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Old 2012-04-20, 10:23 PM   [Ignore Me] #1
cellinaire
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Re: Should terrain and trees have a kill count?


Originally Posted by Cosmical View Post
Haha. Reminds me of playing Asherons Call. When enemies could earn EXP and level, and we used to spend hours getting killed by a bunny rabbit to see how high we could get it to level.
I remember there was also an epic white rabbit(I mean, the same 'Pooky') in AC2. I thoroughly enjoyed playing AC2 while it lasted




(and you guys should play Might and Magic 6-7 sometimes. You can get hit by a tree or boulder. /evil grin )

Last edited by cellinaire; 2012-04-20 at 10:25 PM.
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Old 2012-04-20, 12:10 PM   [Ignore Me] #2
Geist
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Originally Posted by Cosmical View Post
Haha. Reminds me of playing Asherons Call. When enemies could earn EXP and level, and we used to spend hours getting killed by a bunny rabbit to see how high we could get it to level.
Okay, now I want killer rabbits. I'd love to see an enemy force driving through a cannon, a shout of 'RELEASE THE BUNNIES!', and the outline of a cute bunny spamming chat with it's kills. :P

Also,

"I guess you could say you... barked up the wrong tree."
"YEAAAAAAAAAAAAHHHHHHH!!!!"


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Old 2012-04-20, 02:09 PM   [Ignore Me] #3
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Re: Should terrain and trees have a kill count?


+1000000000

This kind of a statistic would be an awesome thing to go back to when one is bored. And even though the physics are better this time 'round, the fact that any crashes that did happen, happen realistically makes it even more epic.
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Old 2012-04-20, 02:15 PM   [Ignore Me] #4
Purple
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Re: Should terrain and trees have a kill count?


best idea ever. if the game had this in it i wouldn't care if they took out the guns!
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Old 2012-04-21, 11:21 AM   [Ignore Me] #5
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Re: Should terrain and trees have a kill count?


The tree of eternal rage making.
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Old 2012-04-21, 12:17 PM   [Ignore Me] #6
Captain1nsaneo
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Re: Should terrain and trees have a kill count?


Plant growth is affected by how many people die near to it? FEED ME SEYMOUR!
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Old 2012-04-21, 03:19 PM   [Ignore Me] #7
That one noob
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Re: Should terrain and trees have a kill count?


Originally Posted by Captain1nsaneo View Post
Plant growth is affected by how many people die near to it? FEED ME SEYMOUR!
You do realize that there is gonna be that one tree that is going to be bigger than the biggest Bio-Lab because everyone is gonna crash into it, right?

Last edited by That one noob; 2012-04-21 at 03:22 PM.
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Old 2012-04-23, 03:52 PM   [Ignore Me] #8
Shogun
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Re: Should terrain and trees have a kill count?


Originally Posted by That one noob View Post
You do realize that there is gonna be that one tree that is going to be bigger than the biggest Bio-Lab because everyone is gonna crash into it, right?
yes, and when outfitbases finally make it into the game the NC will build their biggest outpost in the branches of this tree! it should be big enough by then...

want it!
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Old 2012-04-21, 04:09 PM   [Ignore Me] #9
Machine
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Re: Should terrain and trees have a kill count?


Environmental deaths should be counted and what class/vehicle. I wouldn't go so far as to say what tree but a grid xyz coordinate system being included and time would be cool because a heat map over time... even over years would be awesome to mine for data and see how many cloakers died in front of consoles, baddie reavers crashing into roads, and maxes dying in water... if water still kills the same.
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Old 2012-04-24, 11:29 PM   [Ignore Me] #10
Neurotoxin
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Re: Should terrain and trees have a kill count?


Seems like a heat map of terrain-based deaths should be pretty easy to set up. Within that, maybe players will be able to set and share waypoints or map markers indicating where deadly trees oand slopes are at...
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Old 2012-04-25, 10:22 AM   [Ignore Me] #11
onwee
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Re: Should terrain and trees have a kill count?


Originally Posted by Neurotoxin View Post
Seems like a heat map of terrain-based deaths should be pretty easy to set up. Within that, maybe players will be able to set and share waypoints or map markers indicating where deadly trees oand slopes are at...
I like the heatmap idea. Instead of combat icons like before you could look at a heatmap that gives stats on combat deaths, player population (your faction only), or other useful statistics.
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Old 2012-04-25, 12:19 PM   [Ignore Me] #12
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Re: Should terrain and trees have a kill count?


Originally Posted by onwee View Post
I like the heatmap idea. Instead of combat icons like before you could look at a heatmap that gives stats on combat deaths, player population (your faction only), or other useful statistics.
that would be nice.
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Old 2012-04-26, 06:24 AM   [Ignore Me] #13
Marinealver
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Re: Should terrain and trees have a kill count?


Spitfire Turret used to have the most kills second only to High Explosive Mine

Me I say Nerf the Trees, make it so you can burn or break emdown.
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