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2012-08-11, 04:34 PM | [Ignore Me] #1 | |||
Sergeant Major
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There'd be some few resource platforms in the water to contest over, and you'd be able to use Naval units to assist in coastal territory battles, even providing a close Air Fighter spawn in the form of a Naval Carrier, as well as some serious bombardment options. the REAL advantage IMO is that it would allow the warp gates to be 'shut off', forcing a faction forced off a continent to make a DDay landing to regain presence. |
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2012-08-11, 04:40 PM | [Ignore Me] #2 | ||
First Lieutenant
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And let's face it. It wouldn't be a bad idea. If you could locate and engage a fleet in the ocean, more power to you. But the fleet's ability to launch an all out surprise attack from any direction on a continent would be it's biggest advantage. An organized outfit could cause some serious havoc on enemy forces by deploying a fleet to it's flank.
The fact that ships would function as destroyable vehicles would keep things balanced. |
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2012-08-11, 12:55 PM | [Ignore Me] #3 | ||
Water based combat would be cool. If aces high 2 can have massive battles over a very very big area I'd say planetside 2 could have the tech to do this in the future. All aces high 2 was missing was infantry combat.
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Where Eagles Dare cossiephil http://www.twitch.tv/cossiephil http://www.youtube.com/user/cossiephil1 https://www.facebook.com/Guyvergamingtv |
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2012-08-11, 01:16 PM | [Ignore Me] #6 | ||
Colonel
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Umm its just my opinion but i think water navy is a dumb idea when your air power can literally fly forever. Why float at boating speeds when you can fly at jet speeds. Interesting idea for modern battlefield 4, not so good for sc fi ps2.
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2012-08-11, 01:25 PM | [Ignore Me] #7 | |||
Colonel
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That's only a sample. |
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2012-08-11, 01:32 PM | [Ignore Me] #8 | ||
Colonel
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Wtf? Why would air assets engage against naval units in the middle of the ocean? If you put a platoon on a ship and sent it out into the ocean thats a platoon that is going to be lost to you for a long while as it floats along. Navy is great for projecting force, except when there are no fuel constraints and then navy is just a waste of manpower and resources best spent on air power.
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2012-08-11, 02:05 PM | [Ignore Me] #9 | |||
Colonel
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Also, I think you're overestimating the time constraints here. Do you really think the size of the ocean between two continents is going to be significantly larger than 64km square? A naval ship crossing a 10km wide body of water isn't going to take THAT long. Sure, it might take 10 minutes instead of a 2 minute flight, but they will bring things to the battle that air doesn't. |
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2012-08-11, 04:06 PM | [Ignore Me] #10 | ||||
First Lieutenant
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2012-08-11, 01:48 PM | [Ignore Me] #11 | ||
Lieutenant Colonel
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pretty much the only decent idea in his entire blog outside of outfit bases. i have more to say in this thread
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Retired NC CR5, Cerberus Company. Not currently playing PS2. Anyone with a similar name is not me. My only characters are listed in my stats profile here on PSU. |
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2012-08-11, 02:41 PM | [Ignore Me] #13 | ||
navel battle was good in aces high 2. you had aircraft carriers and destroyers. though the maps are alot bigger then planetside 2. ( takes an hour to fly one side to the other in a spitfire ) while your landing craft headed to the beach head to capture the town or base air assets from the carrier would cover them and destroy key facilities to make tha capture easier.
while all this was going the destroyers where shelling gun emplacements and nailing the town and airbase. also guys would need to man the AA to defend the fleet from the enemy. was great fun and i think it would be a good addition to planetside 2 in the future. a navy is alot handier then an air drop. a navel force can bring the entire army, vehicles and all. air drop just brings troops atm and air cover.
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Where Eagles Dare cossiephil http://www.twitch.tv/cossiephil http://www.youtube.com/user/cossiephil1 https://www.facebook.com/Guyvergamingtv |
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2012-08-11, 03:00 PM | [Ignore Me] #15 | |||
Colonel
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And that, in turn, answers the question of why people would take ships instead of Galaxies - since, indeed, you will only be able to attack a continent you don't have a presence on by attacking either warpgate adjacent hexes, or coastal hexes, the enemy could set up a ton of Skyguards on the coast. So in order to bust through those Skyguards, you take naval ships(which might also be able to land tanks). That will force the enemy to defend with vehicles other than just AA vehicles. |
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