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2012-09-17, 11:02 PM | [Ignore Me] #46 | |||
Major
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Last edited by Sunrock; 2012-09-17 at 11:05 PM. |
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2012-09-18, 08:00 AM | [Ignore Me] #47 | ||
Captain
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Um no, you paid for to get access to something quicker, it's not the same at all.
Besides, they may put BR requirements on some modules that do give you an advantage, which would negate the situation you described by setting it at a level where most people could have reasonably afforded it with auraxium (if they so choose). |
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2012-09-18, 08:17 AM | [Ignore Me] #48 | |||
Sergeant
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The Pay 2 Win argument is catch22 anyway. We all know that p2w means being able to buy an elite weapon/item that is not available via non payment. That's just a fact. Making the same phrase fit a broader instance that happens to include cash is just anal (and much like the inane OMGOPBUFFnoNERF arguments, damaging if ppl in actual control listen too much) If you drop down to the lowest rung you'll get p2w is a subscriber that gets faster cert against a non subscriber.....st00pid IMO
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....if all other sources of whining dry up. Blame it on F2P. |
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2012-09-18, 08:53 AM | [Ignore Me] #49 | ||
Sergeant
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People complained endlessly about paying subs for MMO's.
Now F2P is the standard payment model (ironically), and people still complain endlessly because they can't actually play completely for free and still be equal to those that DO pay. They insist that the Cash Shop should only sell items that are irrelevant to actual game play and progression. Of course, in that case the Cash Shop will generate pitiful revenue and the game will close down. Each vehicle or infantry class has a fixed number of upgrade slots. Each slot has a variety of ALTERNATIVE things that can be equipped in it. So the "added power" that can be unlocked via certs is capped. One player can never stay ahead of another indefinitely, because sooner or later they will both spend the maximum allowed certs for one upgrade slot. In a game that has 12v12 battles, 3 or 4 players with 25% advantage will most likely dominate. In PS2, we have 600v600v600 on one continent. If half of the players have a 25% advantage, it will most likely make very little difference. There are just too many interesting ways of dying when there's that many players in a relatively small area. |
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2012-09-18, 11:41 AM | [Ignore Me] #50 | ||
Sergeant
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I've never found either subscription -or- free to play fair.
So whatever. Put a freakin' fee up front and deal with that (60$). Charge for "expansions" package every year or be not allowed to get the content of the next year (for 40$ or so). Remove all F2P and subscription bull, keep cosmetics for money for additional funding. Everybody's ****** happy. Good money income. Happy fanbase. Give a "demo" like feature for people to get a glimpse of the game and have trial-like limits (but unlimited time). Don't call it F2P. But they ain't that smart. Last edited by SFJake; 2012-09-18 at 11:45 AM. |
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2012-09-18, 11:56 AM | [Ignore Me] #51 | ||
Sergeant
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Upfront payments cause the amount of people needed for this game to work to diminish.
Sunrock has been preaching about unfair advantages. So what, as long as every person has access to it, there is no problem. Every other f2p has a you must buy for the uber weapon. This game doesn't like the person above stated, who clearly got his sources crossed. Your opinions imo are not valid as constructive because you say no, but do not provide an alternative solution. Customers want everything free. Business's are in business to make money. It doesn't need to be a lose lose situation. Here let me help you... My idea was to have player generated content (they will be implementing this by the way). This content could be sold to other players for Station cash. That cash could not only pay for a premium account which would make SOE happy but also put money in the players pocket. Imagine how far you could take this. You could even make a living off it, like players in eve online. Now that is constructive and a win win. Now you try...please.
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Scythe iPimp'ology I http://youtu.be/yuWPPZVhX3c Magrider iPimp'ology I http://youtu.be/hO08Rw1onbw Last edited by Ipimpnoobs; 2012-09-18 at 11:58 AM. |
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2012-09-18, 11:58 AM | [Ignore Me] #52 | |||
Major
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2012-09-18, 12:24 PM | [Ignore Me] #55 | |||||
Sergeant
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It's amazing how much people can whine about a game they know so little about.
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I ♥ Red Ketchup Freedom isn't free
No, there's a hefty fuckin' fee And if you don't throw in your buck 'o five Who will? |
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2012-09-18, 02:34 PM | [Ignore Me] #58 | ||
Sergeant
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That's what the devs had said, yeah. Either way, I fail to see how that could possibly be considered unfair. All the guns are equally capable of making things bleed.
__________________
I ♥ Red Ketchup Freedom isn't free
No, there's a hefty fuckin' fee And if you don't throw in your buck 'o five Who will? |
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2012-09-18, 04:34 PM | [Ignore Me] #59 | ||
Major General
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This is just an example but they offer a heavy assault weapon that has lock-on capabilities to vehicles in the cash shop currently. I can only assume that this type of weapon won't be tagged to be bought with SC and only available to be bought with in-game currency. But right now they do show a 'SC' next to it in the cash shop so it looks pay-to-win.
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