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PSU: You. Are. Borg.
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[Ignore Me] #1 | |||
First Sergeant
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How would bulking up the padding beneath the shoulder plate and changing its angle slightly be any more taxing on system resources? It just needs a little bit of alteration. |
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[Ignore Me] #2 | ||
I agree that the in-game models we've seen sofar are most likely plain vanilla BR0 characters... should be able to spiff up your woman if you so choose.
I wanted to say that the exception to the OP's rule is the NC MAX suit. To me that thing looks better than the concept art did. And it drives in-game sweet as well, the way it clunks around... and I love the reloading animation it has. Very imprressed. |
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[Ignore Me] #3 | ||
Contributor Major
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The things that struck me about the female model vs. the concept art:
There's a lot less of the white highlight. The arms and gloves look a lot less interesting on the model. This follows the first point, as the arms are made interesting by being the primary pick-up of the empire colors. The helmet looks a bit smaller and less interesting. The "medical" symbol is changed from something large, distinctly unique, and visually interesting to a low-resolution, small stamp on one piece of armor instead of showing up on various pieces. The chestplate is a lot less NC-chunky, and I think the slight curve to the front edge gives it a lot more character in the concept. The kneepads are shrunk down and feel less NC-chunky. The shoulderpads similarly got shrunken and, worse, seem to ride high on the shoulder rather than covering and protecting the upper arm. That said, it's not terrible; I do like the basic proportions they've selected for the female bodies -- they strike a nice balance between looking distinctly feminine and not being blatantly sexualized and unrealistically proportioned. I think some of the armors kind of upset this balance a bit by "hiding" some of that femininity a little too much. The chestplate on this model is an example of this -- in the concept, it's not sculpted breast-armor, but the rounded edge differentiates it from the male version subtly. If somebody came back and told me this was a first pass, I'd be pleased at the starting point and offer the above notes. |
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[Ignore Me] #4 | ||
Sergeant
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Thank you for bringing this up. I've been pretty disappointed recently with the NC armors since they look pretty meh. I just hope that they will fix it/model it better at some point.
It's pretty much the only thing right that making a bit iffy about going with NC, even though I was pretty loyal to it in PS1. Last edited by MercDT; 2012-06-01 at 06:19 PM. |
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[Ignore Me] #5 | ||
Major
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I think it looks exactly like what you would expect from a NC, lowest bidder after all. The VS and TR look amazing. I think the artist just went a bit to far with the idea of lazy corps not providing fit for purpose equipment.
I am glad that TR women are very well equipped. |
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[Ignore Me] #9 | |||
First Sergeant
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The VS land systems division/PS2 art team needs to familiarise itself with the saying "If it aint borked, don't fix it" Why invent this: ![]() When you already have plenty of these: ![]() |
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[Ignore Me] #10 | |||
Brigadier General
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I wouldn't mind a classic Magrider cosmetic though ![]() |
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[Ignore Me] #12 | ||
I'd like to see a female TR medic with customized armor turning it more into what it looks like on the concept art
![]() When seeing the stream I kinda forgot that armor was customizable and was actually pretty disillusioned after seeing the models. I thought the PS1 female models were very good, PS2 i'm kinda in the middle, I understand their philosophy though but was kinda hoping for something more... *edit, especially robust boots! I like big boots and I cannot lie...
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![]() All your base are belong to us... eventually. Last edited by Logri; 2012-06-02 at 08:29 AM. |
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[Ignore Me] #13 | ||
I'm fine with the base BR1 models looking plain, this gives more opportunities for customisation later; I don't mind paying for aesthetic improvements because I want PS to be a commercial success so they can keep adding content.
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