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2013-11-03, 11:38 PM | [Ignore Me] #46 | ||
Sergeant Major
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This isn't rocket science.
There have been some serious imbalance issues for way, waaaaaay too many months. Quick changes that would bring the game into a better balance CAN BE MADE... without impacting whatever longer term specs some gameplay/balance theorist has. ex. Remove the speed boost from ZOE. Is that the perfect move? I don't know. Is ZOE still OP? Is ZOE now a little UP? Whatever it is... I can guarantee it's a lot closer to balance than we have now. ^A few "clicks of the mouse" is probably all that would take. |
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2013-11-04, 04:25 AM | [Ignore Me] #47 | |||
Staff Sergeant
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Meh.. let's agree to disagree and not derail the thread, ok? |
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2013-11-04, 05:06 AM | [Ignore Me] #48 | ||
First Sergeant
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The lancer and pheonox are not balanced with the striker. The striker allows a single player to take out an mbt or esf with just having to maintain lock/once locked they all hit buggyness. But as you point out a squad of lancers are needed to achieve the same result ergo not effective at all infact I'd rather use my hades then my lancer.
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2013-11-04, 01:48 PM | [Ignore Me] #49 | ||
Sergeant Major
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^A lot of people make the mistake of comparing unlike things.
Lancer, Phoenix, and Striker... while they are all ESRL - are clearly not designed for the same roles. Striker is basically another option for the Annihilator and 2 Lock-ons. Phoenix fills kind of an unknown role... it's good for hitting hidden tanks and sundies if you are near to them and able to remain hidden for 5 or 6 seconds per shot... Lancer is great for long-range, no warning, no defense, easy hit, group instakill on enemy vehicles. Jackhammer, Lasher, and MCG... again, while all are ESHW - they are all clearly designed to do different things. JH is a shotgun. MCG is a LMG. Similar to the Lancer, the Lasher fills a role the other factions don't have... so it's hard to make a comparison. |
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