, 07:00 PM   [Ignore Me] #47
Figment
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Re: Base Design Variety?


That also raises the question of gameplay design:

Fortresses best attacked by air / land / sea / infantry / etc. because the defenses are built around a focus on certain things. For instance, you could have a fortress with extra AA turrets or walls that allow for ground vehicle combat.

Or like those mines, that disallow aircraft.
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Old 2012-05-21, 01:55 AM   [Ignore Me] #48
capiqu
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Re: Base Design Variety?


A little off subject, but watching the videos and looking at the cliffs made me think how nice it would be to have a few cliff side caves to snipe from.
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Old 2012-05-21, 02:00 AM   [Ignore Me] #49
The Kush
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Re: Base Design Variety?


give me courtyards or give me death!

..literally
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Old 2012-05-21, 09:49 AM   [Ignore Me] #50
Mechzz
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Re: Base Design Variety?


Good stuff!

Seems almost everyone who wanted to have their say wants to see a mix of base designs, at least in terms of having walls and not having walls.

In fact, I'm hoping the Devs have already implemented walls as shown in the OP on at least some bases. Would make for some immense battles, I'm sure.

Can't wait to hear if Hamma and Jennyboo get some insights and/or eyeball time with some different bases while they are with SOE.
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Old 2012-05-21, 04:22 PM   [Ignore Me] #51
The noob
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Re: Base Design Variety?


Originally Posted by Mechzz View Post
Good stuff!

Seems almost everyone who wanted to have their say wants to see a mix of base designs, at least in terms of having walls and not having walls.

In fact, I'm hoping the Devs have already implemented walls as shown in the OP on at least some bases. Would make for some immense battles, I'm sure.

Can't wait to hear if Hamma and Jennyboo get some insights and/or eyeball time with some different bases while they are with SOE.
Looks like this thread's question may have been answered in regards to walls, take a look at this.
https://twitter.com/#!/CDLHamma/stat...59425661829121
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Old 2012-05-21, 04:26 PM   [Ignore Me] #52
Mechzz
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Re: Base Design Variety?


Originally Posted by The noob View Post
Looks like this thread's question may have been answered in regards to walls, take a look at this.
https://twitter.com/#!/CDLHamma/stat...59425661829121
Wow! Thanks Noob, this restores my faith in the devs (for now). They do get it!

So, we will have some base where it's trampoline-fests for the folks who want to wear clown shoes and fuzzy wigs. Plus we get some serious old-school attritional warfare.

Now let's see if we can get turrets that work.
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