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View Poll Results: Should Snipers Sacrifice/Work for OSOK | |||
No | 21 | 21.88% | |
Yes Armor(Can be headshotted by any sniper and get more damage by any bullet) | 23 | 23.96% | |
Yes Accuracy | 30 | 31.25% | |
Yes Recoil | 34 | 35.42% | |
Yes Ammo per Clip | 29 | 30.21% | |
Yes reload times | 33 | 34.38% | |
I have a better Sacrifice for them I will explain in my post | 8 | 8.33% | |
Multiple Choice Poll. Voters: 96. You may not vote on this poll |
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2011-07-16, 06:23 AM | [Ignore Me] #47 | ||
First Sergeant
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True, but even though everyone has access to everything, I don't see indoor battles turning into MAXfest and bridge battles turning into a sniperfest.
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All that matters is that there is enough freedom, and enough fuckers to kill, in the game that Renegade Legion can do our thing. If there is that, then the rest of the game shall be bent to our will, just like the first one was. - Hovis [RL] on PS2 Renegade Legion http://forums.renegade-legion.org |
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2011-07-16, 06:29 AM | [Ignore Me] #48 | |||
Major
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if you're being pushed into a spawn room so much that you're taking half damage by the time you get to the term you're obviously going to pull AI max then AV max then AA max then rexo's, currently not everyone can do that. Now i don't know how it will work in PS2 but if that system was just dumped into PS1 pushing a spawn room would never work down to the shear number of AV weapons you can't carry :P I hope they've thought of things like that, but i'm still reserving my right to be pessimistic :P
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2011-07-16, 10:11 PM | [Ignore Me] #52 | ||
First Sergeant
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I personally think one shot one kill should only work long range: The further away, the harder it is to hit someone's head. Otherwise people will just use it as a chance mechanism and jump for someone's head and fire to get an insta-kill.
I also think that sniper's bullets should be affected by both bullet drop and time latency, making it hard enough to hit someone, and VERY hard to hit someone's head! |
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2011-07-16, 10:36 PM | [Ignore Me] #53 | ||
Sergeant
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Well I'm sure everyone knows that unlike games like TF2 and CS:S, scoping in the first Planetside required waiting a few seconds for the crosshairs to fully shrink. If they implement the same system with bullet physics in PS2, then I dont see any way in which headshots will seem overpowered - particularly in close combat. And just for the record, I thought sniping in PS1 was pretty underwhelming.
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2011-07-16, 10:40 PM | [Ignore Me] #54 | |||
Colonel
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In BC2, sniper rifles are one shot body shots within 10 meters, and most snipers will still just switch to their pistol for short range stuff because a pistol is a better CQC weapon than a one shot one kill anywhere on the body rifle with a long reload. That reload kills you. |
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2011-07-17, 12:11 AM | [Ignore Me] #55 | ||
Captain
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newb Question: What is OSOK?
From the references I think it's One Shot One Kill, but I want to confirm. I tried to google it and I kept getting bullshit data bases saying they have no fucking clue either. Btw: One of guildies said he loved being a sniper with 2 rifles in PS1.. I think he said he took a major hit in ammo and no other back up weapon, but he did it because it was faster to shoot, switch weapons than shoot again than it was to wait for the reload on the first rifle by something like half a second or so which would really throw off most people with any experience in a sniper fight. That's a pretty good example of balance between tactics and risks, imo. Last edited by Kran De Loy; 2011-07-17 at 12:16 AM. |
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2011-07-17, 03:34 AM | [Ignore Me] #58 | |||
First Sergeant
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That's a pretty good example of abusing game mechanics.
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All that matters is that there is enough freedom, and enough fuckers to kill, in the game that Renegade Legion can do our thing. If there is that, then the rest of the game shall be bent to our will, just like the first one was. - Hovis [RL] on PS2 Renegade Legion http://forums.renegade-legion.org |
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2011-07-17, 03:58 AM | [Ignore Me] #59 | |||
Making the most of a bad situation. You gimped yourself so much by dual slotting bolt drivers that the more or less absent dev staff didn't deem it worth their extremely limited man hours.
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2011-07-17, 04:20 AM | [Ignore Me] #60 | ||
Colonel
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That's the same "trick" I mentioned on page 3. Extra ammo, extra armour and quicker kills compared to agile...If that's gimping myself, hand me my zipmask.
Last edited by Vancha; 2011-07-17 at 04:22 AM. |
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