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2011-07-20, 11:44 PM | [Ignore Me] #1 | ||
Private
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awesome find does sound steep on the one year and you wont even be maxed out in a certain area hopefully its not to long to obtain something you like ........ sucks starving for info. lol
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2011-07-21, 12:29 AM | [Ignore Me] #2 | ||
Colonel
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Learning curve is part of the fun.
"click and win" games that involve one mouse button and even fewer brain cells may make soccer kids feel like they are not retarded, but I like having to master a whole keyboard full of commands plus a many-button mouse. |
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2011-07-21, 12:48 AM | [Ignore Me] #3 | ||
Major
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Is it just me or does a year sound too long for maxing a single discipline? Especially for leaders since people only want the leader with the most perks to be the one they group up with. So if you don't get started on that at launch you can forget it.
For normal combat stuff it wont be as bad so long as they stick to that 20% max thing. But even then if there are really important weapon mods or something near the top of the tree as there almost certainly will be. That's going to be annoying to have to wait that long to get to it. It would be like every class having really good 2 year veteran rewards. I think they should do what some others have suggested an have your rate of skill learning slow down the more you obtain. So you can learn a particular discipline in a month or two if that's the one you want the most. But future one's will take longer an longer to train. |
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2011-07-21, 12:52 AM | [Ignore Me] #4 | ||
Sergeant
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Part of the reason for the long train time is to keep the game interesting. Not to mention it shows how dedicated that individual is. You have to remember that he also said that that's the time it would take to completely specialize in just one aspect of tree. The slower train time also means we're not gonna have people with crazy gear right off the bat.
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2011-07-21, 01:03 AM | [Ignore Me] #5 | |||
Major
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It's also going to make the nerf whining all the louder. When people do reach that higher gear, discover its OP an abuse it. An then only they can use it cause its like a year before you can too. Guess the bright side of that is flavor of the month will be impossible. Instead it will be campaign to get this nerfed cause it would take too long to get it for myself. There will also be the opposite side of that i'm sure. The one's who level up their class to find it sucks an they wasted all that time. An its even harder for a small minority to get a buff than it is for an angry majority to call for a nerf. In other words I guess you could say I think having such a long train time for individual class's is a very risky thing. An may end up causing a lot of frustration. |
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2011-07-21, 08:07 AM | [Ignore Me] #6 | ||
Second Lieutenant
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Great find, OP, I love seeing new info every few days like this!
The outfit towers are welcome news, and the super-long skill trees are also very exciting. I always felt that longer character development would benefit PlanetSide, and they seem to be right on the money with PS2. In a persistent world, you start to become a little disconnected as soon as you've unlocked everything and you're no longer earning abilities or experience points. I'm pumped that I'll be able to pursue a "flight" skill tree for months, making my character better and better, and when I want to switch roles to infiltrator or medic, I can simply change my focus and continue bettering the same character. I also see this as a better system than PS had, because before you could simply untrain skills and sudden go from Gal pilot to combat engie/hacker in 24 hours, for example. In PS2 you'll have to truly LEARN the skills you want to use, and when you see someone's name you can recognize what they're working on and what they are good at. -HC13 |
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2011-07-21, 04:04 PM | [Ignore Me] #7 | ||
I suspect that the first +5% in any given attribute for a given weapon or vehicle might take a day or two to train, while the last +1% might take a month. Sure the vet will have an edge, but 5% one way or the other isn't going to matter all that much when they get the drop on you, stick the muzzle of their Heavy Assault weapon against your kidney, and hold down the trigger. Burnt hamburger either way.
Remember: classes! We might not all have access to the Wasp out of the gate, but I suspect anyone will be able to get a Mosquito (for example) by simply respawning as a pilot. I'm going to guess that the root of these skill trees will be the basic gear everyone starts off with for each class. Each piece of gear will have various stats attached to it that can be leveled up (probably at a small percent at a time, like 1%). Each piece of gear will have specialty variations that can be unlocked. Mosquito->Wasp for example. And that specialty gear will have it's batch of attributes and unlocks. At the top of a given piece of equipment's various skill tracks, there might even be Prestige Skills that are strictly visual. "Gold AK-47" style. Or getting that last skill might switch on that particular visual tweak automatically. Imagine seeing a mossy flying around with a gold 12mm, gold engines, gold wings, gold hull plating, and so on. Maxed out weapon damage, speed, maneuverability, and durability. You'll know at a glance that this pilot has invested A Lot Of Time in this craft. Might want to pick your fights elsewhere. Gold is pretty clearly NOT what we'll see, but I think you get the idea. It's more likely going to be similar to the color progressions we've already seen in PS for battle rank. The basic stuff might be empire-color-1, while the maxed out gear could be solid empire-color-two. Purple/Black, Blue/Yellow, Red/Black. Or whatever. The armor in the screen shots we've seen all looked pretty beat up. Imagine that the more beat up the armor looks, the tougher it is. Someone with a spotless suit is clearly a newb. That guy with duct tape holding his chest plate on? He's gonna take a couple extra rounds to put down. And he's spent a lot of time as a soldier. Weapon unlocks might be stuff like x2 sight, x4 sight, night vision scope, all of which replace Ye Olde Irone Sightse. Expanded magazines that are visually different from the norm (clip, drum, belt). Gussied up butt stocks to represent reduced recoil... And on and on. I'm stoked. |
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2011-07-22, 05:10 AM | [Ignore Me] #12 | |||
@Napalm - Gold Plated Cyclers will be cash shoppe only, my good man. $10 and you, too, can spew hot death in gaudy, 3rd world warlord style.
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And that was that. |
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2011-07-20, 07:41 PM | [Ignore Me] #14 | |||
Major
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...who cares..be happy he asked those questions |
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2011-07-20, 07:44 PM | [Ignore Me] #15 | |||
Private
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