[Merged] Planetside 2 & TrackIR - Page 4 - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: Helping You Hack the Planet for 2+ years
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Reply
Click here to go to the first VIP post in this thread.  
Thread Tools Search this Thread Display Modes
Old 2012-02-13, 11:04 PM   [Ignore Me] #46
Zulthus
Colonel
 
Zulthus's Avatar
 
Re: TRACK IR??


Originally Posted by Zenben View Post
Devs post here quite often, and I'm sure they read most, if not all of the threads.

As far as TIR, it's a neat concept, but I would think your neck would get sore after a while. Doubt I'd even try it.
This... I can't even imagine how annoying aiming would be trying to fight with your head and your mouse to stay still trying to acquire a target. I don't really think it belongs in FPSes.
Zulthus is offline  
Reply With Quote
Old 2012-02-13, 11:15 PM   [Ignore Me] #47
DayOne
Captain
 
DayOne's Avatar
 
Re: TRACK IR??


Originally Posted by Zulthus View Post
This... I can't even imagine how annoying aiming would be trying to fight with your head and your mouse to stay still trying to acquire a target. I don't really think it belongs in FPSes.
You only have to keep your head facing forward which you do anyway. Plus this also allows for checking corners to be made that bit easier.

Also I imagine the pilots and vehicles drivers would appreciate this system.
DayOne is offline  
Reply With Quote
Old 2012-02-13, 11:16 PM   [Ignore Me] #48
Neksar
Corporal
 
Re: TRACK IR??


This looks like something that, while neat, has no place in a massively multiplayer online game. The cost of the peripheral combined with the advantages it provides don't belong on something with a F2P model.
Neksar is offline  
Reply With Quote
Old 2012-02-13, 11:46 PM   [Ignore Me] #49
HoovesMcG
Corporal
 
Re: TRACK IR??


Originally Posted by Zenben View Post
Devs post here quite often, and I'm sure they read most, if not all of the threads.

As far as TIR, it's a neat concept, but I would think your neck would get sore after a while. Doubt I'd even try it.
trust me your neck doesnt hurt. I have owned every iteration from thte 3 on up to the 5 and this thing is the best periphrial since the joystick or mouse. In fact if start a game that I play and forget to start my track IR, I HAVE To restart. I wont play without it its that cool.

There are alternatives to Track IR as well that are free. (all you need is a webcam) and the freetrack software.


And to who said it doesn't belong in an MMOFPS. I would say this is exactly where it belongs.

Everyone wants this game be be cutting edge and next gen. Well here you go! This is a present day product that feels next gen! Its very intuitive and customized to suite any players preferences.


trust me once you try track IR you wont go back. You almost feel handicapped with out it.

Originally Posted by Zulthus View Post
This... I can't even imagine how annoying aiming would be trying to fight with your head and your mouse to stay still trying to acquire a target. I don't really think it belongs in FPSes.

While this isn't as hard as you think it is. It fits best when used just in vehicles where your POV is fixed at the 12 oclock position. If you think about it. That is SO out dated. You can look everywhere on the ground, why not bring in the ability to look around while in a vehicle or aircraft. It makes perfect sense. We have the tech to accomplish it, why dont we use it?

Last edited by HoovesMcG; 2012-02-13 at 11:51 PM.
HoovesMcG is offline  
Reply With Quote
Old 2012-02-13, 11:49 PM   [Ignore Me] #50
NCLynx
Major
 
NCLynx's Avatar
 
Re: TRACK IR??


Already a pretty big thread on this for those who are interested in reading what's already been said on the matter.

http://www.planetside-universe.com/f...ad.php?t=38023
NCLynx is offline  
Reply With Quote
Old 2012-02-14, 12:09 AM   [Ignore Me] #51
HoovesMcG
Corporal
 
Re: TRACK IR??


This is the list of games that officially support track IR there are many that have had it modded in. trust me this is a seriously cool device that can increase the immersion and fun in any game.

All Titles (arranged alphabetically) Available TrackIR
18 Wheels of Steel: Haulin'
Aces High II
AeroFly 5
Air Battles: Sky Defender
America's Army
Apache: Air Assault
ArmA: Combat Operations (Armed Assault)
ArmA 2
ArmA 2: Operation Arrowhead
Arma 2: Reinforcements
Arvoch Conflict
Rowan's Battle of Britain
Battle of Britain II: Wings of Victory
Battleground Europe: World War II Online
Beyond the Red Line
C.A.R.S.
Colin McRae Rally 2004
Condor: The Competition Soaring Simulator
Crashday
Cross Racing Championship 2005
DCS: A-10C Warthog
DCS: Black Shark
Descent: D2X-XL
DiRT
DiRT 2
DiRT 3
Enemy Engaged: RAH-66 Comanche vs. KA-52 Hokum
Enemy Engaged 2
Euro Truck Simulator
Evochron Alliance 2.0
Evochron Legends
Evochron Mercenary
Evochron Renegades
EZdok Camera (EZCA)
F1 2010
F1 2011
F1 Challenge
Falcon 4.0
Falcon 4: Allied Force Falcon 4: Allied Force
First Eagles: The Great Air War 1918
Flight Simulator 2002
Flight Simulator 2004: A Century Of Flight
Flight Simulator X
Flyboys
Future Pinball
FreeSpace 2 Open
GTR
GTR 2
GT Legends
Grand Prix Legends
GRID
Harrier Attack II
Sturmovik: Forgotten Battles (and Ace Expansion)
IL-2 Sturmovik: Cliffs of Dover
Insurgency
iRacing
Jane's F/A-18
JetPakNG
Jumpgate
Jumpgate Evolution
Live For Speed
LockOn: Modern Air Combat Z Translation
LockOn 1.1: Flaming Cliffs
LockOn: Flaming Cliffs 2
LunarPilot
M4 Tank Platoon
Mach 1
Mediterranean Air War (MAW)
Micro Flight
MiG Alley
Miner Wars
NASCAR Racing 2003 Season
NASCAR SimRacing
netKar PRO
Nitro Stunt Racing
OMSI Bus Simulator
Operation Flashpoint: Dragon Rising
Orbiter
Over Flanders Fields (OFF)
Pacific Fighters
Project Torque
RACE: The WTCC Game
RACE 07: The Official WTCC Game
RealFlight G3
Red Baron 3D
rFactor
Richard Burns Rally
Rise of Flight
Rise: The Vieneo Province
Ship Simulator 2006
Ship Simulator 2008
Silent Wings
Simax Simulation Driving Simulator
Space Shuttle Mission 2007
Starshatter
Star Wars Galaxies: Jump to Lightspeed
Strike Fighters: Project 1
Superkarting Demo
Take On Helicopters
Targetware Series
Test Drive Unlimited
theHunter
thriXXX Technology Series
ToCA Race Driver 2
Tom Clancy's HAWX
Tower Simulator
Trainz Railroad Simulator 2006
Trainz Classics
Trainz Simulator 2010
Turismo Carretera
Vehicle Simulator
Virtual Sailor
WarBirds
Wings of Prey
Wings of War
Wings Over Europe: Cold War Gone Hot
Wings Over Israel
Wings Over Vietnam
WWII Battle Tanks: T-34 vs. Tiger
X Motor Racing
X-Plane / X-Cockpit
HoovesMcG is offline  
Reply With Quote
Old 2012-02-14, 12:11 AM   [Ignore Me] #52
HoovesMcG
Corporal
 
Re: TRACK IR??


Originally Posted by NCLynx View Post
Already a pretty big thread on this for those who are interested in reading what's already been said on the matter.

http://www.planetside-universe.com/f...ad.php?t=38023
Ill continue my thread there ty for the link!!!
HoovesMcG is offline  
Reply With Quote
Old 2012-02-14, 12:13 AM   [Ignore Me] #53
kklkit
Private
 
Re: TRACK IR??


Not going to happen unless the track IR manufacturer decides to sponsor SOE. I would say no more than 5% of the player base would actually use Track IR even if it were natively supported by SOE. It would be undesirable to spend resources on developing something that could not benefit majority of the player base.
kklkit is offline  
Reply With Quote
Old 2012-02-14, 12:15 AM   [Ignore Me] #54
HoovesMcG
Corporal
 
Re: Planetside 2 & TrackIR


Originally Posted by Marth Koopa View Post
Not to be a negative nancy, but that looks really stupid...

It doesn't make much sense to me. If I move my head, my monitor is still in the same spot, so now I'm going to have to turn my eyes.... the movement of your head and your eye orientation does not match the game view one bit.

Really stupid

This is the thought of someone who has never used it. I can understand your concern. However. the way track IR works is that the head in game only turns at a ration to what your head turns. Say 3:1(and its adjustable) that means you are still looking at your screen while turning your head. Trust me it works AMAZINGLY well. I have had one since the track IR 3 and it is AWESOME.

This is the list of games that officially support track IR there are many that have had it modded in. trust me this is a seriously cool device that can increase the immersion and fun in any game.

All Titles (arranged alphabetically) Available TrackIR
18 Wheels of Steel: Haulin'
Aces High II
AeroFly 5
Air Battles: Sky Defender
America's Army
Apache: Air Assault
ArmA: Combat Operations (Armed Assault)
ArmA 2
ArmA 2: Operation Arrowhead
Arma 2: Reinforcements
Arvoch Conflict
Rowan's Battle of Britain
Battle of Britain II: Wings of Victory
Battleground Europe: World War II Online
Beyond the Red Line
C.A.R.S.
Colin McRae Rally 2004
Condor: The Competition Soaring Simulator
Crashday
Cross Racing Championship 2005
DCS: A-10C Warthog
DCS: Black Shark
Descent: D2X-XL
DiRT
DiRT 2
DiRT 3
Enemy Engaged: RAH-66 Comanche vs. KA-52 Hokum
Enemy Engaged 2
Euro Truck Simulator
Evochron Alliance 2.0
Evochron Legends
Evochron Mercenary
Evochron Renegades
EZdok Camera (EZCA)
F1 2010
F1 2011
F1 Challenge
Falcon 4.0
Falcon 4: Allied Force Falcon 4: Allied Force
First Eagles: The Great Air War 1918
Flight Simulator 2002
Flight Simulator 2004: A Century Of Flight
Flight Simulator X
Flyboys
Future Pinball
FreeSpace 2 Open
GTR
GTR 2
GT Legends
Grand Prix Legends
GRID
Harrier Attack II
Sturmovik: Forgotten Battles (and Ace Expansion)
IL-2 Sturmovik: Cliffs of Dover
Insurgency
iRacing
Jane's F/A-18
JetPakNG
Jumpgate
Jumpgate Evolution
Live For Speed
LockOn: Modern Air Combat Z Translation
LockOn 1.1: Flaming Cliffs
LockOn: Flaming Cliffs 2
LunarPilot
M4 Tank Platoon
Mach 1
Mediterranean Air War (MAW)
Micro Flight
MiG Alley
Miner Wars
NASCAR Racing 2003 Season
NASCAR SimRacing
netKar PRO
Nitro Stunt Racing
OMSI Bus Simulator
Operation Flashpoint: Dragon Rising
Orbiter
Over Flanders Fields (OFF)
Pacific Fighters
Project Torque
RACE: The WTCC Game
RACE 07: The Official WTCC Game
RealFlight G3
Red Baron 3D
rFactor
Richard Burns Rally
Rise of Flight
Rise: The Vieneo Province
Ship Simulator 2006
Ship Simulator 2008
Silent Wings
Simax Simulation Driving Simulator
Space Shuttle Mission 2007
Starshatter
Star Wars Galaxies: Jump to Lightspeed
Strike Fighters: Project 1
Superkarting Demo
Take On Helicopters
Targetware Series
Test Drive Unlimited
theHunter
thriXXX Technology Series
ToCA Race Driver 2
Tom Clancy's HAWX
Tower Simulator
Trainz Railroad Simulator 2006
Trainz Classics
Trainz Simulator 2010
Turismo Carretera
Vehicle Simulator
Virtual Sailor
WarBirds
Wings of Prey
Wings of War
Wings Over Europe: Cold War Gone Hot
Wings Over Israel
Wings Over Vietnam
WWII Battle Tanks: T-34 vs. Tiger
X Motor Racing
X-Plane / X-Cockpit

Last edited by HoovesMcG; 2012-02-14 at 12:21 AM.
HoovesMcG is offline  
Reply With Quote
Old 2012-02-14, 12:24 AM   [Ignore Me] #55
HoovesMcG
Corporal
 
Re: TRACK IR??


Originally Posted by kklkit View Post
Not going to happen unless the track IR manufacturer decides to sponsor SOE. I would say no more than 5% of the player base would actually use Track IR even if it were natively supported by SOE. It would be undesirable to spend resources on developing something that could not benefit majority of the player base.
Once again.. You do not have to code in anything but freelook which has already been asked for. Track IR is just an input like a hat switch on a joystick. No other development needed by SOE. The TIR software (and other freeware) do it for you.
HoovesMcG is offline  
Reply With Quote
Old 2012-02-14, 12:34 AM   [Ignore Me] #56
Neksar
Corporal
 
Re: Planetside 2 & TrackIR


Looking at all of those titles, I don't see any that are explicitly designed for competitive multiplayer. That's why I don't see Track IR catching on for this sort of game. It's the question of adding in a feature that only a few will be able to use, in addition to a freelook function that developers may not have wanted to put in to begin with.

EDIT: I have been reading these, and, at the risk of bumping this thread again, I'll just edit this in: I'm not a fan of free look while on foot at all - do it with your mouse. I'm a fan of free look for pilots of vehicles that do not have guns. Just because a feature can be put in, doesn't necessarily mean it should. If there's going to be free look, fine, use the damn peripheral; I'll be keeping my money. If there isn't, then this discussion is moot anyway. It's not a question of 'development time' or any of that BS. If SOE wants something done, the devs will get it done regardless of available time.

Last edited by Neksar; 2012-02-14 at 10:45 AM.
Neksar is offline  
Reply With Quote
Old 2012-02-14, 12:53 AM   [Ignore Me] #57
HoovesMcG
Corporal
 
Re: Planetside 2 & TrackIR


Originally Posted by Neksar View Post
Looking at all of those titles, I don't see any that are explicitly designed for competitive multiplayer. That's why I don't see Track IR catching on for this sort of game. It's the question of adding in a feature that only a few will be able to use, in addition to a freelook function that developers may not have wanted to put in to begin with.
The feature does not need to be added by SOE at all. I guess you havent been reading the threads. and went straight to damning my post. Freelook is ALL that is needed. Track IR software (Or freeware) does the rest.

Ill point some games out
INFANTRY SUPPORTED GAMES
America's Army
ArmA: Combat Operations (Armed Assault)
ArmA 2
ArmA 2: Operation Arrowhead
Arma 2: Reinforcements
Insurgency


Do I really need to list the multitude of MP Combat flight simulator games listed?

COMBAT Vehicle Games
ArmA: Combat Operations (Armed Assault)
ArmA 2
ArmA 2: Operation Arrowhead
Arma 2: Reinforcements

C.A.R.S.

Do I really need to list the driving games?

Point is I found several that are ALL enhanced by Track IR.

I pretty sure, we shoot, fly, drive in PS2 .... Yup TRACK IR does that.

Last edited by HoovesMcG; 2012-02-14 at 01:05 AM.
HoovesMcG is offline  
Reply With Quote
Old 2012-02-14, 12:54 AM   [Ignore Me] #58
Bags
Lieutenant General
 
Bags's Avatar
 
Re: TRACK IR??


Waste of development time, IMO.

And no, not including support for your overpriced gimmicky peripheral is not "pissing" on the track ir community.
__________________
Bags is offline  
Reply With Quote
Old 2012-02-14, 01:12 AM   [Ignore Me] #59
HoovesMcG
Corporal
 
Re: TRACK IR??


Originally Posted by Bags View Post
Waste of development time, IMO.

And no, not including support for your overpriced gimmicky peripheral is not "pissing" on the track ir community.

LOL someone who has never used it, would say its gimmicky. Just like those gimmicky big flat monitors, or that gimmicky joystick thingy bobber. And whats that rodent device....... oH yeah the MOUSE what a laugh that thing is............

Don't be so closed minded. Its an amazing peice of tech. that has free alternatives, like Freetrack, facetrack NO IR, and some people even made some out of Wii controllers.
HoovesMcG is offline  
Reply With Quote
Old 2012-02-14, 01:20 AM   [Ignore Me] #60
Warborn
Contributor
Major General
 
Warborn's Avatar
 
Re: TRACK IR??


What is the percentage of players who would realistically be expected to make use of this feature were it to be supported? This is the first time I've even heard of this, myself.
Warborn is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Tags
djeclipse

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:05 AM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.