The Oracle of Death, Part II - Page 4 - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: Do not insert foreign objects into certification terminals
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Reply
 
Thread Tools Search this Thread Display Modes
Old 2013-09-30, 03:24 AM   [Ignore Me] #46
phungus
Master Sergeant
 
Re: The Oracle of Death, Part II


Originally Posted by MerlO View Post
maradine was going to grab a comparable data set to compare before/after the lock on change
Need to compare after the last hotfix. Right after the lock on change strikers created even more havok because they caused infinite lock on tone - requiring using flares or muting sounds if you didn't have flares/smoke every time they were used against a target!
phungus is offline  
Reply With Quote
Old 2013-09-30, 03:27 AM   [Ignore Me] #47
MGP
Sergeant
 
Re: The Oracle of Death, Part II


Originally Posted by phungus View Post
Nope, you have to maintain active lock. Just tested it again, I only got hits by keeping the lock, otherwise rocket shot up into the sky and no hit marker or +air defense points.
Yesterday i was using it "like normal".
__________________


MGP is offline  
Reply With Quote
Old 2013-09-30, 12:23 PM   [Ignore Me] #48
maradine
Contributor
Lieutenant Colonel
 
maradine's Avatar
 
Re: The Oracle of Death, Part II


I honestly have no idea what to poll at this point. I've heard a dozen different stories about in what periods what was working as intended or not.
maradine is offline  
Reply With Quote
Old 2013-09-30, 02:45 PM   [Ignore Me] #49
MGP
Sergeant
 
Re: The Oracle of Death, Part II


Originally Posted by maradine View Post
I honestly have no idea what to poll at this point. I've heard a dozen different stories about in what periods what was working as intended or not.
Do the lasher/JH/MCG.
__________________


MGP is offline  
Reply With Quote
Old 2013-09-30, 03:24 PM   [Ignore Me] #50
phungus
Master Sergeant
 
Re: The Oracle of Death, Part II


Originally Posted by maradine View Post
I honestly have no idea what to poll at this point. I've heard a dozen different stories about in what periods what was working as intended or not.
The hotfix just happened, so checking Striker data wol't help.

I would like to see a comparrison of all MBT and Harrasser secondaries, by faction. I think things are more even then the last table posted. Ie I'm fairly certain the Sauron's status as an outlier will be made up by a significantly reduced kill count from VS on the Fury (and maurader for TR). Again I feel like the Vulcan and Saron are fine, they are just both very good at what they do (as is the Fury and Maurader for that matter, but because of how the Saron works I don't think there are nearly as many VS who use a fury as there are NC MBTs or Harrassers that load them).
phungus is offline  
Reply With Quote
Old 2013-09-30, 03:53 PM   [Ignore Me] #51
maradine
Contributor
Lieutenant Colonel
 
maradine's Avatar
 
Re: The Oracle of Death, Part II


You have been given all the necessary tools to make that happen - go for it!
maradine is offline  
Reply With Quote
Old 2013-09-30, 04:31 PM   [Ignore Me] #52
derito
Contributor
Sergeant
 
derito's Avatar
 
Re: The Oracle of Death, Part II


Can you have stats per server (the busiest ones at least) ? I'm wondering if there are noticeable differences between them. Should they exist, it might mean servers can have some kind of local metagame. It would need more time to have statistically significant results though.
__________________
Pew ! Pew ! Pew ! Pew !
derito is offline  
Reply With Quote
Old 2013-09-30, 08:15 PM   [Ignore Me] #53
MerlO
Private
 
Re: The Oracle of Death, Part II


Originally Posted by phungus View Post
The hotfix just happened, so checking Striker data wol't help.

I would like to see a comparrison of all MBT and Harrasser secondaries, by faction.
All harasser secondaries is next on my list, I plan to grab this current weeks data before posting during the weekend.

As for the Striker being unfixed or not - i'm also confused, but i'll grab that at the end of the week as well and check the daily trend.
MerlO is offline  
Reply With Quote
Old 2013-09-30, 09:13 PM   [Ignore Me] #54
maradine
Contributor
Lieutenant Colonel
 
maradine's Avatar
 
Re: The Oracle of Death, Part II


There are a few interesting Striker KPU spikes in the historicals, but we'll need a good understanding of what changed when to make heads or tails of linking cause and effect.
maradine is offline  
Reply With Quote
Old 2013-10-02, 10:04 AM   [Ignore Me] #55
MerlO
Private
 
Re: The Oracle of Death, Part II


Originally Posted by MGP View Post
Do the lasher/JH/MCG.
Here you go! JH and MCG are close on KPU. Hard to compare with the Lasher given it's different functionality.

https://docs.google.com/spreadsheet/...2c&usp=sharing
MerlO is offline  
Reply With Quote
Old 2013-10-02, 10:46 AM   [Ignore Me] #56
Plaqueis
Staff Sergeant
 
Plaqueis's Avatar
 
Re: The Oracle of Death, Part II


Originally Posted by MerlO View Post
Here you go! JH and MCG are close on KPU. Hard to compare with the Lasher given it's different functionality.

https://docs.google.com/spreadsheet/...2c&usp=sharing
Well, it's supposed to be a supportweapon i guess, just like the other 2.. it just fails in comparison.
Plaqueis is offline  
Reply With Quote
Old 2013-10-02, 11:32 AM   [Ignore Me] #57
maradine
Contributor
Lieutenant Colonel
 
maradine's Avatar
 
Re: The Oracle of Death, Part II


It fails as a kill producer - no argument there. But, it's also an excellent bridesmaid weapon, producing vast quantities of assists and area denial to boot. Does that make it equal with the others on balance of traits? I don't think we'll ever have the data to make that call. I wouldn't be unhappy with a power boost, but I'm not unhappy with it as it is now.
maradine is offline  
Reply With Quote
Old 2013-10-03, 01:49 PM   [Ignore Me] #58
mrmrmrj
Sergeant
 
Re: The Oracle of Death, Part II


Not every tool should be judged solely on its kill ability. I love concuss grenades, for example.
mrmrmrj is offline  
Reply With Quote
Old 2013-10-03, 07:20 PM   [Ignore Me] #59
Plaqueis
Staff Sergeant
 
Plaqueis's Avatar
 
Re: The Oracle of Death, Part II


nvm.

Last edited by Plaqueis; 2013-10-03 at 07:29 PM.
Plaqueis is offline  
Reply With Quote
Old 2013-10-05, 08:49 PM   [Ignore Me] #60
MerlO
Private
 
Re: The Oracle of Death, Part II


Hi Maradine, would it be possible to provide a query for daily total empire kills? Rather than having to query every weapon and summing...
MerlO is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 09:41 AM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.