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2013-02-03, 03:55 PM | [Ignore Me] #47 | |||
Private
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as soon as one tower was compromised, you immediately lost every control over your own walls due to the fact that those jump pads were collaborating with the attackers. luckily, the most treasonous of those jump pads have been shot for insubordination and the remaining ones now obey their commanding officers. |
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2013-02-03, 03:55 PM | [Ignore Me] #48 | ||
Master Sergeant
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BioLabs are good defence, Amp Stations are much better now, now only the Tech Plants to be easier to defend and we are much closer to a game where defence is more viable than just Attack! Attack! Attack!
Towers are also good, IMO. Though, due to lack of tanks we don't really know if they are good against HE spam too. |
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2013-02-03, 04:08 PM | [Ignore Me] #49 | |||
Major
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I remember towers being full of enemies and the defenders still holded off the attackers. But if they really wanted to give defenders more defending qualities then they could of tried other things that didnt ruin the flow open ended combat. |
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2013-02-03, 04:11 PM | [Ignore Me] #50 | ||
Private
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The definition of Base is the lowest part or edge of something, esp. the part on which it rests or is supported. Have as the foundation for (something); use as a point from which (something) can develop: "the film is based on a novel". Yeah I used google. This "game" is a war simulator an idea created from other games based on war. What this game has that the others do not is shifting fronts. Should the attacking force be given a easy way into a so called base? No because a base to a military mind has military value. That value vary from logistic to defensive and aggressive operations. In my best opinion the game does not foster the importance of the bases that are occupy the landscape. So the idea of giving you as attacker a ludicrous breach of defenses is insulting. That all being said great change keep them coming.
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2013-02-03, 05:22 PM | [Ignore Me] #51 | |||
Contributor Major
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I'll be doggoned if I know why the powers that be at Sony these days are so dig-in-heels resistant to this.
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No XP for capping empty bases -- end the ghost-zerg! 12-hour cooldown timers on empire swaps -- death to the 4th Empire! |
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2013-02-03, 05:45 PM | [Ignore Me] #52 | ||
Major
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Years of arcade fast paced FPSs and sold to much to count. They have become the norm of shooters and anything else dies off before publishers give them the time they need due to no instant sales.
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2013-02-03, 07:21 PM | [Ignore Me] #54 | |||
First Sergeant
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I think you're wrong, If you ever played woodman. Stalemates only happen in Crown and allatum biolab as long as defenders feel like staying there. Zurvan changes hands all the time. Every battle I've been in PS2 as a defender, ends only because some outfit moves their people out of the battle and leaves a vacuum in the defensibility. The defense becomes hard when the opposition has slightly more people. I dislike hip/twitch shooters, the market is riddled with twitch shooters, I'm quite happy that PS2 is atleast trying to move away from the flock. Last edited by Vashyo; 2013-02-03 at 07:22 PM. |
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2013-02-03, 07:23 PM | [Ignore Me] #55 | ||
Lieutenant General
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All in favour of declaring Dreamcast a "non-strategic genius" say aye!
Dreamcast, if JUMPPADS are needed for you to be succesful at assault, I fear for the future of humankind. I never used them in the first place. Why there are Bio lab stalemates has nothing to do with jumppad removal, their PRESENCE (and that of teleporters) actually causes it. Zurvan stalemates are down to the crown's proximity and both laying in the center of the continent. The Crown is the pivotal point which is always attacked by two large enemy forces. It is the presence of these two forces pressing on a third that lets the third survive as neither enemy allows the other to take the crown by destroying their AMSes and troops. Even if you added five million jumppads, it would still be a stalemate due to location on the continent and the steering of multiple forces on the same point, with the Crown acting as a plug. That you don't understand this influence on Zurvan is telling. And a few hours battle? You want to see a stalemate? Leza-Tore bridge fight in ps1. That is a stalemate, especially if the third empire came in from Mukuru. Or PS1 Marduk/Zotz-Naum-Voltan/Bitol on Hossin. Holding Naum could be epic, we once held it as the last NC base on fifteen continents with TR in Marduk/Zotz with a poplock and VS in Voltan/Zotz. 7 hours later, the fight still went on after dozens of succesful ANT runs keeping the NTU up. Everytime one empire entered the CY, the other would push them out! Meanwhile the defenders farmed both! When I got back on the next day, NC had not been zerobased, but we conquered all 15 continents with 51% pop! From one stalemate to total domination in a single night! NC were so pumped and tenacious (and attractive to the farmers), we went from single base, 28% pop to the complete opposite! Some people never logged during the night. The longest siege I've seen is a three day siege on Voltan during the constant threeway period near the end of PS1's lifely days. When we finally broke out of Voltan by a tactical Deliverer raid on Ixtab LLU (setup and lead by me, 75 NC participated from all kinds of outfits), we took over the entire west of Hossin within the hour, took Zotz and Mulac with sanc links, then kicked TR and vs in two hours from their last two bases with a couple multi-outfit precision strikes on their generators. We won Hossin back then and it felt extremely satisfying. Taking bases in PS2 is like taking candy from a baby. It is way too easy. |
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2013-02-03, 07:29 PM | [Ignore Me] #56 | |||
Major
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The Zurvan open endedness now is really 1 way forward IMO....The Jumpads really did give both defenders and attackers new ways of flanking. ADS shooters are way more popular than twitch shooters. Battlefield 3 and COD are ADS games like Planetside is kind of...Luckily the TTK is high enough in Planetside for hipfire/twitch shooting to work. |
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2013-02-03, 08:17 PM | [Ignore Me] #57 | ||
Second Lieutenant
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The Crown really is the only stalemate in Planetside. Unless you catch them unaware if there's a platoon trying to defend it you're not getting in. That being said where you might see the occasional stalemate would be places like biolabs but even there I see them as stages of an assault.
You fight for your FOB, you fight for a foothold on a pad, you fight to defend a point/generator. Each part has a battle accompanying it. This is the way I see it anyhow unless anyone would like to add to that or pick it apart. |
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2013-02-03, 08:19 PM | [Ignore Me] #58 | |||
Major
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I ask because it looks like you either know something I don't or are pulling terms out of your ass. I kinda need to know for a good response. From assuming it seems like what you're calling ADS shooters are any game that has aim down sights no matter what genre it falls into, and that is just weird. Last edited by Chewy; 2013-02-03 at 08:21 PM. |
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