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PSU: Making you cry like a schoolgirl since 2002.
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[Ignore Me] #48 | |||
Corporal
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It was goofy on Mattherson for a while, too. Maybe around 1am Eastern? I don't remember for sure. It bothered me enough to restart the client, though. |
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[Ignore Me] #49 | ||
Second Lieutenant
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Having the desync issue on Miller since today. Very annoying. Especially since everything seems to be fine but I can no longer damage foes and friendlies. Hit animations appear, but no damage indicators.
Sadly the workaround doesn't work for me as there is no overclocking software installed and also no hardware overclocking. |
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[Ignore Me] #52 | ||
Private
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I've noticed this a few times but assumed i was just been a poor shot, which still maybe the case,
![]() I was taking a few shots, because i was missing, and after a clip or two it would 'rectify' itself, so not sure if was on my side, server side or the person i was shooting at. I've only noticed at mid and long range but since i play TR my high ROF may have been masking it at closer ranges. I've never had it as bad as some are reporting. |
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[Ignore Me] #53 | ||
When the TR are moonwalking across the sky, the NC are doing the Timewarp, and your tank is trying to re-enact a scene from Tremors, 2001: A Space Odyssey, or Blackhawk Down... It is hard to be mistaken.
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[Ignore Me] #54 | ||
Contributor Major
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well, as of today I am now getting this issue! I no longer get desync, now my graphics flip out and I have to close the client after alt tabbing out. It's the same shit we had in beta where the graphics flicker and if you stop moving for a minute it goes away and if you don't you crash. Getting really fucking annoying to try to play this game ;( Never thought I'd say it, but I hope we get less optimization bullshit and more actual bug fixes.
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[Ignore Me] #55 | ||
Sergeant
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Seen some others reporting De-synch issues while not running any OCing / Hardware monitoring software. Most were running nVidia Cards with latest drivers. Maybe another nVidia driver bug. Latest few sets from nVidia supports Adaptive Power Management, which basically auto clocks the GPU up and down. I'm not 100% sure but there is the possibility that could cause a Timing issue in a server/client environment if the client code doesn't adapt for constantly changing hardware clocks.
Seems to be too many variables to account for so far. I can see why they're having a hard time nailing this one down. I don't know how many here are familiar with an old EQ hack called "Speed Hack". Basically it used a clients system timer against the servers timing code to it's advantage by forcefully sending position data at a faster rate to the server. Basically it made you move or run faster and a few other nasty side effects. |
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[Ignore Me] #56 | ||
Sergeant Major
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For me, the game entered this awful state immediately after the last patch. Before, I would've put myself in the top few %, in terms of having a smooth play experience with PS2. I rarely had any complaints!
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[Ignore Me] #57 | |||
Corporal
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Occasional packet loss, even total, is not that unusual even in these golden days, but the game doesn't handle it very gracefully for some reason. |
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[Ignore Me] #58 | |||
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[Ignore Me] #60 | |||
Corporal
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The reason I said that, though, is that I have gotten the flashing screen twice this week, immediately before my internet connection completely dropped for a couple of minutes each time. |
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mar3to92013 |
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