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2012-08-11, 04:37 PM | [Ignore Me] #46 | ||
Corporal
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Yeah, I don't see why water-borne invasion forces couldn't be (almost) as effective as one by galaxy drops. If you had a naval transport vessel that could act as a spawn point, or large ships that could be repair bays for air support. On a continent with a more inclusive approach to water features, particularly around capture points, I could see that being very effective.
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2012-08-11, 04:47 PM | [Ignore Me] #47 | |||
Lieutenant Colonel
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Retired NC CR5, Cerberus Company. Not currently playing PS2. Anyone with a similar name is not me. My only characters are listed in my stats profile here on PSU. |
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2012-08-11, 04:48 PM | [Ignore Me] #48 | |||
First Lieutenant
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Remove the shields from the Warpgates and make them capture points as well. With Naval battle as a means of spanning continents, capturing a Warpgate on the other side to facilitate faster reinforcement and travel between secured continents and potential battlefields would allow a naval fleet to actually secure a "beach head" at the warpgate. Or if the fleet was strong enough, it could simply form it's own beach head anywhere on the continent and engage the enemy head on. I like that idea. |
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2012-08-11, 04:50 PM | [Ignore Me] #49 | ||
Corporal
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True enough.
A few downsides: 1) water makes for visually boring terrain. Blue on the bottom, yellow sun up on the top. NC will feel like home. 2) water is uniform on all sides, ergo not possible to use terrain to your advantage. 3) water is flat, meaning maximum viewdistance, meaning snipers have a field day and the client needs to suck a lot of data. You'd be shooting at two pixel high enemies a server away. 4) infantry are useless on water, which would require movable ships on top of which you have soldiers. no game has successfully solved the mover-on-mover problem yet - though BF2142 got close. 5) land vehicles are useless on water, meaning you need to create a lot of new assets to replace them Though I also see the potential for an additional layer of gameplay here. |
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2012-08-11, 04:50 PM | [Ignore Me] #50 | ||
First Lieutenant
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Ranges are key. If you render everything in a 1km radius, it doesn't matter where you are. Servers would essentially need a seam-stitching method to tie all the individual continents and the servers running them to the open waters without any hiccup in the action.
I feel like there could be additional limitations... expand the boundaries and add a few captureable ports, make boats the key for water transition. They could either extend the energy radius for the empire (think of Protoss nexus crystals) and maybe smaller aircraft only have 30 seconds of battery outside the massive energy radius of a broadcast ship. The Galaxy is probably immune to these effects, and a Galaxy can even be fitted with a smaller energy radius module to help friendly aircraft get further from the ships. Land-friendly watercraft may or may not have the same energy limitations. The energy broadcast areas would reflect areas that the server should focus on more. Where there is empty water with no nearby energy, the chances of seeing or having to render anything there is greatly reduced, so the server can essentially ignore those dead-zones aside from processing weather patterns in those areas.
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2012-08-11, 05:00 PM | [Ignore Me] #51 | |||
Corporal
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If anyone ever played crimson skies I'm think of the islands that were in that game. The most important thing to prevent sniper heaven would be to not make the oceans to large. I don't see any reason why the oceans can't be smaller than the average continent by quite a bit. |
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2012-08-11, 05:06 PM | [Ignore Me] #53 | ||||
First Lieutenant
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2012-08-11, 05:16 PM | [Ignore Me] #54 | |||
Colonel
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And even if they can't be made capture points, sending in an airstrike team to bomb the campers just before the rest of your forces come in through it would be great tactical depth. |
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2012-08-11, 05:20 PM | [Ignore Me] #55 | |||
Private
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2&3) ^ . So long as there's anything that has semblance to how the ocean really moves, snipers are going to have a pretty hard time making a shot from a boat that bobs up and down. 4) This is a problem. D:> 5) As a Vanu, I'm okay with this. Edit: It would be neat to see outposts or even small bases out at sea, on islands, etc. I definitely wouldn't want the sea to only be used as another angle of attack.. it should be contestable space too. Maybe that's stretchin' it though. Last edited by Celfoid; 2012-08-11 at 05:22 PM. |
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2012-08-11, 05:22 PM | [Ignore Me] #56 | |||
Sergeant Major
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This is a long term wish list item, and as power increases, so do the possibilities. And of course, Adding Naval support would mean adding Naval vehicles.... I have big dreams on that one Last edited by RoninOni; 2012-08-11 at 05:24 PM. |
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2012-08-11, 05:23 PM | [Ignore Me] #57 | |||
Staff Sergeant
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#3-4 none of which i am picturing would be able to truly be vulnerable toa sniper, like: -a sunderer type boat as a transport, -an aircraft carrier type boat that can spawn small attack craft/air units when stopped = water based galaxy small, quick jet skis for quads -and small destroyer type boats with a pilot based minigun and a pair of turrets for passengers, one front, one back, to cover the position of tanks. -with these, only the jet skis would be vulnerable to snipers, and the distance... you wouldnt be able to shoot as far as you can see due to bullet drop and in the case of the VS, damage/distance returns. and being that the aircraft carrier type would have to be stopped to spawn the vehicles, the moving on a moving platform would be solved #5 if the above vehicles are too hard (i doubt), a cert could be added in for land vehicles and galaxies to traverse/land on water. the problem would be how fast these vehicles traverse the water and how large of an area the water covers and how many bases are added in between the major lands. i mentioned earlier that there is a naval and continent thread in the ideas section that someone mentioned certs for infantry in the water, such as a way to traverse the water and even a device for LA to dive instead of fly. Last edited by Duskguy; 2012-08-11 at 05:26 PM. |
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2012-08-11, 05:34 PM | [Ignore Me] #58 | |||
Sergeant Major
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There'd be some few resource platforms in the water to contest over, and you'd be able to use Naval units to assist in coastal territory battles, even providing a close Air Fighter spawn in the form of a Naval Carrier, as well as some serious bombardment options. the REAL advantage IMO is that it would allow the warp gates to be 'shut off', forcing a faction forced off a continent to make a DDay landing to regain presence. |
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2012-08-11, 05:40 PM | [Ignore Me] #59 | ||
First Lieutenant
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And let's face it. It wouldn't be a bad idea. If you could locate and engage a fleet in the ocean, more power to you. But the fleet's ability to launch an all out surprise attack from any direction on a continent would be it's biggest advantage. An organized outfit could cause some serious havoc on enemy forces by deploying a fleet to it's flank.
The fact that ships would function as destroyable vehicles would keep things balanced. |
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