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2012-09-07, 11:42 AM | [Ignore Me] #47 | ||
Staff Sergeant
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It's still Pay 2 Win if you're talking about unlocking items that give you the ability to compete that you cannot have without them, because then the people that pay to unlock those options will win against people who do not. Right now we do have unlockables that fall into that category, most specifically pretty much all AA weapons, as well as AtG weapons on the aircraft.
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2012-09-07, 11:44 AM | [Ignore Me] #49 | ||
Corporal
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Everyone except 1 guy is in agreement about the definition of p2w.
Btw- A2G and A2A missiles seem to have gotten a huge nerf this morning. I've already got 7500 SC, plus another 7500 SC coming from the FB app soon, I hope. .. this'll make.. 19000 SC? sheesh |
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2012-09-07, 11:44 AM | [Ignore Me] #50 | ||
Contributor Major
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But I already have 3,000 SC. What am I going to do with 7,000 SC? That's a lot of Broker Tokens in EQ2 lol...
Incidentally, I agree that it is pay2win in terms of the "5 minute player being on the same footing as the 5 year player" - oh yeah, sure, if that 5 minute player drops $100 on the game he will be... Last edited by Tatwi; 2012-09-07 at 11:47 AM. |
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2012-09-07, 11:44 AM | [Ignore Me] #51 | |||
Staff Sergeant
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2012-09-07, 11:47 AM | [Ignore Me] #52 | ||
2 things:
1. For those worried about the "over powered" weapons, Beta is far from over and things will be balanced. 2. I'm wondering about the Booster Implant that is offered. It lasts 6 months. Will we have to have it slotted the whole time, or will we be able to swap it out and not lose it?
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2012-09-07, 11:59 AM | [Ignore Me] #54 | |||
Corporal
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And remember, buying new gear has trade offs, it always does. There haven't really been any examples of this for inf weapons yet, but to use MAX's as an example, people complain about scattermax's because they can unload all of their ammo into a guy superfast at close range, but anything outside 50 meters and they've got trouble. There are currently certable abilities in the game that improve survivability by allowing you to have slightly stronger armor/shields/health regen, but you can only ever use one at a time, an the difference is not very noticeable. |
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2012-09-07, 12:02 PM | [Ignore Me] #57 | |||
Contributor Major
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2012-09-07, 12:09 PM | [Ignore Me] #59 | ||
Corporal
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tl;dl
I wonder if there were enough suggestions for a physical product component to the founder's pack that this won't be the only version of it. http://www.planetside2.com/alpha-squad just changed from 404 to "Under Maintenance". |
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2012-09-07, 12:14 PM | [Ignore Me] #60 | ||
Staff Sergeant
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Simply making things unlockable over time does not erase the pay 2 win. If paying gives you a significant competitive advantage in the game, then it's still pay 2 win.
This problem is easily solved by making sure that things that can give you a competitive advantage, such as base-level air to air missiles or AA on vehicles are either already unlocked or not eligible for paid increase in unlocking. Either that or you'd have to restrict people from unlocking more things than they could by playing for the same amount of time, and I seriously doubt that anyone wants that. |
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