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PSU: Friendly fire - isn't.
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2011-07-28, 05:06 PM | [Ignore Me] #1 | |||
Brigadier General
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Secondly, you are 100% right. One of the cool things about Planetside is that it had this rock, paper, scissors aspect to it. Everything had a counter to it, so while things like Max Crashes and Bombing Raids worked good for short term results, the best fights always come from combined arms. |
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2011-07-28, 05:14 PM | [Ignore Me] #2 | ||
That it is, I'm usually pretty good about catching that one.
At any rate, that's the thing, right? If you notice the other team has no AV, you throw maxes at them for massive damage. Lots of maxes? AV time. If it's set up properly, a giant max crash could be rather effective at first, depening on how many AV they're up against - may be even win the battle outright (owing to the organization getting everyone in a max suit needs), but if it keeps going the AV troops should be showing up and repelling it. Doubly so because a max can't heal itself. That being said...I do support some light-weight AV that troops could carry. But it would be along the lines of the HA trooper carrying an rifle + the LAW instead of a heavy AI weapon (while AV troops would likely get an SMG or carbine) Last edited by Rbstr; 2011-07-28 at 05:18 PM. |
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2011-07-28, 06:29 PM | [Ignore Me] #3 | ||
Sergeant
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Honestly, I just hope the Striker (in its Planetside function) doesn't make a return. Its effectiveness and usefulness is limited, the most I use it for is to make Light Aircraft shit their pants.
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2011-07-29, 04:47 AM | [Ignore Me] #4 | |||
Captain
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The AT4 from BFBC2 is nice, but it's pretty skill-heavy when you're trying to hit a moving target. And hitting a barely moving chopper is hard enough, not to mention a Mossie blitzing across the battlefield. |
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2011-07-29, 05:04 AM | [Ignore Me] #5 | |||
Hitting juking fast movers sucks for NC and VS. Might as well have TR join the club.
__________________
And that was that. |
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2011-07-29, 08:59 AM | [Ignore Me] #6 | |||
Captain
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Of course if the new Striker required more precise aiming to "paint" the target, and the missiles were more maneuverable than the AT4, the problem would be gone. I thought about this today. It kind of fits the TR mentality, actually. Think of the anti-tank rifles the Russians used in WWII. Make them rapid-fire and make their projectiles blow up (a bit) in proximity to aircraft and it gets pretty cool. Last edited by FIREk; 2011-07-29 at 09:02 AM. |
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2011-07-29, 09:30 AM | [Ignore Me] #7 | |||
Colonel
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Explosion on demand? Fire once to fire, fire again to detonate? Or even have detonate be a secondary fire (not a secondary fire mode) so you can fire multiple rockets and detonate them in a line? A flak-type "explosion upon proximity" effect? And then of course various types of arcs... Beyond that you could probably come up with any number of convoluted delivery systems. Take the scorpion and remove the minimum height requirement and you have an AV that you're purposely firing above the heads of the entities you want it to hit. Speaking of AV, I'd love to see some kind of "rebound" mechanic similar to the Pyro's compression blast in TF2 (though I imagine it wouldn't work against anything but infantry and MAX AV). |
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2011-07-29, 07:27 AM | [Ignore Me] #9 | ||
Major
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Cannons! Guided by your hand. Like a burster but faster projectiles and no or very small explovesive.
Have an awesome balance curve where lighter aircraft natually don't get hit if the pilot moves around where as bigger ones need thier armour to take the hits. Much better than crappy lockon crap. |
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2011-07-29, 08:05 PM | [Ignore Me] #15 | |||
Lieutenant General
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So broken. |
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