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Old 2011-07-28, 05:06 PM   [Ignore Me] #1
Raymac
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Re: Will everyone have access to some AV/anti-MAX weaponry?


Originally Posted by Rbstr View Post
I don't get what the problem is. If MAXes are good vs. infantry, people will use them. If the AV is strong vs. MAXes (combined with non-av not being very good against them) and MAXes are present people will use it.

If you're a party of infantry without AV and you run into some maxes...why shouldn't you get stomped? Its you're own damn fault for not bringing any AV. MAx kills normal infantry, infantry kills AV troops, AV troops kill maxes.

Substitute Max for vehicle or tank and it still works. I don't get the problem here.
First of all, it's "your own damn Vault". Get it right.

Secondly, you are 100% right. One of the cool things about Planetside is that it had this rock, paper, scissors aspect to it. Everything had a counter to it, so while things like Max Crashes and Bombing Raids worked good for short term results, the best fights always come from combined arms.
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Old 2011-07-28, 05:14 PM   [Ignore Me] #2
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Re: Will everyone have access to some AV/anti-MAX weaponry?


That it is, I'm usually pretty good about catching that one.

At any rate, that's the thing, right? If you notice the other team has no AV, you throw maxes at them for massive damage. Lots of maxes? AV time.

If it's set up properly, a giant max crash could be rather effective at first, depening on how many AV they're up against - may be even win the battle outright (owing to the organization getting everyone in a max suit needs), but if it keeps going the AV troops should be showing up and repelling it.
Doubly so because a max can't heal itself.

That being said...I do support some light-weight AV that troops could carry. But it would be along the lines of the HA trooper carrying an rifle + the LAW instead of a heavy AI weapon (while AV troops would likely get an SMG or carbine)

Last edited by Rbstr; 2011-07-28 at 05:18 PM.
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Old 2011-07-28, 06:29 PM   [Ignore Me] #3
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Re: Will everyone have access to some AV/anti-MAX weaponry?


Honestly, I just hope the Striker (in its Planetside function) doesn't make a return. Its effectiveness and usefulness is limited, the most I use it for is to make Light Aircraft shit their pants.
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Old 2011-07-29, 04:47 AM   [Ignore Me] #4
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Re: Will everyone have access to some AV/anti-MAX weaponry?


Originally Posted by Krowe View Post
Honestly, I just hope the Striker (in its Planetside function) doesn't make a return. Its effectiveness and usefulness is limited, the most I use it for is to make Light Aircraft shit their pants.
What's the alternative to a simple lock-on weapon, though? The NC already have their camera-guided missiles, the VS have direct LoS beams... Is there any other guidance scheme in g ames?

The AT4 from BFBC2 is nice, but it's pretty skill-heavy when you're trying to hit a moving target. And hitting a barely moving chopper is hard enough, not to mention a Mossie blitzing across the battlefield.
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Old 2011-07-29, 05:04 AM   [Ignore Me] #5
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Re: Will everyone have access to some AV/anti-MAX weaponry?


Originally Posted by FIREk View Post
And hitting a barely moving chopper is hard enough, not to mention a Mossie blitzing across the battlefield.
Hitting juking fast movers sucks for NC and VS. Might as well have TR join the club.
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Old 2011-07-29, 08:59 AM   [Ignore Me] #6
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Re: Will everyone have access to some AV/anti-MAX weaponry?


Originally Posted by exLupo View Post
Hitting juking fast movers sucks for NC and VS. Might as well have TR join the club.
Have you played BFBC2 and used the AT4? The VS and NC at least have proper aiming mechanisms, like a camera and crosshair. Hitting a fast-moving (let alone flying) target with an AT4 guided missile is pretty abstract. You aim somewhere in front of the target, while actually looking at the missile itself to see what the result is. So you're not so much aiming, as forcing an object to go where you want it to go, with no aiming mechanism or depth perception to helo you. No comparison with a Phoenix or Lancer.

Of course if the new Striker required more precise aiming to "paint" the target, and the missiles were more maneuverable than the AT4, the problem would be gone.


Originally Posted by Aractain View Post
Cannons! Guided by your hand. Like a burster but faster projectiles and no or very small explovesive.
(...)
I thought about this today. It kind of fits the TR mentality, actually. Think of the anti-tank rifles the Russians used in WWII. Make them rapid-fire and make their projectiles blow up (a bit) in proximity to aircraft and it gets pretty cool.

Last edited by FIREk; 2011-07-29 at 09:02 AM.
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Old 2011-07-29, 09:30 AM   [Ignore Me] #7
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Re: Will everyone have access to some AV/anti-MAX weaponry?


Originally Posted by FIREk View Post
What's the alternative to a simple lock-on weapon, though? The NC already have their camera-guided missiles, the VS have direct LoS beams... Is there any other guidance scheme in g ames?
Laser-guided, a la HL2 rocket launchers (when you fight the helicopter things)?

Explosion on demand? Fire once to fire, fire again to detonate? Or even have detonate be a secondary fire (not a secondary fire mode) so you can fire multiple rockets and detonate them in a line?

A flak-type "explosion upon proximity" effect?

And then of course various types of arcs...

Beyond that you could probably come up with any number of convoluted delivery systems. Take the scorpion and remove the minimum height requirement and you have an AV that you're purposely firing above the heads of the entities you want it to hit.

Speaking of AV, I'd love to see some kind of "rebound" mechanic similar to the Pyro's compression blast in TF2 (though I imagine it wouldn't work against anything but infantry and MAX AV).
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Old 2011-07-29, 10:03 AM   [Ignore Me] #8
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Re: Will everyone have access to some AV/anti-MAX weaponry?


Originally Posted by Vancha View Post
Laser-guided, a la HL2 rocket launchers (when you fight the helicopter things)?
That and wire guided, like bf2. My preference, as it still takes a good amount of skill, especially to hit things at range.
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Old 2011-07-29, 07:27 AM   [Ignore Me] #9
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Re: Will everyone have access to some AV/anti-MAX weaponry?


Cannons! Guided by your hand. Like a burster but faster projectiles and no or very small explovesive.

Have an awesome balance curve where lighter aircraft natually don't get hit if the pilot moves around where as bigger ones need thier armour to take the hits.

Much better than crappy lockon crap.
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Old 2011-07-29, 06:24 PM   [Ignore Me] #10
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Re: Will everyone have access to some AV/anti-MAX weaponry?


Cert scattermax.
Become a god.
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Old 2011-07-29, 07:02 PM   [Ignore Me] #11
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Re: Will everyone have access to some AV/anti-MAX weaponry?


Originally Posted by Bags View Post
Cert scattermax.
Become a god.
Oh, I do, and I am....until someone gets behind me, then I can't sit down for a week. Turning isn't a Max's best ability.
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Old 2011-07-29, 07:07 PM   [Ignore Me] #12
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Re: Will everyone have access to some AV/anti-MAX weaponry?


I just crank up my mouse's sensitivity from 400 to 3200 DPI when I need to turn in a max.
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Old 2011-07-29, 07:10 PM   [Ignore Me] #13
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Re: Will everyone have access to some AV/anti-MAX weaponry?


hack
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Old 2011-07-29, 07:38 PM   [Ignore Me] #14
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Re: Will everyone have access to some AV/anti-MAX weaponry?


Originally Posted by Bags View Post
I just crank up my mouse's sensitivity from 400 to 3200 DPI when I need to turn in a max.
Yeah, if they have MAXs turn slow in PS2, lets hope they fix that little slipup.
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Old 2011-07-29, 08:05 PM   [Ignore Me] #15
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Re: Will everyone have access to some AV/anti-MAX weaponry?


Originally Posted by Aractain View Post
Yeah, if they have MAXs turn slow in PS2, lets hope they fix that little slipup.
Yeah, one day I was like "I wonder if I can crank the DPI up and turn faster" and lo and behold it worked.

So broken.
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