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2013-02-22, 11:47 AM | [Ignore Me] #46 | |||
I've had plenty of experience with the Firefall plasma cannon and landing those mid air shots is tricky to say the least. Edit - this is probably why I like MAX + dual Falcons so much; reminds me of the Firefall Assault's Plasma Cannon. And I get 2 of them! Edit 2 - when I last played, the only class that could be "2 shot killed" with the plasma cannon was the low health Recon, and even then, not always. Things may have changed of course; it's been a few months since I've delved into Firefall. I'll check. Last edited by psijaka; 2013-02-22 at 11:58 AM. |
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2013-02-22, 12:06 PM | [Ignore Me] #47 | |||
Contributor Second Lieutenant
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Last edited by Mox; 2013-02-22 at 12:08 PM. |
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2013-02-22, 12:21 PM | [Ignore Me] #48 | |||
Contributor Major
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I also don't agree that increasing the TTK makes mid-long range weapons useless. LMG's have more rounds, which makes them even better in a high TTK scenario. They have the luxury to use their ammo, whereas the mid-short range players have to close the distance as to not waste ammo. However, included with increasing the TTK would be that the weapons should be tweaked to make each classes weapons different. The whole idea behind changing the TTK, for me at least, is to make each class more important individually. Right now the TTK between weapons is so minimal that there's no room for weapons to be unique. If TTK is increased then you can start creating/changing weapons that have their own unique feel. |
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2013-02-22, 03:54 PM | [Ignore Me] #49 | ||
Major
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Personally i'm in favor of the TTK being raised at least a little beyond what it is now. Too often I can't even shoot, then take cover without dying after I have rounded the corner due to lag, and how few bullets the game has to think hit me to actually consider me dead. That right there alone completely disproves the whole "Low TTK promotes tactics an taking cover" argument.
Higher TTK naturally makes lag less of a crippling issue. Which is a major part of the reason the original Planetside went with high TTK. That said the Internet has come a long way. So a PS1 style of really high TTK is no longer needed but I think they reduced it too much in PS2. Just an increase of say 50% more health on Infantry might even be enough. That's like 4 bullets. Not huge but I think it would be a big improvement to gameplay. And yes with more health allows more variation of weapon design. AOE weapons are less overpowered so those can be implemented just as an example. |
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2013-02-22, 04:12 PM | [Ignore Me] #50 | |||
I take these from my visibly limited experience with all FPSes there on the market. I obviously only played Halo, CoD and BF3 and never played PS1. ----------------------------------------- EDIT: Hmmmm, this kind of response actually made me think a bit about the FPSes (and TPSes) I played in MP. So let's go: Medium-High TTK: Aliens vs. Predator (Though, arguable, since 3 sides all play differently) Battlefield 2 Battlefield 2142 Brink Call of Duty Call of Duty 2 Counter-Strike 1.6 Counter-Strike Source Command and Conquer: Renegade Enemy Territory: Quake Wars Half-Life Half-Life 2 Hellgate: London (PvP) Monday Night Combat Serious Sam: The Second Encounter Serious Sam 2 Snowblind S.T.A.L.K.E.R. Star Wars Jedi Knight 2: Jedi Outcast Star Wars Jedi Knight: Jedi Academy Star Wars Battlefront Star Wars Battlefront 2 Team Fortress 2 Tribes Ascend Unreal Tournament Unreal Tournament 2003 Unreal Tournament 2004 Warhammer 40000: Space Marine Low TTK: Battlefield 3 Call of Duty 4: Modern Warfare Counter-Strike: Global Offensive Crysis 2 Far Cry 3 F.E.A.R. F.E.A.R. 3 Frontlines: Fuel of War PlanetSide 2 Sniper: Ghost Warrior SWAT 4 Quake 3 Games without hitbox differentiation, thus TTK having less value: APB Reloaded Global Agenda PlanetSide I bet I forgot a few... Last edited by NewSith; 2013-02-23 at 10:26 AM. |
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2013-02-23, 05:43 AM | [Ignore Me] #53 | ||
Private
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I would have thought that the use of cover is much more important in a low TTK game. If caught out of cover in a long TTK game then I have a better chance of sprinting and using erratic movement to get back into cover. When the TTK is short then you can't do that.
In a lot of older games the player sprint speed was very fast this, in my opinion, was more responsible for reducing the effect of cover and dumming down tactical play. |
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2013-02-23, 05:49 AM | [Ignore Me] #54 | ||
Lieutenant General
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Tbh, if you have headshots and have any decent aim, cover means next to nothing with low TTK since you can't duck out of sight to recuperate.
Look at engineers parked behind Mana Turrets. Best obscured characters behind cover, easiest kills since they're virtually stationary and you only need one shot (or grenade). Cover is less effective with really low TTK because you don't really get the time to use it. Last edited by Figment; 2013-02-23 at 05:50 AM. |
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2013-02-23, 07:25 AM | [Ignore Me] #55 | ||
First Lieutenant
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Well yes, something I wish PS2 could have afforded. But even with a massive marketing push, it the game sucked then they wouldn't have sold. They marketed what people want and they're willing to put money behind it because they know that's what people want. For better or worse the free market has spoken pretty loudly. Halo is an example the other way, but it gets beat regularly and PS2 isn't smooth enough to support Halo style gameplay.
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2013-02-23, 09:08 AM | [Ignore Me] #56 | |||
First Sergeant
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It's bullets fired vs bullets hit target. This doesn't take into consideration: a. suppressive fire (not actually aiming for anything) b. vehicle impacts (ps2 does not register hits against ESFs towards your accuracy) c. general idiocy of firing your gun into the air out of total boredom while capping a point and giving your engi some XPs. etc. pp Claiming that thats a statistic for "player accuracy" is completely misguided. Player accuracy (where people are actually aiming for enemies) is actually very good in all MP games and the claim that on average 2/3rd of bullets fired miss the target is complete bullshit. No, its not 100%, but the impact of accuracy is actually very low. If you look at accuracy stats for guns that are less likely to be abused for suppressive fire or random shooting out of boredom (bolt action rifles, semi-auto, burst), you can see that most people can pull off near 70% accuracy no problem. Most people can aim very good when it comes to actually trying to hit a specific target. |
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2013-02-23, 10:40 AM | [Ignore Me] #58 | |||
Lieutenant General
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Thing is, the masses don't buy a game for their TTK or any specific in-game systems. You can't argue that. If I were to make a guess what they buy these games on, it's they buy it on tradition, appearance and recommendations from reviews and because they're aware of the name and it's expensive in-shop promoted: "only good games can afford that, not?". Do you buy BF3 with the big promotion sign or the somewhat nameless, non-promoted also generic looking shooter that's next to it? Why do I play CoD? NOT for their TTK, but for being one of the only reasonably well developed small-scale (four player, couldn't care less about the online version) multiplayers and the campaign and coop missions. But there are next to no good multiplayers like that anymore. I mean, even the Bond games suck lately and those used to have fun multiplayers. Speaking of Bond, Nightfire had this one shot camera guided missile (AT-420 Sentinal). It was completely and utterly OP in that game (wouldn't be as bad if used in PvE only because hey, you're fightin AI). That thing was pretty much like the NC Phoenix AV missile launcher in PS1. However, the Phoenix in PS1 (maximum of 150 players per map) dealt next to no damage to infantry while the AT-420 Sentinal (maximum of four players per map) could one shot groups of people with splash damage. Why? Because to have that weapon for one empire in game with a one shot kill TTK would be utterly insane. You can't compare the two weapons even if they work the same and balance them on the same premises. The TTK in the MMO HAS to be far longer to not make everyone use just that. It was hard enough to keep people from using the Sentinal in James Bond Nightfire, not to mention to keep hundreds upon hundreds from using it. Phoenix: Sentinal: Both are FPS games. But the context is what requires changes to the TTK. Even if James Bond Nightfire was the most awesome thing since sliced cheese and set the standard for "modern FPS gaming" as some suggest some other games do currently, you can't translate the TTKs of each weapon 1:1 to another game. The results would be epic shitstorms on the forums. Last edited by Figment; 2013-02-23 at 10:53 AM. |
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2013-02-23, 12:39 PM | [Ignore Me] #59 | |||
Master Sergeant
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I don't do the shoot at the ceiling crap. I use sound to help me stay situationally aware and shooting for nothing drowns that out. I actually leave places where morons are shooting at nothing. I shoot at things that can take damage. The large majority of it is other infantry. Occasionally (but rarely) I'll shoot at an ESF. My accuracy is 26%. I DO engage at ALL ranges. I suppose I could improve my accuracy by not shooting at long ranges but that's just not my playstyle. Even then, if I did do this, there's no way I'd get my accuracy up to 70%. I'd have to single shot to avoid the bloom altogether, and I'd die more due to low rate of fire. Case in point: Sniper rifles: Go look at my kill feed on Players. The large majority of my sniper kills are headshots, yet my overall accuracy is mid 40's. I don't know where I stand accuracy wise among other people that play snipers, but I'm usually right in the average across all games that track that kind of statistic. Personally, I think you're delusional if you expect the large majority (the average) of players to have accuracies in the 70%. Edit: There is no suppressive effect in PS2. Shooting at a wall, window, corner or whatnot will only leave you mid-reload when you need your bullets most. In over 6 days played, I have yet to see that kind of play, from pubs or organized squads. Suppressive fire is one thing that DID NOT carry over from BF3. Last edited by Kerrec; 2013-02-23 at 12:42 PM. |
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2013-02-23, 01:30 PM | [Ignore Me] #60 | |||
First Sergeant
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Is that because you become a different player with a sniper rifle? Does your skill increase with a sniper rifle? You failed to address my argument: The accuracy statistic is worthless because it tracks bullet fired vs bullet impact and not actually engagements. My point still stands, the accuracy statistic is worthless in judging how much a player -actually- misses. Your fee fees about how much you miss aren't really that important here. PS: Suppressive fire as in actually suppressive fire, not the stupid BF3 mechanic you munchkin. You never saw a spawn-room being camped with dudes constantly unloading their guns/turrets/tanks at the shielded exits? Go on youtube/twitch and pick any video, there you go. If in doubt, go to a Biolab and experience it first hand. |
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