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Old 2011-12-14, 06:49 AM   [Ignore Me] #1
Coreldan
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Re: Planetside 2 & TrackIR


Good point. I didn't exactly realize it myself till after a while into the discussion. I'll just be lazy and quote you in the OP
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Old 2011-12-18, 04:02 PM   [Ignore Me] #2
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Re: Planetside 2 & TrackIR


As dedicated air support, I have this system and I want to use it in PS2. I don't think utilizing it is that hard to do code-wise.

I also got a HOTAS Warthog after Smed said that the aero model would be challenging...I'd like to use that too.
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Old 2012-01-26, 04:53 PM   [Ignore Me] #3
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Re: Planetside 2 & TrackIR


I am so not bumping this.

I still want it!
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Old 2012-01-26, 09:46 PM   [Ignore Me] #4
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Re: Planetside 2 & TrackIR


If there are ways to do what this done in game WITHOUT it, I can see it being pretty cool. (Such as only looking around turning your head as opposed to your whole body by holding right click or something along those lines, instead of having this)

But if buying this meant whoever has it has a competitive edge over those who don't then no thank you. (Also I agree with Bags, if they focused on making sure this worked properly pushing PS2 back even further then no thank you there as well)
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Old 2012-02-13, 09:19 PM   [Ignore Me] #5
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TRACK IR??


HEy PS2 DEVs, I am really hoping you guys are going to come through on this to provide native track IR support for the vehicles. EA's Battlefield3 had the opportunity to do so but they just pissed on the track IR community.

What are the odds of you supporting TRACK IR? If you haven't even considered it, please do so and contact Seth at Natural Point.

Here are their forums
http://forum.naturalpoint.com/ubbthreads.php?Cat=0&C=2

and a little tidbit of video with TRACK IR

a little about track IR

Some flying Combat (TIR bread and butter)

Some ground vehicle gameplay


THE END PROJECT gameplay with TIR

And some Infantry combat
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Old 2012-02-13, 09:33 PM   [Ignore Me] #6
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Re: TRACK IR??


Could be pretty cool, also with head turning animation in game it would be pretty cool.

That said I'm not sure how difficult it would be to implement but if it was I would certainly look into using it.
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Old 2012-02-13, 09:40 PM   [Ignore Me] #7
HoovesMcG
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Re: TRACK IR??


Originally Posted by DayOne View Post
Could be pretty cool, also with head turning animation in game it would be pretty cool.

That said I'm not sure how difficult it would be to implement but if it was I would certainly look into using it.
That is really the coolest part.. If they contact Seth at Natural point they will implement it FOR SOE devs. No work needs to be done by SOE other than to let them pop in the code (Which is not complicated code) and then it works. It is a Win Win.

Let me ask though. Do devs even look here? IS there a better place to ask about TIR??
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Old 2012-02-13, 09:53 PM   [Ignore Me] #8
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Re: TRACK IR??


Originally Posted by HoovesMcG View Post
That is really the coolest part.. If they contact Seth at Natural point they will implement it FOR SOE devs. No work needs to be done by SOE other than to let them pop in the code (Which is not complicated code) and then it works. It is a Win Win.

Let me ask though. Do devs even look here? IS there a better place to ask about TIR??
Devs post here quite often, and I'm sure they read most, if not all of the threads.

As far as TIR, it's a neat concept, but I would think your neck would get sore after a while. Doubt I'd even try it.
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Old 2012-02-13, 10:04 PM   [Ignore Me] #9
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Re: TRACK IR??


Originally Posted by Zenben View Post
Devs post here quite often, and I'm sure they read most, if not all of the threads.

As far as TIR, it's a neat concept, but I would think your neck would get sore after a while. Doubt I'd even try it.
This... I can't even imagine how annoying aiming would be trying to fight with your head and your mouse to stay still trying to acquire a target. I don't really think it belongs in FPSes.
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Old 2012-02-13, 10:46 PM   [Ignore Me] #10
HoovesMcG
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Re: TRACK IR??


Originally Posted by Zenben View Post
Devs post here quite often, and I'm sure they read most, if not all of the threads.

As far as TIR, it's a neat concept, but I would think your neck would get sore after a while. Doubt I'd even try it.
trust me your neck doesnt hurt. I have owned every iteration from thte 3 on up to the 5 and this thing is the best periphrial since the joystick or mouse. In fact if start a game that I play and forget to start my track IR, I HAVE To restart. I wont play without it its that cool.

There are alternatives to Track IR as well that are free. (all you need is a webcam) and the freetrack software.


And to who said it doesn't belong in an MMOFPS. I would say this is exactly where it belongs.

Everyone wants this game be be cutting edge and next gen. Well here you go! This is a present day product that feels next gen! Its very intuitive and customized to suite any players preferences.


trust me once you try track IR you wont go back. You almost feel handicapped with out it.

Originally Posted by Zulthus View Post
This... I can't even imagine how annoying aiming would be trying to fight with your head and your mouse to stay still trying to acquire a target. I don't really think it belongs in FPSes.

While this isn't as hard as you think it is. It fits best when used just in vehicles where your POV is fixed at the 12 oclock position. If you think about it. That is SO out dated. You can look everywhere on the ground, why not bring in the ability to look around while in a vehicle or aircraft. It makes perfect sense. We have the tech to accomplish it, why dont we use it?

Last edited by HoovesMcG; 2012-02-13 at 10:51 PM.
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Old 2012-02-13, 10:49 PM   [Ignore Me] #11
NCLynx
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Re: TRACK IR??


Already a pretty big thread on this for those who are interested in reading what's already been said on the matter.

http://www.planetside-universe.com/f...ad.php?t=38023
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Old 2012-02-13, 11:11 PM   [Ignore Me] #12
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Re: TRACK IR??


Originally Posted by NCLynx View Post
Already a pretty big thread on this for those who are interested in reading what's already been said on the matter.

http://www.planetside-universe.com/f...ad.php?t=38023
Ill continue my thread there ty for the link!!!
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Old 2012-02-13, 11:09 PM   [Ignore Me] #13
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Re: TRACK IR??


This is the list of games that officially support track IR there are many that have had it modded in. trust me this is a seriously cool device that can increase the immersion and fun in any game.

All Titles (arranged alphabetically) Available TrackIR
18 Wheels of Steel: Haulin'
Aces High II
AeroFly 5
Air Battles: Sky Defender
America's Army
Apache: Air Assault
ArmA: Combat Operations (Armed Assault)
ArmA 2
ArmA 2: Operation Arrowhead
Arma 2: Reinforcements
Arvoch Conflict
Rowan's Battle of Britain
Battle of Britain II: Wings of Victory
Battleground Europe: World War II Online
Beyond the Red Line
C.A.R.S.
Colin McRae Rally 2004
Condor: The Competition Soaring Simulator
Crashday
Cross Racing Championship 2005
DCS: A-10C Warthog
DCS: Black Shark
Descent: D2X-XL
DiRT
DiRT 2
DiRT 3
Enemy Engaged: RAH-66 Comanche vs. KA-52 Hokum
Enemy Engaged 2
Euro Truck Simulator
Evochron Alliance 2.0
Evochron Legends
Evochron Mercenary
Evochron Renegades
EZdok Camera (EZCA)
F1 2010
F1 2011
F1 Challenge
Falcon 4.0
Falcon 4: Allied Force Falcon 4: Allied Force
First Eagles: The Great Air War 1918
Flight Simulator 2002
Flight Simulator 2004: A Century Of Flight
Flight Simulator X
Flyboys
Future Pinball
FreeSpace 2 Open
GTR
GTR 2
GT Legends
Grand Prix Legends
GRID
Harrier Attack II
Sturmovik: Forgotten Battles (and Ace Expansion)
IL-2 Sturmovik: Cliffs of Dover
Insurgency
iRacing
Jane's F/A-18
JetPakNG
Jumpgate
Jumpgate Evolution
Live For Speed
LockOn: Modern Air Combat Z Translation
LockOn 1.1: Flaming Cliffs
LockOn: Flaming Cliffs 2
LunarPilot
M4 Tank Platoon
Mach 1
Mediterranean Air War (MAW)
Micro Flight
MiG Alley
Miner Wars
NASCAR Racing 2003 Season
NASCAR SimRacing
netKar PRO
Nitro Stunt Racing
OMSI Bus Simulator
Operation Flashpoint: Dragon Rising
Orbiter
Over Flanders Fields (OFF)
Pacific Fighters
Project Torque
RACE: The WTCC Game
RACE 07: The Official WTCC Game
RealFlight G3
Red Baron 3D
rFactor
Richard Burns Rally
Rise of Flight
Rise: The Vieneo Province
Ship Simulator 2006
Ship Simulator 2008
Silent Wings
Simax Simulation Driving Simulator
Space Shuttle Mission 2007
Starshatter
Star Wars Galaxies: Jump to Lightspeed
Strike Fighters: Project 1
Superkarting Demo
Take On Helicopters
Targetware Series
Test Drive Unlimited
theHunter
thriXXX Technology Series
ToCA Race Driver 2
Tom Clancy's HAWX
Tower Simulator
Trainz Railroad Simulator 2006
Trainz Classics
Trainz Simulator 2010
Turismo Carretera
Vehicle Simulator
Virtual Sailor
WarBirds
Wings of Prey
Wings of War
Wings Over Europe: Cold War Gone Hot
Wings Over Israel
Wings Over Vietnam
WWII Battle Tanks: T-34 vs. Tiger
X Motor Racing
X-Plane / X-Cockpit
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Old 2012-02-13, 11:13 PM   [Ignore Me] #14
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Re: TRACK IR??


Not going to happen unless the track IR manufacturer decides to sponsor SOE. I would say no more than 5% of the player base would actually use Track IR even if it were natively supported by SOE. It would be undesirable to spend resources on developing something that could not benefit majority of the player base.
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Old 2012-02-13, 11:24 PM   [Ignore Me] #15
HoovesMcG
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Re: TRACK IR??


Originally Posted by kklkit View Post
Not going to happen unless the track IR manufacturer decides to sponsor SOE. I would say no more than 5% of the player base would actually use Track IR even if it were natively supported by SOE. It would be undesirable to spend resources on developing something that could not benefit majority of the player base.
Once again.. You do not have to code in anything but freelook which has already been asked for. Track IR is just an input like a hat switch on a joystick. No other development needed by SOE. The TIR software (and other freeware) do it for you.
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