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Old 2013-01-30, 08:15 PM   [Ignore Me] #46
Whiteagle
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Re: Engineer Mine nerf????


Originally Posted by Mietz View Post
Mines are almost never used for stationary defense because you can't apply them for the use they -should- be used for: area denial.
Indeed.
I've only rarely found them effective, and only in a place I KNEW they'd pull a vehicle up to...

...Even then, I only get a kill on a Flash or an assist on a Sunderer...

Originally Posted by KodanBlack View Post
Now, I play Engineer, and I REALLY like the idea of giving a decrease in single mine damage, while giving an increase in the number carried. It would do two things, allow a vehicle driver to stop, or alter course, and allow for an engineer to place a small mine field at a key location to force the enemy to react to your strategy.

That would make for a much better game, in my opinion. Strategy and tactics would be increased in employing this idea. On both sides.

And, for any other engineers who don't like this idea, I leave you with this. Any vehicle operator who chose to ignore the first hit would still certainly die pressing the advance. Also, an engineer could begin to control the flow of a battle through the use of fortification style defences, which is at the core of combat engineering. Causing a line of tanks to stop or alter course to deal with your mine field would be epic.
Dude, I don't think ANYONE disagree with this...

...Which is why I find it so puzzling that they did it the way it is currently.
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Old 2013-01-30, 08:35 PM   [Ignore Me] #47
Neutral Calypso
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Re: Engineer Mine nerf????


Yes, give me more mines so I can lay them on the road from NC's warp gate in Indar!

I was just sitting in TR warp gate when DING: "Lightning Kill" after having forgotten I had laid the mines.
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