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[Ignore Me] #2 | ||
Private
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As dedicated air support, I have this system and I want to use it in PS2. I don't think utilizing it is that hard to do code-wise.
I also got a HOTAS Warthog after Smed said that the aero model would be challenging...I'd like to use that too.
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[Ignore Me] #4 | ||
Major
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If there are ways to do what this done in game WITHOUT it, I can see it being pretty cool. (Such as only looking around turning your head as opposed to your whole body by holding right click or something along those lines, instead of having this)
But if buying this meant whoever has it has a competitive edge over those who don't then no thank you. (Also I agree with Bags, if they focused on making sure this worked properly pushing PS2 back even further then no thank you there as well) |
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[Ignore Me] #5 | ||
Corporal
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HEy PS2 DEVs, I am really hoping you guys are going to come through on this to provide native track IR support for the vehicles. EA's Battlefield3 had the opportunity to do so but they just pissed on the track IR community.
What are the odds of you supporting TRACK IR? If you haven't even considered it, please do so and contact Seth at Natural Point. Here are their forums http://forum.naturalpoint.com/ubbthreads.php?Cat=0&C=2 and a little tidbit of video with TRACK IR a little about track IR Some flying Combat (TIR bread and butter) Some ground vehicle gameplay THE END PROJECT gameplay with TIR And some Infantry combat |
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[Ignore Me] #7 | |||
Corporal
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Let me ask though. Do devs even look here? IS there a better place to ask about TIR?? |
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[Ignore Me] #8 | |||
Master Sergeant
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As far as TIR, it's a neat concept, but I would think your neck would get sore after a while. Doubt I'd even try it. |
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[Ignore Me] #10 | ||||
Corporal
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There are alternatives to Track IR as well that are free. (all you need is a webcam) and the freetrack software. And to who said it doesn't belong in an MMOFPS. I would say this is exactly where it belongs. Everyone wants this game be be cutting edge and next gen. Well here you go! This is a present day product that feels next gen! Its very intuitive and customized to suite any players preferences. trust me once you try track IR you wont go back. You almost feel handicapped with out it.
While this isn't as hard as you think it is. It fits best when used just in vehicles where your POV is fixed at the 12 oclock position. If you think about it. That is SO out dated. You can look everywhere on the ground, why not bring in the ability to look around while in a vehicle or aircraft. It makes perfect sense. We have the tech to accomplish it, why dont we use it? Last edited by HoovesMcG; 2012-02-13 at 10:51 PM. |
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[Ignore Me] #11 | ||
Major
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Already a pretty big thread on this for those who are interested in reading what's already been said on the matter.
http://www.planetside-universe.com/f...ad.php?t=38023 |
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[Ignore Me] #12 | |||
Corporal
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[Ignore Me] #13 | ||
Corporal
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This is the list of games that officially support track IR there are many that have had it modded in. trust me this is a seriously cool device that can increase the immersion and fun in any game.
All Titles (arranged alphabetically) Available TrackIR 18 Wheels of Steel: Haulin' Aces High II AeroFly 5 Air Battles: Sky Defender America's Army Apache: Air Assault ArmA: Combat Operations (Armed Assault) ArmA 2 ArmA 2: Operation Arrowhead Arma 2: Reinforcements Arvoch Conflict Rowan's Battle of Britain Battle of Britain II: Wings of Victory Battleground Europe: World War II Online Beyond the Red Line C.A.R.S. Colin McRae Rally 2004 Condor: The Competition Soaring Simulator Crashday Cross Racing Championship 2005 DCS: A-10C Warthog DCS: Black Shark Descent: D2X-XL DiRT DiRT 2 DiRT 3 Enemy Engaged: RAH-66 Comanche vs. KA-52 Hokum Enemy Engaged 2 Euro Truck Simulator Evochron Alliance 2.0 Evochron Legends Evochron Mercenary Evochron Renegades EZdok Camera (EZCA) F1 2010 F1 2011 F1 Challenge Falcon 4.0 Falcon 4: Allied Force Falcon 4: Allied Force First Eagles: The Great Air War 1918 Flight Simulator 2002 Flight Simulator 2004: A Century Of Flight Flight Simulator X Flyboys Future Pinball FreeSpace 2 Open GTR GTR 2 GT Legends Grand Prix Legends GRID Harrier Attack II Sturmovik: Forgotten Battles (and Ace Expansion) IL-2 Sturmovik: Cliffs of Dover Insurgency iRacing Jane's F/A-18 JetPakNG Jumpgate Jumpgate Evolution Live For Speed LockOn: Modern Air Combat Z Translation LockOn 1.1: Flaming Cliffs LockOn: Flaming Cliffs 2 LunarPilot M4 Tank Platoon Mach 1 Mediterranean Air War (MAW) Micro Flight MiG Alley Miner Wars NASCAR Racing 2003 Season NASCAR SimRacing netKar PRO Nitro Stunt Racing OMSI Bus Simulator Operation Flashpoint: Dragon Rising Orbiter Over Flanders Fields (OFF) Pacific Fighters Project Torque RACE: The WTCC Game RACE 07: The Official WTCC Game RealFlight G3 Red Baron 3D rFactor Richard Burns Rally Rise of Flight Rise: The Vieneo Province Ship Simulator 2006 Ship Simulator 2008 Silent Wings Simax Simulation Driving Simulator Space Shuttle Mission 2007 Starshatter Star Wars Galaxies: Jump to Lightspeed Strike Fighters: Project 1 Superkarting Demo Take On Helicopters Targetware Series Test Drive Unlimited theHunter thriXXX Technology Series ToCA Race Driver 2 Tom Clancy's HAWX Tower Simulator Trainz Railroad Simulator 2006 Trainz Classics Trainz Simulator 2010 Turismo Carretera Vehicle Simulator Virtual Sailor WarBirds Wings of Prey Wings of War Wings Over Europe: Cold War Gone Hot Wings Over Israel Wings Over Vietnam WWII Battle Tanks: T-34 vs. Tiger X Motor Racing X-Plane / X-Cockpit |
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[Ignore Me] #14 | ||
Private
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Not going to happen unless the track IR manufacturer decides to sponsor SOE. I would say no more than 5% of the player base would actually use Track IR even if it were natively supported by SOE. It would be undesirable to spend resources on developing something that could not benefit majority of the player base.
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[Ignore Me] #15 | |||
Corporal
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