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Old 2011-07-19, 09:49 AM   [Ignore Me] #46
Desoxy
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Re: Instanced small team combat.


I am with Spark and Hamma (and I guess 98% of the community) on this one, as I also witnessed the death of Natural Selection to the K/D-whoring-mode..

But special continents that unlock every X days for a limited amount of players and that you have to preregister your outfit to compete over (for instance) might actually be a LOT of fun down the line - once the game as been released first, of course..
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Old 2011-07-19, 09:57 AM   [Ignore Me] #47
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Re: Instanced small team combat.


Originally Posted by Hamma View Post
They did these events before and it didn't kill the game. This simply makes it so griefing asshat's can't get involved.

It doesn't even have to be an instance, it could be a hidden continent that only CSRs/Admins could get to. Just a place to hold events without getting harassed. That's all I want, no battlegrounds, instanced combat, minigames or anything. Simply a walled off area to hold events without harassment or interfering with the main game world combat.

Can't get much more clear than that.
My thoughts exactly, to expand:

Have a special battle island or orbital platform that you have to register/schedule events with a GM where a platoon/division/outfit (limited only by standard population limits) can challenge other groups from ANY empire in various events like ANT racing (Demolition derby anyone?) or round-based games. Let the groups have friendly matches or give it stakes via resources and obviously keep track of statistics. You then set time and usage limits so that groups can't just lock the place for their own all the time, forcing them to get back to the real fight for the majority of the time. For good measure, give each player a timer for it that runs faster when they are in game and slower when not playing. All of this would prevent griefers from running amok and allow for more control while maintaining the massive scale and minimizing the effect on the persistent world that everyone else will still be fighting over.

I had a thought that people may want to spectate the matches, but this could obviously lead to cheating and would distract more people from the main fight so I think it would be much more awesome if it had a replay system similar to Halo where people can capture the match and throw it up on the internet later for anyone to see. This would definitely have to be a side-project when compared with content development and balancing but if it could turn into something where potential customers could go through every inch of the battle of the day/week/month/year/all-time (voted by the community of course) then we would have a constant stream of new players pouring in.

This is definitely something that needs to be held off on for at least 6 months to a year after release, the community needs to have time to adjust and build itself into the persistent global war that we all are craving before you introduce something that could distract some players from the tasks at hand.
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Old 2011-07-19, 09:59 AM   [Ignore Me] #48
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Re: Instanced small team combat.


Originally Posted by Coreldan View Post
Battleground and arena did, however, kill open world PVP. Now, one can probably argue that in the same way as WoWs PVE and PVP, the instanced combat and "normal combat" in PS would have slightly different playerbases, but they are still a lot more similar than PVE and PVP in wow are, for comparison.
I think that's a definite case of the larger game sucking, rather than the smaller game drawing people away. WoW didn't have open world PvP as much as it gave people the ability to fight each other and provided nowhere to do it. Dark Age of Camelot on the other hand - superb open world PvP (for it's time, anyway).

If you get away from a predefined notion of what "instanced combat" would entail (not you specifically, Cor, just "you" to readers in general), it's really kind of silly to think that there isn't a single possible way it could be implemented in a successful way. Be it duels, tournaments, PvE, races, "olympics" etc.

Last edited by Vancha; 2011-07-19 at 10:00 AM.
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Old 2011-07-19, 10:14 AM   [Ignore Me] #49
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Re: Instanced small team combat.


Originally Posted by xcel View Post
I can't believe this is up for debate....NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOO
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Old 2011-07-19, 10:26 AM   [Ignore Me] #50
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Re: Instanced small team combat.


OOOOOKKKKAAAYYYY!!!

Sheesh, I didn't mean to start a pissing contest on who could say "NO" the most!

I think a special event situation, like Hamma is discussion could and WOULD work, but the effort > Payoff for SoE is beyond my ability to determine.
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Old 2011-07-19, 10:30 AM   [Ignore Me] #51
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Re: Instanced small team combat.


Originally Posted by MrVicchio View Post
OOOOOKKKKAAAYYYY!!!

Sheesh, I didn't mean to start a pissing contest on who could say "NO" the most!

I think a special event situation, like Hamma is discussion could and WOULD work, but the effort > Payoff for SoE is beyond my ability to determine.
SOE is crying about vehicle loading animations, I'm hard pressed to find them spending the time/money on something like this.
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Old 2011-07-19, 10:41 AM   [Ignore Me] #52
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Re: Instanced small team combat.


Originally Posted by Logit View Post
SOE is crying about vehicle loading animations, I'm hard pressed to find them spending the time/money on something like this.
I don't see them "crying" about it. I see more people on this forum crying about innovative ideas than anything. Why is everyone so fearful of something different? Don't treat ideas that think outside the original PS box as anathema. Consider, discuss, point out weaknesses and flaws, good points and strong points.
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Old 2011-07-19, 10:45 AM   [Ignore Me] #53
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Re: Instanced small team combat.


Why do we need a rigid instancing structure for outfit fights? If PS devoted the time and effort into making some tournament at some interval "x" then people would play it and say "hey that was fun, i want to play that again." (after all almost everyone is used to the play style and must enjoy it somewhat because CoD MW2 sold like 5mil copies in 24hours). However, here is the caveat: Once you have people sharing the sentiment of fighting these instanced battles (game rooms), SOE might make them an all the time option. At that point we stop, look up to the sky, and yell

"Why god? why were we so stupid in calling for instanced fighting when we know that it is the plague on humanity? when we know that everybody and their fucking mother plays instanced FPS games and there is only 1 true mmofps and we just ruined it by adding instanced play and it took over and now our mmofps is a second rate shitty instanced fps that can't compete with other more popular titles on the market and is being shut down."

At which point hopefully someone will remember and say,

"why didn't we take the advice of Sh0wN0Mercy and just make ONE continent where only outfit fighting takes place? why didn't we just make ONE continent where your only allegiance is to your outfit and all bases captured provide resources solely for your outfit? Looking back it was such a good idea ,much easier to add then instanced play, and never would have released the blight that is instanced FPS play."

That all being said, can we PLEASE avoid this instanced play takes over PS2 due to public outcry bullshit that will likely happen?
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Old 2011-07-19, 10:52 AM   [Ignore Me] #54
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Re: Instanced small team combat.


Originally Posted by ShowNoMercy View Post
and we just ruined it by adding instanced play
Please list reasons that its inclusion would ruin the game. Be specific, and cite examples.
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Old 2011-07-19, 10:54 AM   [Ignore Me] #55
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Re: Instanced small team combat.


Originally Posted by CutterJohn View Post
Please list reasons that its inclusion would ruin the game. Be specific, and cite examples.
/signed
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Old 2011-07-19, 10:58 AM   [Ignore Me] #56
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Re: Instanced small team combat.


Other than for organized events, no.
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Old 2011-07-19, 11:02 AM   [Ignore Me] #57
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Re: Instanced small team combat.


Originally Posted by Sobekeus View Post
Other than for organized events, no.
That was constructive Sobekeus. If you hadn't gone into detail of why it was a bad idea, your post could have ended up on the same level as all the other "lolno" posts in this thread. It's a good thing you didn't do that!
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Old 2011-07-19, 11:12 AM   [Ignore Me] #58
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Re: Instanced small team combat.


Originally Posted by Vancha View Post
That was constructive Sobekeus. If you hadn't gone into detail of why it was a bad idea, your post could have ended up on the same level as all the other "lolno" posts in this thread. It's a good thing you didn't do that!
I can be verbose when required, but I also know when it is a waste of time to say more. Kind of like replying to you.
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Old 2011-07-19, 11:34 AM   [Ignore Me] #59
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Re: Instanced small team combat.


Absolutely not.

Things that divide your interest, divide your population, outfit and more. That strains relations and makes the game a chore instead of fun. WoW was f'ing evil that way.

The first days of planetside had everyone rallying up in Sanctuary trying to get into the biggest fights on the the hottest continents. If you couldn't get in, you felt like you were missing a party. That was what was so exciting about PS1.
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Old 2011-07-19, 12:05 PM   [Ignore Me] #60
Vancha
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Re: Instanced small team combat.


Originally Posted by Sobekeus View Post
I can be verbose when required, but I also know when it is a waste of time to say more. Kind of like replying to you.
And yet still you do...

So far there's no good objection to it, apart from people thinking it could be a better game than the actual game - who I'm fairly sure are picturing something straight out of CoD, which it needn't be anything like - so this would seem to be the ideal thread to be verbose.
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