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Old 2013-02-26, 11:29 AM   [Ignore Me] #46
Baneblade
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Re: Why more Weapons is the Wrong Idea.


Id wager few PS2 players have spent as much SC in PS2 as I have. Yet I'd give up all my unlocks to have a more indepth weapon system.

That said, each weapon could simply be refunded, to free up that SC to be used in the new system.
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Old 2013-02-26, 11:42 AM   [Ignore Me] #47
MrBloodworth
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Re: Why more Weapons is the Wrong Idea.


Originally Posted by maradine View Post
I like Blacklight, but not enough to rip off their weapons system verbatim.

edit: sorry, "borrow".
I think one of the best aspects of Blacklight is the treatment of doors and the hacking system they employ on them and control points.
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Old 2013-02-26, 12:05 PM   [Ignore Me] #48
Dougnifico
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Re: Why more Weapons is the Wrong Idea.


Originally Posted by Rahabib View Post
isnt that essentially what they are doing now? different ammo types, laser sights, etc.? The expensive weapons you can already put pretty much any kind of attachment you want.
I'm saying to take it a step further and add more depth and effect to weapon customization. Make it so you can fundamentally change a weapon with many weapons to start from scratch with.
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Old 2013-02-26, 02:24 PM   [Ignore Me] #49
Varsam
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Re: Why more Weapons is the Wrong Idea.


Originally Posted by Dougnifico View Post
I'm saying to take it a step further and add more depth and effect to weapon customization. Make it so you can fundamentally change a weapon with many weapons to start from scratch with.
A problem with that is that enabling that level of customization leads to lots of redundancies in performance/role. Which is not bad per se, but then discourages spending on multiple platforms.
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