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Old 2012-06-01, 05:32 PM   [Ignore Me] #1
JHendy
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Re: Concept to Model - What happened?


Originally Posted by Ieyasu View Post
it may not be a dev limitation, but rather a limitation of the average pc users available video memory. The dev team has said before that they would sacrifice pretty for speed and this is an example of that.
This isn't an example of that, dude.

How would bulking up the padding beneath the shoulder plate and changing its angle slightly be any more taxing on system resources? It just needs a little bit of alteration.
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Old 2012-06-01, 06:01 PM   [Ignore Me] #2
QuantumMechanic
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Re: Concept to Model - What happened?


I agree that the in-game models we've seen sofar are most likely plain vanilla BR0 characters... should be able to spiff up your woman if you so choose.

I wanted to say that the exception to the OP's rule is the NC MAX suit. To me that thing looks better than the concept art did. And it drives in-game sweet as well, the way it clunks around... and I love the reloading animation it has. Very imprressed.
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Old 2012-06-01, 06:07 PM   [Ignore Me] #3
kaffis
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Re: Concept to Model - What happened?


The things that struck me about the female model vs. the concept art:

There's a lot less of the white highlight.

The arms and gloves look a lot less interesting on the model. This follows the first point, as the arms are made interesting by being the primary pick-up of the empire colors.

The helmet looks a bit smaller and less interesting.

The "medical" symbol is changed from something large, distinctly unique, and visually interesting to a low-resolution, small stamp on one piece of armor instead of showing up on various pieces.

The chestplate is a lot less NC-chunky, and I think the slight curve to the front edge gives it a lot more character in the concept.

The kneepads are shrunk down and feel less NC-chunky.

The shoulderpads similarly got shrunken and, worse, seem to ride high on the shoulder rather than covering and protecting the upper arm.

That said, it's not terrible; I do like the basic proportions they've selected for the female bodies -- they strike a nice balance between looking distinctly feminine and not being blatantly sexualized and unrealistically proportioned. I think some of the armors kind of upset this balance a bit by "hiding" some of that femininity a little too much. The chestplate on this model is an example of this -- in the concept, it's not sculpted breast-armor, but the rounded edge differentiates it from the male version subtly. If somebody came back and told me this was a first pass, I'd be pleased at the starting point and offer the above notes.
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Old 2012-06-01, 06:14 PM   [Ignore Me] #4
MercDT
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Re: Concept to Model - What happened?


Thank you for bringing this up. I've been pretty disappointed recently with the NC armors since they look pretty meh. I just hope that they will fix it/model it better at some point.

It's pretty much the only thing right that making a bit iffy about going with NC, even though I was pretty loyal to it in PS1.

Last edited by MercDT; 2012-06-01 at 06:19 PM.
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Old 2012-06-01, 06:20 PM   [Ignore Me] #5
Aractain
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Re: Concept to Model - What happened?


I think it looks exactly like what you would expect from a NC, lowest bidder after all. The VS and TR look amazing. I think the artist just went a bit to far with the idea of lazy corps not providing fit for purpose equipment.

I am glad that TR women are very well equipped.
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Old 2012-06-01, 07:00 PM   [Ignore Me] #6
Xyntech
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Re: Concept to Model - What happened?


Concerned that your empire has been nerfed into irredeemable ugliness? Join the Vanu Sovereignty today! Style is or number one concern. Come, join us. Wear royal purple, not that plebeian blue.
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Old 2012-06-01, 07:16 PM   [Ignore Me] #7
JHendy
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Re: Concept to Model - What happened?


Originally Posted by Xyntech View Post
Concerned that your empire has been nerfed into irredeemable ugliness? Join the Vanu Sovereignty today! Style is or number one concern. Come, join us. Wear royal purple, not that plebeian blue.
I'd consider it, if the new Magrider wasn't so horribly ugly. A reworking of PS1's Magrider would have looked so much better.
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Old 2012-06-01, 07:28 PM   [Ignore Me] #8
Xyntech
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Re: Concept to Model - What happened?


Originally Posted by JHendy View Post
I'd consider it, if the new Magrider wasn't so horribly ugly. A reworking of PS1's Magrider would have looked so much better.
It's the Independence Day alien fighter, in purple. What's not to like?

Magmower is confirmed to be back. Magmower 2.0. Shit's gonna be awesome.
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Old 2012-06-01, 07:49 PM   [Ignore Me] #9
JHendy
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Re: Concept to Model - What happened?


Originally Posted by Xyntech View Post
It's the Independence Day alien fighter, in purple. What's not to like?
Then give it some more thrust and have it take to the goddamn skies! It certainly doesn't belong on the ground.

The VS land systems division/PS2 art team needs to familiarise itself with the saying "If it aint borked, don't fix it"

Why invent this:


When you already have plenty of these:
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Old 2012-06-01, 07:55 PM   [Ignore Me] #10
Xyntech
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Re: Concept to Model - What happened?


Originally Posted by JHendy View Post
Then give it some more thrust and have it take to the goddamn skies! It certainly doesn't belong on the ground.

The VS land systems division/PS2 art team needs to familiarise itself with the saying "If it aint borked, don't fix it"

Why invent this:[/IMG]

When you already have plenty of these:
Higher polycounts and larger vehicle pads would be my guess. I like the new design.

I wouldn't mind a classic Magrider cosmetic though
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Old 2012-06-02, 10:48 AM   [Ignore Me] #11
LordReaver
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Re: Concept to Model - What happened?


Originally Posted by Xyntech View Post
It's the Independence Day alien fighter, in purple. What's not to like?

Magmower is confirmed to be back. Magmower 2.0. Shit's gonna be awesome.
HAHAHA, I knew it looked familiar!
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Old 2012-06-02, 07:38 AM   [Ignore Me] #12
Logri
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Re: Concept to Model - What happened?


I'd like to see a female TR medic with customized armor turning it more into what it looks like on the concept art

When seeing the stream I kinda forgot that armor was customizable and was actually pretty disillusioned after seeing the models. I thought the PS1 female models were very good, PS2 i'm kinda in the middle, I understand their philosophy though but was kinda hoping for something more...

*edit, especially robust boots!
I like big boots and I cannot lie...
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Last edited by Logri; 2012-06-02 at 08:29 AM.
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Old 2012-06-02, 08:24 AM   [Ignore Me] #13
Shamrock
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Re: Concept to Model - What happened?


I'm fine with the base BR1 models looking plain, this gives more opportunities for customisation later; I don't mind paying for aesthetic improvements because I want PS to be a commercial success so they can keep adding content.
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Old 2012-06-02, 09:19 AM   [Ignore Me] #14
MercDT
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Re: Concept to Model - What happened?


Originally Posted by Shamrock View Post
I'm fine with the base BR1 models looking plain, this gives more opportunities for customisation later; I don't mind paying for aesthetic improvements because I want PS to be a commercial success so they can keep adding content.
Do BR ranks make a difference in armor?
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Old 2012-06-02, 09:32 AM   [Ignore Me] #15
Logri
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Re: Concept to Model - What happened?


No iirc, only change would be purchased customization.
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