Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Where the flame department is always needed!
Forums | Chat | News | Contact Us | Register | PSU Social |
2013-08-09, 02:23 AM | [Ignore Me] #46 | |||
Major
|
Iv already gotten data on how the MAX AI weapons work in theory and under perfect conditions that prove NC MAXes are lacking in both range and sustainability. Once I get real in-game data on how things are playing out under the thousands upon thousands of things that one can't account for in tests then who knows what will turn up. Im not even certain if the devs know what is really happening with details. They may have all the raw data in the world but if someone doesn't think to look for something and know how to use that data then it wouldn't be seen even if it was sitting in front of someones face. We've all done that in some way and working all day on other things the devs might not have the time to dig up stuff like this until someone brings it to them. Just thinking about what I might find is putting my mind into overdrive. I love doing things like this for giving me something to focus on and putting my ADHD to work. Can just let my mind run wild and put its speed and ever changing nature to some good without having to hold it back by thinking about thinking. I work so much better if I can just let the thing run on a subconscious level free of things that can grab my attention. Without a focus then my mind just wonders about over everything I happen to see or hear. That's why I type such wordy posts, I have to many thoughts to type and end up changing/adding to the post many times over. It also makes falling asleep hell when you can't stop thinking, even after laying in the dark for over an hour or 2 smelling the smells and hearing the sounds of night. Thus the reason for me typing this at 2:23AM. |
|||
|
2013-08-09, 10:34 AM | [Ignore Me] #47 | |||
Colonel
|
|
|||
|
2013-08-09, 12:02 PM | [Ignore Me] #48 | |||
Sergeant Major
|
A 5-10% difference in the main weapon of one of the most popular classes, IS a 5-10% difference.... It exists. If it is allowed to persist there, it has to be made up elsewhere. I'd think 'good' balance in this game would be reflected by more popular weapons in a faction having lower KPU - with the less popular weapons having greater KPU (because the KPU is a result of them being used in a more specialized manner). Problems are evident when you see very prolific weapons with high KPU, I'd be interested to see comprehensive LMG stats. I'm pretty sure we'll see some of the balance issues I described. Last edited by typhaon; 2013-08-09 at 12:03 PM. |
|||
|
2013-08-09, 12:27 PM | [Ignore Me] #49 | |||
If you're looking for something to start a thread over, here's a little bit more of a statistical anomaly: Code:
Harasser AI Weapons - by kpu, NS weapons aggregated id 6122 P525 Marauder-H 31,626 Kills 2,190 Unique Killers 14.4 kpu id 6115, 6116, 6117 M40 Fury (Combined) 20,476 Kills 1,964 Unique Killers 10.46 kpu id 6125 Proton II PPA-H 3,990 Kills 666 Unique Killers 5.99 kpu id 6100, 6101, 6102 M12 Kobalt (Combined) 1,399 Kills 346 Unique Killers 4.04 kpu id 6124 Enforcer C85 Modified-H 317 Kills 92 Unique Killers 3.44 kpu id 6112, 6113, 6114 M60-G Bulldog (Combined) 2,602 Kills 780 Unique Killers 3.33 kpu id 6103, 6104, 6105 M20 Basilisk (Combined) 7,470 Kills 4,358 Unique Killers 1.71 kpu |
||||
|
2013-08-09, 12:40 PM | [Ignore Me] #50 | ||
Next:
Code:
New Empire-specific Pistols id 7389 LA3 Desperado 3,804 Kills 682 Unique Killers 5.58 kpu id 7413 Cerberus 1,306 Kills 253 Unique Killers 5.16 kpu id 7401 TS2 Inquisitor 1,665 Kills 352 Unique Killers 4.73 kpu Not expecting much difference on the ESF rockets, but you never know! |
|||
|
2013-08-09, 01:05 PM | [Ignore Me] #51 | |||
Private
|
There was a change to both the claymore laser brightness as well as changes to pattern and strength in GU13 so im only interested in data from that date onwards. If you could consider that in the next run id be grateful. Thanks a lot! |
|||
|
2013-08-09, 01:09 PM | [Ignore Me] #52 | ||
Sergeant Major
|
Maradine - I didn't miss what you said. I'm just discounting (because of the sample size) the likelihood that we'll see significant swings in the ratios.
Been a while since statistics... but the margin of error must be pretty low and the confidence interval pretty high for this data. Certainly you need to be consistent in your measuring of the data... I suppose I can only say this data is likely super accurate for the circumstances under which you measured it (times/populations). More data is always welcome, however. * hehe... The stunning thing in that Harasser AI data... I can't believe anyone... ever... has used the C85-modified H to kill an enemy. I sit with my jaw on the floor. Last edited by typhaon; 2013-08-09 at 01:14 PM. |
||
|
2013-08-09, 01:25 PM | [Ignore Me] #53 | |||
The reason I'm pretty adamant on waiting a week for close judgements is that a lot of usages are asymmetric. For instance, if two days doesn't cover an EXE drunken squad, frac/burster averages will be different. Long story short, the pull interval once we're live will be by GU. Doesn't get much broader than that. |
||||
|
2013-08-09, 01:42 PM | [Ignore Me] #56 | |||||
Also:
Re: MBT AP turrets - did you mean main guns, ala a few pages back? Or the AP secondaries? Last edited by maradine; 2013-08-09 at 01:45 PM. |
||||||
|
2013-08-09, 01:49 PM | [Ignore Me] #57 | ||
Captain
|
Though the rockets are the same the question will be do the differences in kill stats reflect the platform?
I'm actually interested to see if there are differences in some items that are the same, not just NS weapons but say the high velocity bolt drivers. Longshot, Parallax, and RAMS.50. Should be the same but any differences would be user based and not have anything to do with empire imbalances people are looking for. |
||
|
2013-08-09, 01:52 PM | [Ignore Me] #58 | |||
THESE QUESTIONS LEAD TO MORE QUESTIONS </inception> Adding: Code:
ESF RoflPods by kpu ====== id 4903 Hellfire Rocket Pods 54,461 Kills 4,532 Unique Killers 12.02 kpu id 4601 Breaker Rocket Pods 30,704 Kills 3,282 Unique Killers 9.36 kpu id 4301 Dual Photon Pods 30,721 Kills 3,545 Unique Killers 8.67 kpu Last edited by maradine; 2013-08-09 at 02:02 PM. |
||||
|
|
Bookmarks |
|
|