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View Poll Results: Bases - Walls or Not, movement options | |||
All bases have no walls and jump pads to defensive positions | 1 | 1.45% | |
All bases have no walls and teleports to defensive positions | 1 | 1.45% | |
All bases have walls and you walk/lift-tube up | 22 | 31.88% | |
Some bases have walls and some not | 45 | 65.22% | |
Voters: 69. You may not vote on this poll |
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2012-05-20, 07:00 PM | [Ignore Me] #47 | ||
Lieutenant General
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That also raises the question of gameplay design:
Fortresses best attacked by air / land / sea / infantry / etc. because the defenses are built around a focus on certain things. For instance, you could have a fortress with extra AA turrets or walls that allow for ground vehicle combat. Or like those mines, that disallow aircraft. |
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2012-05-21, 09:49 AM | [Ignore Me] #50 | ||
Major
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Good stuff!
Seems almost everyone who wanted to have their say wants to see a mix of base designs, at least in terms of having walls and not having walls. In fact, I'm hoping the Devs have already implemented walls as shown in the OP on at least some bases. Would make for some immense battles, I'm sure. Can't wait to hear if Hamma and Jennyboo get some insights and/or eyeball time with some different bases while they are with SOE. |
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2012-05-21, 04:22 PM | [Ignore Me] #51 | |||
Corporal
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https://twitter.com/#!/CDLHamma/stat...59425661829121 |
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2012-05-21, 04:26 PM | [Ignore Me] #52 | |||
Major
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So, we will have some base where it's trampoline-fests for the folks who want to wear clown shoes and fuzzy wigs. Plus we get some serious old-school attritional warfare. Now let's see if we can get turrets that work. |
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